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The Best Resource for Minecraft

Dawn Of Time Mod Wiki

The definitive guide to the Dawn of Time mod, a massive architectural expansion adding over 400 historical building blocks, unique cultural sets, and advanced silk production mechanics to Minecraft.

8 sections · 894 words

Overview#

The Dawn of Time mod is a comprehensive architectural overhaul designed for builders who seek historical accuracy and aesthetic depth. It introduces over 400 new blocks inspired by various world civilizations, including Japanese, French, Mayan, Roman, Persian, German, Egyptian, and Chinese cultures.

Beyond simple decoration, the mod features complex block interactions such as connected textures, foldable furniture, and a fully realized silk production system. It is designed to be vanilla-friendly while providing the tools necessary to build everything from humble thatched huts to grand imperial palaces.

Cultures and Architectural Styles#

The mod is organized into distinct cultural sets, each providing a complete palette of walls, roofs, furniture, and decorative items.

Japanese Culture

Focused on the Edo period, this set features wood-and-paper aesthetics.

  • Key Blocks: Tatami Mats, Paper Walls (Shoji), Futons, Irori (fireplaces), Sake Bottles, and Charred Spruce wood.
  • Special Mechanics: Tatami mats can be folded by shift-right-clicking with an empty hand. If placed over spruce planks, they merge to allow objects to be placed on top.
  • Armor: The O-yoroi armor set, a 3D-animated samurai suit.

French Culture

Inspired by the French Renaissance and medieval villages.

  • Key Blocks: Limestone Bricks, Slate Roofs, Half-timbered (Colombage) walls, and Thatch.
  • Special Mechanics: Limestone can be refined into various masonry styles that feature connected textures for seamless castle walls.

Mayan (Pre-Columbian) Culture

Focuses on stone carvings and vibrant plastered surfaces.

  • Key Blocks: Plastered Stone (in red, blue, green, yellow), Serpent Sculptures (Quetzalcoatl), and Chiseled Stone reliefs.
  • Armor: Traditional Mayan ceremonial armor with animated feather details.

Roman Culture

Brings the grandeur of the Roman Empire to life.

  • Key Blocks: Marble Columns, Mosaics, Birch Couches, and Sandstone Statues.
  • Armor: The Centurion set, featuring a classic Galea helmet and Lorica Segmentata.

Persian Culture

Characterized by intricate patterns and vibrant colors.

  • Key Blocks: Turquoise Stone, Persian Carpets, Moraq Mosaics, and Gold-plated blocks.
  • Special Mechanics: Persian carpets feature connected textures, allowing for massive, intricate floor patterns.

German Culture

Medieval European style with a focus on sturdy timber and thatch.

  • Key Blocks: Waxed Oak furniture, Chandeliers, and heavy Timber Frames.

Chinese Culture

Added in recent updates, focusing on religious and imperial architecture.

  • Key Blocks: Green Roof Tiles, Red Painted Wood, and intricate paper window patterns.

Silk Production Mechanics#

Silk is a vital resource for crafting high-end cultural blocks like Japanese screens and Persian carpets. The process is a multi-stage biological cycle.

Stage Action Result
1. Foraging Find Mulberry trees in Flowery Forests or Taiga biomes. Mulberry Leaves/Saplings
2. Infestation Grow a Mulberry tree. Once fully grown, a Silkmoth may spawn. Silkmoth Mob
3. Collection Kill the Silkmoth to obtain Silk Eggs. Silk Eggs
4. Hatching Place Silk Eggs on Mulberry Leaves inside a Drying Tray. Silkworms
5. Harvest Wait for the Silkworms to spin cocoons. Silk Cocoons
6. Processing Process cocoons to obtain Silk Thread. Silk Thread

Crops and Flora#

The mod adds several historical crops that generate naturally in the wild and can be farmed for food or crafting materials.

  • Rice: Grows in shallow water. Compatible with Farmer's Delight.
  • Maize (Corn): A tall crop essential for Mayan-themed builds.
  • Grapes: Can be grown on Lattices and Pergolas. Compatible with 'Let's Do Vinery'.
  • Mulberry: The primary food source for silkworms.
  • Commelina & Geraniums: Decorative flowers used for dyes and aesthetics.

Growth Control: You can stop the growth of any Dawn of Time plant at its current stage by right-clicking it with a Lighter. This is useful for keeping decorative plants at a specific height.

Special Block Interactions#

Many blocks in Dawn of Time have unique functional properties that differ from vanilla Minecraft.

  • Vertical Height Adjustment: For certain vertical blocks (like pillars or supports), Shift + Right Click or standard Right Click with an empty hand will increase or decrease the block's height. This removes the need for scaffolding in survival mode.
  • Connected Textures: Mosaics, carpets, and timber frames automatically connect to adjacent blocks of the same type to create seamless patterns. This requires the Fusion or CTM mod for full visual effect.
  • Double Doors: Placing two doors side-by-side allows them to function as a double door automatically; opening one will open both.
  • Climbing Plants: Vines, Ivy, and Grapes can be placed on Lattices and Pergolas, where they will grow and spread across the structure.

Items and Equipment#

Aside from building blocks, the mod includes specialized tools and equipment.

Armor Sets

Name Culture Special Feature
O-yoroi Japanese Full 3D model with animated plates.
Centurion Roman Features a high-detail crest and cape.
Mayan Armor Mayan Animated feather plumes.

Functional Items

  • Drying Tray: Used for hatching silkworms and drying various materials.
  • Sake Bottle: A decorative item that comes in multiple variants (Silver, Gold, Amethyst).
  • Teapots and Cups: Functional furniture items that can be placed on tables or tatami.

Configuration and Commands#

The mod includes a configuration file (dawnoftimebuilder-common.toml) that allows server owners and modpack creators to adjust:

  • Armor Properties: Durability and protection values.
  • Mob Spawning: Spawn rates for Silkmoths.
  • Plant Generation: Frequency of wild crops in the overworld.

Commands:

  • /dotreward token [1-6]: Used by supporters to claim specific decorative tokens in-game.

FAQ#

Q: Does the mod generate structures? Currently, the core mod only generates crops. For full cities and ruins, the companion mod 'Ancient Structures' must be installed.

Q: How do I get Silk? Silk is obtained through the Silkmoth lifecycle. You must find Mulberry trees in the wild to begin the process.

Q: Are the blocks compatible with other mods? Yes, the mod has built-in compatibility for Farmer's Delight (Rice), Dramatic Doors, and various furniture mods. It also supports connected texture mods like Fusion.