Overview#
Light Within is an exhaustive survival horror PvP map created by DeonHNT and powered by the proprietary Pumpkin Engine. Inspired by asymmetrical horror titles like Dead by Daylight, the map pits a single powerful Hunter against a team of Survivors. The primary objective for Survivors is to eliminate the Hunter or survive until sunrise, while the Hunter must terminate all Survivors before the clock runs out.
Key Features
- Custom Engine: Utilizes the Pumpkin Engine for advanced mechanics and a dedicated Music Engine for atmospheric terror.
- Multiplayer Focus: Optimized for 5-6 players, though it supports unlimited survivors.
- Dynamic Horror: Features custom Terror Radius sounds that intensify as the Hunter approaches.
- Progression System: Includes currency (Coins and Iron Ingots) for purchasing power-ups and trading items between matches.
Game Mechanics#
Matches in Light Within are strictly timed and governed by several unique systems to prevent staleness and ensure a terrifying experience.
Match Structure
| Phase | Duration | Description |
|---|---|---|
| Total Match Time | 8 Minutes 20 Seconds | The full duration of a single round. |
| Night Time | 7 Minutes 30 Seconds | The standard gameplay phase where Survivors hide and scavenge. |
| Daybreak Climax | 50 Seconds | The final countdown before sunrise. |
Daybreak Climax Event
Triggered 50 seconds before the match ends, the Daybreak Climax shifts the balance of power:
- Exposure: All remaining Survivor locations are revealed to the Hunter.
- Hunter Buff: The Hunter receives a 2x Speed Boost.
- Draw Condition: If at least one Survivor and the Hunter are alive when the sun rises, the match ends in a draw.
Idle Penalty
To discourage camping, the map tracks player movement. If a player remains still for too long:
- 1 Minute: Eerie music begins to play specifically for that player.
- 1 Minute 40 Seconds: The player is Exposed (revealed to all) and receives a Weakness penalty.
Survivor Class#
Survivors are vulnerable but agile, possessing a suite of movement abilities to evade the Hunter. Most actions require the Survivor to have at least one hand free.
Default Abilities
- Vault: Allows players to hop through blocked walls or windows.
- Activation: Press the Sneak key when the prompt appears in the action bar.
- Dash: A forward slide that can pass through 1x1 holes or blocks.
- Activation: Sprint and press the Sneak key.
- Variations: Includes Air Dash (timed in mid-air) and Wall Dash (climbing 2-block high obstacles while sprinting).
- Penalty: Using Dash spawns a Notifier Orb visible to the Hunter. Overuse causes the Exhaust (Slowness) effect.
- Crawl: Enter 1x1 spaces by sneaking at the base of a gap.
- Restriction: Cannot be used if another player is within a 1.5-block radius.
- Lock Picker: Used to open loot chests found around the map.
- Time: Requires 12 seconds of continuous interaction.
- Penalty: Running toward a chest while lockpicking spawns a Notifier Orb. If two players attempt to unlock the same chest, it breaks and drops no loot.
- Object Dismantling: Used to disable Hunter traps or environmental hazards. Requires being within a 1-block radius.
Hunter Class#
The Hunter is a singular, powerful entity chosen at the start of the match. Each Hunter features a unique 'Terror Radius' and specialized powers.
Hunter Roster
| Hunter Name | Title | Theme |
|---|---|---|
| The Old Spirit | The Ancient Ghost | Phasing and invisibility mechanics. |
| Dream Snatcher | The Worst Nightmare | High damage; can be temporarily stunned if they deal too much damage too quickly. |
| The Imposter | Between Us | Shapeshifting and social deception; can disguise as a Survivor. |
| Ancient Werewolf | The Cursed One | Extreme mobility and tracking capabilities. |
| The Collector | Darkness Obsession | Trap-based gameplay and vision manipulation. |
| The Clockwork | Gear of Darkness | Mechanical precision and time-based debuffs. |
Hunter Objectives
- Elimination: The Hunter wins instantly if all Survivors are terminated.
- End Game Elimination: A special execution available once the final Survivor is downed.
Maps#
Light Within features three distinct maps, each with unique environmental hazards like Poison Vines.
Abandoned Hospital
The original map, featuring tight corridors, multiple floors, and clinical rooms perfect for hiding or ambushing.
The Factory
Introduced in the Gear of Death update, this map is filled with industrial machinery, 1x1 vents for dashing, and large open warehouses.
Forgotten Village
A sprawling outdoor map with dilapidated houses and natural obstacles, favoring the Ancient Werewolf's tracking abilities.
Items and Economy#
Players can scavenge and trade resources to improve their chances of survival.
Currencies
- Coins: Found in chests or earned through gameplay. Used at the Survivor Item Shop or Upgrade Villager to buy consumables and permanent power-ups.
- Iron Ingots: A persistent currency. You can trade Hunter-specific items for Iron Ingots, which can be carried over to future matches.
- Death Tear: A rare reward granted to Survivors who successfully terminate the Hunter while remaining alive.
Scavenging
- Chests: Contain random loot including healing items, distraction tools, and coins.
- Praying Tables: Special interactable objects that provide temporary buffs or progress toward the main objective.
- Poison Vines: Environmental hazards that slow and damage players who wander too close.
Recommended Settings#
For the intended horror experience, ensure the following settings are applied:
- Render Distance: 12 chunks or higher.
- Brightness: Moody (recommended for atmosphere).
- Particles: All (required to see Notifier Orbs and ability effects).
- Resource Pack: Must be enabled to hear the custom Music Engine and Terror Radii.
Gallery#
