Overview#
Doggy Talents transforms the vanilla tamed wolf into a deep companion system. After taming a wolf and converting it into a Doggy Talents dog, you can rename it, choose its appearance, set its combat and movement behavior, level it up with treats, and spend the points it earns on a wide range of talents that grant abilities ranging from fire immunity to riding, fishing, creeper detection, and reviving the player.
The mod adds its own items and blocks built around caring for dogs: treats for leveling, collars and a radar for locating them, bowls and beds, bath blocks, and toys like throwable bones and sticks. Dogs track a hunger value, can be assigned a gender for breeding, and display status tips above their heads showing their current mode, hunger, and gender.
Dogs are managed through a dedicated information menu opened with a stick, where you assign talents, switch textures, toggle whether other players may command the dog, and view its stats. With enough investment a dog becomes a powerful, specialized helper rather than the simple pet of vanilla Minecraft.
Getting Started#
Getting a Doggy Talents dog starts with the vanilla taming process. Find a wild wolf and feed it bones by right-clicking until hearts appear and it gains a collar and sits — at that point it is a tamed vanilla wolf. To convert it into a Doggy Talents dog, feed it at least one Training Treat: the wolf briefly disappears and is replaced by a collarless Doggy Talents dog.
There is also a shortcut. If the starting-items configuration is enabled, you begin a new game with a Doggy Charm in your hotbar, which spawns an already-tamed, already-converted dog when used.
Once you have a dog, hold a stick in either hand and right-click the dog to open its information and talents menu. From here you can rename the dog, toggle its behavior, assign talents, and decide whether it will obey other players. The dog's basic level, dire level, and unspent points are shown beneath the name box, and they grow as you feed the dog treats.
Leveling#
Dogs gain levels by being fed treats, progressing through two stages: a normal track up to level 60 and a dire track up to a further level 30, for a maximum of 90.
During normal leveling the dog gains points and an extra 1 HP every other level, reaching a total of 27 HP at the end of the track. The dire track continues beyond that, adding more points and health each level until the dog reaches 30 HP at maximum dire level, at which point it also begins emitting nether-portal-style particles (configurable). Treats are tiered, and each can only raise a dog to a set ceiling:
| Treat | Levels the dog up to |
|---|---|
| Training Treat | 20 |
| Super Treat | 40 |
| Master Treat | 60 (end of normal track) |
| Dire Treat | +30 dire levels (final track) |

At the top dire level the dog has reached its ultimate level and can no longer gain points. In current versions dogs are no longer permanently immortal and can die, but you can protect a dog by linking it to a Dog Bed: while the dog is standing, sneak-click the bed so the dog paths onto it and sits to become linked, after which right-clicking the bed revives a dead dog. With cheats enabled you can instead revive a dog by name with /dog revive byname <player> <dog name> (wrap the name in quotes if it contains spaces or special characters) or by its UUID with /dog revive byuuid <player> <dog uuid>.
Talents#
Talents are special abilities you unlock and upgrade by spending the points a dog earns from leveling. Each talent has a maximum level of 5, and a dog starts with 15 points — exactly enough to fully master one talent. Upgrading costs the next level's worth of points: 1 point for level 1, then 2, 3, 4, and 5 points for each subsequent level (15 points total per talent). Mastering a talent (level 5) usually grants a capstone bonus. Many abilities consume the dog's nourishment points (NP) when used.
- Black Pelt - improves critical hit rate, increasing damage by 50%.
- Guard Dog - increases the chance to completely block a physical attack.
- Hunter Dog - each level gives a 10% chance for kills to drop loot twice; level 5 adds another 10%, for up to 60%.
- Hell Hound - attacks set targets on fire, with longer burn at higher levels; level 5 grants immunity to all fire damage.
- Pack Puppy - each level adds 3 inventory slots in the dog's PackPuppy GUI (opened by sneak-right-clicking the dog with an empty hand); at level 5 the dog automatically picks up nearby items when it has space.
- Pillow Paw - each level lets the dog fall 3 more blocks before taking damage; mastery grants full fall-damage immunity and lets the dog float/glide when it jumps.
- Shepherd Dogs - with the Shepherd's Whistle in hand, trained shepherd dogs in docile mode round up nearby livestock (amount scales with level); this costs nourishment, reduced at higher levels.
- Creeper Sweeper - the dog smells creepers and growls to warn you when not sitting; detection range increases 6 blocks per level, and mastery lets the dog attack creepers, resetting their detonation timer with each hit.
- Doggy Dash - increases chase speed by 12% per level, with an extra 15% at mastery.
- Fisher Dog - the dog may catch a fish when entering water, handing it over when it shakes dry; catch chance rises with level, points in Hell Hound can pre-cook the fish, and mastery lets the dog breathe underwater.
- Happy Eater - increases NP gained from food by 10% per level; level 3 lets the dog eat rotten flesh and level 5 lets it eat fish.
- Bed Finder - while the dog rides on your head (right-click it with a bone), your bed is highlighted with a black outline within 200 blocks per level, becoming infinite at level 5.
- Pest Fighter - randomly deals 1 damage to nearby silverfish; each level adds 3 blocks of range and mastery doubles the damage.
- Poison Fang - attacks poison the target with duration scaling by level; level 3 grants poison immunity, and mastery lets you cleanse all your potion effects by right-clicking the dog with a spider eye for 30 NP.
- Quick Healer - improves passive healing; at maximum the dog heals 50% faster while sitting.
- Rescue Dog - when you are at critical health, a following dog heals you half a heart per level for 100 NP (reduced to 80 NP at mastery).
- Puppy Eyes - charms villagers into giving you presents (better gifts at higher levels), once every two Minecraft days, reduced to once per day at mastery.
- Wolf Mount - lets you ride the dog (jump and right-click it with an empty hand); each level increases jump height, and NP drains faster while riding.
- Swimmer Dog - lets you ride the dog in water and extends its underwater breathing; mastery lets the rider see clearly underwater.
- Roaring Gale - using the Roaring Whistle unleashes a stunning roar; higher levels increase stun duration and damage and reduce cooldown, with mastery fixing the cooldown at 40 ticks (2 seconds) and the effect duration at 70 ticks (3.5 seconds).
Behavior Modes#
A dog's behavior mode determines how it reacts to other entities and to you. The current mode is shown as a tip above the dog's name, and modes are switched from the dog's information menu.

