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The Best Resource for Minecraft

Millenaire Mod Wiki

Millénaire is a comprehensive Minecraft mod that populates the world with diverse, interactive 11th-century human civilizations that grow, trade, and engage in complex social and diplomatic behaviors.

7 sections · 1,061 words

Overview#

Millénaire is a massive content mod for Minecraft (1.12.2 and 1.7.10) designed to fill the 'emptiness' of the single-player world. It introduces seven distinct human cultures based on 11th-century history: Normans, North Indians, Mayans, Japanese, Byzantines, Inuit, and Seljuk Turks.

Unlike vanilla villagers, Millénaire NPCs have complex AI; they build and upgrade their own houses, farm unique crops, craft specialized equipment, and engage in trade or warfare with neighboring villages. Players can rise through the ranks of a culture to become a 'Natural Leader,' eventually founding and managing their own controlled settlements. The mod also features a deep 'Creation Quest' storyline that explores the origins of the Minecraft world.

Cultures#

Each culture in Millénaire has unique architecture, language, food, and specialized items.

Norman (French)

Based on 11th-century Normandy. They focus on heavy stone and timber-frame architecture. They are known for producing superior tools and armor.

  • Specialties: Cider, Calvados, Norman Broadswords, and heavy armor.
  • Key Buildings: Forteresse (Fort), Abbaye (Abbey), Manoir (Manor).

North Indian (Hindi)

Based on the Ganges Valley. They utilize mud bricks and sandstone. They are masters of agriculture and spice production.

  • Specialties: Rice, Curry, Turmeric, and ornate statues.
  • Key Buildings: Qila (Fort), Mahal (Palace), Mandir (Temple).

Mayan (Yucatec)

Based on the pre-Columbian civilization. They build massive stone pyramids and focus on maize farming.

  • Specialties: Maize, Obsidian tools, and Macuahuitl (war clubs).
  • Key Buildings: Great Pyramid (Noah Mul), Temple of the Sun.

Japanese (Japanese)

Based on the Heian period. They use paper walls and thatch roofs, transitioning to stone tiles as they grow.

  • Specialties: Rice, Sake, Udon, Katana (Tachi), and Yumi bows.
  • Key Buildings: Yashiki (Manor), Bukkyou Mura (Religious village).

Byzantine (Greek)

Based on the Eastern Roman Empire. They use elaborate tiles and mosaics.

  • Specialties: Wine, Silk, Grapes, and Byzantine Maces.
  • Key Buildings: Chorio (Village), Orthodox Church.

Inuit (Inuktitut)

Found in snowy biomes, they live in igloos and sod houses.

  • Specialties: Whale meat, Fur clothes, and Kakivak spears.
  • Key Buildings: Iglu (Igloo), Shaman's Hut.

Seljuk Turk (Turkish)

Added in later versions, they feature Middle Eastern architecture with elaborate carpets.

  • Specialties: Pide, Lokum (Turkish Delight), and Pistachios.
  • Key Buildings: Caravanserai, Seljuk Mosque.

Villagers & Mobs#

Villagers are the heart of the mod. They are born as children, grow into adults, and eventually pass away, with their roles being filled by the next generation.

Villager Roles

Role Description Behavior
Leader Village Chief, Lord, or King. Manages reputation and sells land/buildings.
Builder Constructs and upgrades buildings. Collects resources from chests and moves to build sites.
Farmer Tends to crops (Wheat, Rice, Maize). Harvests and stores food in the village center.
Merchant Handles trades with the player. Approaches the player in the Town Hall or Market.
Guard/Knight Defends the village from mobs and raids. Patrols the perimeter; attacks hostile entities.
Wife Manages the household and crafts items. Cooks food and crafts materials like timber frames.

Hostile Mobs

  • Bandits: Found in lone Bandit Towers. They will attack the player on sight and can raid nearby villages. Killing them unlocks their loot chests.
  • Soldiers: During a state of 'Open Conflict,' soldiers from rival villages will march to attack. They have high health (20-40 HP) and wear culture-specific armor.

Items#

Currency (Deniers)

Millénaire uses a tiered currency system for all trades.

  • Denier (Copper): Base unit. Obtained by selling common resources like wood or stone.
  • Denier d'Argent (Silver): Worth 64 Copper Deniers.
  • Denier d'Or (Gold): Worth 64 Silver Deniers.

Magical Amulets

Sold by Viking merchants in markets once a village is sufficiently advanced. Amulet Effect
Amulet of Yggdrasil Displays the player's current Y-level (altitude).
Amulet of Skoll and Hati Toggles between Day and Night (limited uses).
Amulet of the Alchemist Glows red when near valuable ore deposits.
Amulet of Vishnu Glows red when hostile mobs are nearby.

Specialized Equipment

  • Norman Tools: Have the speed of Gold but the durability of Iron. Norman Hoes have Diamond-level durability.
  • Japanese Tachi: A sword with a higher critical hit chance than vanilla swords.
  • Byzantine Mace: Deals high knockback and heavy damage (6+).
  • Inuit Fur Armor: Provides high protection and resistance to cold (in modpacks with temperature mechanics).

Mechanics#

Reputation

Your standing with a culture is tracked individually. High reputation is required to unlock advanced trades and leadership status.

  • Increasing Reputation: Trade with villagers, complete quests, or donate resources (using the 'Donate' toggle in the trade GUI).
  • Decreasing Reputation: Attacking villagers, stealing from their chests, or destroying village blocks.

Village Growth

Villages grow by collecting resources (Wood, Stone, Iron, etc.) in their central chests. Once they have enough, a builder will automatically start a new project or upgrade an existing building. Players can accelerate this by selling the required materials to the village.

Diplomacy

Villages can have several diplomatic states with each other:

  • Trade: Villages exchange goods via traveling merchants.
  • Neutral: No interaction.
  • Conflict: Occasional skirmishes between guards.
  • War: Full-scale raids where soldiers attempt to kill the rival leader and loot the village.

Summoning & Negation

  • Summoning Wand: Used on a Gold Block to generate a new village of your choice. Used on an Obsidian block to generate a random village.
  • Wand of Negation: Found in village centers or bandit towers. Using it on a village's central block will 'erase' the NPCs, leaving the buildings for the player to occupy.

Creation Quest#

The Creation Quest is a multi-chapter storyline triggered by reaching 'Friend of the Village' status with specific cultures.

  1. Chapter 1 (The Sadhu): Triggered in Indian villages. Players must assist a forest hermit (Sadhu) with botanical samples and ancient epics to learn about the world's creation.
  2. Chapter 2 (The Alchemist): Triggered in Norman villages. Involves helping a Norman Alchemist with explosive experiments and dimensional anomalies.
  3. Chapter 3 (The Fallen King): Triggered in Mayan villages. Focuses on the history of the Mayan people and their fallen deities.

Completion of a chapter typically grants the player the 'Natural Leader' title for that culture, allowing them to found their own controlled 'Seigneurie' or 'Jaagiir' settlements.

Blocks#

Millénaire adds dozens of decorative and functional blocks used in village construction.

Block Culture Use
Timber Frame Norman Structural block for houses; comes in plain and cross patterns.
Mud Brick Indian/Seljuk Primary building material for desert structures.
Thatch Japanese/Mayan Roofing material for early-stage buildings.
Paper Wall Japanese Translucent decorative wall/window.
Byzantine Tile Byzantine High-tier roofing and flooring with ornate patterns.
Stained Glass Norman Used in Abbeys and Cathedrals (Rosette patterns).
Path Blocks All Custom gravel, dirt, and stone paths that villagers use for navigation.