- Docile (D) - the dog follows you but attacks nothing, and will play fetch when you throw a Throw Bone or Throw Stick.
- Wandering (W) - the dog stays near its food bowl and waits for commands; set its bowl by placing one and bringing the dog within 1 block of it.
- Aggressive (A) - the dog follows you and attacks anything that attacks you or that you attack.
- Berserker (B) - the dog follows you and attacks any mob that comes near.
- Tactical (T) - the dog follows you but only attacks the entity you mark using a command beam (with the appropriate item in hand).
- Incapacitated (I) - in older versions, when a dog's health drops to 1 HP it becomes covered in blood, refuses to fight or be interacted with (except to be made to sit), and cannot die until its health recovers; feeding it a cake forces a full-health recovery. This mode can be disabled in the configuration.
The dog also tracks hunger, shown as a number between the mode and gender tips above its name. The maximum is 120 points; once hunger reaches 0 the dog starts taking starvation damage. Genders, which are configurable, affect breeding: with genders enabled a dog is male (M) or female (M/F tips) and will only breed with a dog of the opposite gender.
Items#
Doggy Talents adds a range of items for leveling, controlling, locating, and playing with dogs.
The four leveling Treats are the Training Treat, Super Treat, Master Treat, and Dire Treat, each raising a dog to its respective level ceiling (see Leveling).
Control and utility items include:
- Whistler - issues commands to dogs through modes cycled with Shift + Right-Click and triggered with Right-Click. Modes include Stand (makes owned dogs in rendered chunks stand, teleporting to you if far enough away), Heel (teleports standing owned dogs to you regardless of distance), Stay (makes owned dogs sit), Ok? (same as Stand), and Tactical (directs dogs in Tactical mode to attack a target you point at and click). Talent-specific modes are the Shepherd Whistle (instructs Shepherd Dogs to lure livestock) and the Roaring Whistle (triggers Roaring Gale dogs to roar). In older versions this role was filled by the Command Emblem, which gave orders via the arrow keys while held: up to stand, down to sit, left to stop, right to come.
- Doggy Charm - calls up an already-tamed, converted dog; obtainable only with starting items enabled.
- Breeding Bone - required to breed dogs.
- Collar Shears - cut wool collars off a dog and can also untame it.
- Radar - locates a dog wearing a Radio Collar; right-click in the main hand to report the dog's distance and direction, working only within the same dimension.
- Radio Collar - equipped by right-clicking the dog; lets the dog be tracked with the Radar.
- Wool Collar - gives the dog a collar (right-click to equip); its color can be customized with dyes in a crafting table or applied directly, and it is removed with Collar Shears.
- Throw Bone / Throw Stick - toys for fetch; set the dog to docile mode, then right-click to throw. The dog retrieves it and returns it wet (a Drool/Wet version), which must be cleaned by right-clicking or crafting before it can be thrown again.

Food-related items include the Chew Stick, which grants the dog Glowing I for 100 ticks (5 seconds), Speed VI for 200 ticks (10 seconds), and Regeneration I for 100 ticks (5 seconds), and the Treat Bag, which carries food for the dog; right-click the dog to feed from it, or right-click a Food Bowl to load the bowl from the bag.

Blocks#
Doggy Talents adds three blocks dedicated to caring for dogs.
The Food Bowl stores food that a dog can walk up to and eat on its own; you can fill it from a Treat Bag by right-clicking the bowl with the bag. It also serves as the anchor point for a dog in Wandering mode.

The Dog Bath makes a dog shake the water off itself, which is useful with the Fisher Dog talent for collecting the fish the dog catches. The Dog Bed is mainly a decorative block — a small bed for your dog — but it also doubles as the link point used to revive a dog, as described under Leveling.

Crafting#
Most of the mod's items and blocks are obtained through crafting at a crafting table. Items with documented crafting recipes include the Food Bowl, Dog Bath, Dog Bed, Training Treat, Super Treat (shapeless), Master Treat (shapeless), Dire Treat (shapeless), Breeding Bone (shapeless), Collar Shears, Chew Stick, Radar, Radio Collar, Wool Collar, Throw Bone, Throw Stick, and Treat Bag.

The higher-tier treats and the Breeding Bone are shapeless recipes, while the bowls, beds, bath, collars, and tools use shaped recipes. A few items, such as the Doggy Charm and (in older versions) the Command Emblem, are not crafted at all and are instead provided only when the starting-items configuration option is enabled.

