Overview#
The Fish of Thieves mod is a comprehensive expansion for Minecraft's aquatic ecosystem, faithfully adapting all fish species from the Sea of Thieves universe. Beyond just new mobs, the mod introduces complex spawning behaviors, a dedicated bait system, trophy-sized variants, and a variety of tropical flora including fruit trees and decorative plaques for displaying your catches.

Key Features
- 50 Unique Fish Variants: 10 core species, each with 5 distinct color patterns and rarities.
- Trophy Fish: Rare, larger versions of every fish with increased health and better loot.
- Bait Mechanics: Use Earthworms, Grubs, and Leeches to target specific species.
- Tropical Flora: Coconut, Banana, Mango, and Pomegranate trees, along with Pineapple plants.
- Display Systems: Customizable Fish Plaques in various wood and metal finishes.
Fish Species & Variants#
Each fish species has five variants: four standard (Common to Rare) and one special variant (often glowing or tied to specific conditions). Fish can be caught using a Fishing Rod or captured in a Water Bucket.
| Species | Variants | Spawn Location / Condition |
|---|---|---|
| Splashtail | Ruby, Sunny, Indigo, Umber, Seafoam | Found in any Ocean biome. The most common species. |
| Pondie | Charcoal, Orchid, Bronze, Bright, Moonsky | Found in Rivers and Forest ponds. |
| Islehopper | Stone, Moss, Honey, Raven, Amethyst | Found near Islands (Beaches/Coastlines). Honey requires Beehives; Amethyst requires Amethyst blocks; Raven requires Blindness/Darkness. |
| Ancientscale | Almond, Sapphire, Smoke, Bone, Starshine | Found near Ocean Ruins and in Warm Oceans. |
| Plentifin | Olive, Amber, Cloudy, Bonedust, Watery | Found in Warm Oceans and Coral Reefs. |
| Wildsplash | Russet, Sandy, Ocean, Muddy, Coral | Found in Swamps and Mangrove Swamps. |
| Devilfish | Ashen, Seashell, Forsaken, Firelight, Starry | Found in the Nether (Lava) or Hot biomes like Deserts. |
| Battlegill | Jade, Sky, Rum, Sand, Bittersweet | Found near Ocean Monuments, Pillager Outposts, or during Raids. |
| Wrecker | Rose, Sunbeam, Moonbourne, Blackcloud, Snow | Found exclusively near Shipwrecks and Ocean Ruined Portals. |
| Stormfish | Ancient, Shores, Wild, Shadow, Twilight | Only spawns during Thunderstorms in various Ocean regions. |
Trophy Fish
Any fish has a 10% chance to spawn as a Trophy variant. Trophy fish are significantly larger, have higher health (up to 20 HP), and drop more items (2-4 Raw Fish and Fish Bones) when killed.

Fishing Mechanics & Bait#
The mod enhances the vanilla fishing experience by introducing specific baits that increase the weight of certain fish in the loot table.
Bait Types
- Earthworms: Used to catch Plentifins, Wildsplashes, and Wreckers. Found by digging Grass or Dirt.
- Grubs: Used to catch Devilfish and Battlegills. Found by digging Sand.
- Leeches: Used to catch Ancientscales and Stormfish. Found by digging near shorelines.
How to Use Bait
To use bait, hold the bait item in your off-hand while casting your Fishing Rod. The bait will be consumed upon a successful catch. Using the correct bait increases the Lure speed by 10% and significantly boosts the chance of catching the associated fish species.
Fish Shoals
Shoals are a new entity that appears in Rivers, Beaches, and Oceans. They contain a group of fish that can be caught more easily. Removing water or placing solid blocks in a shoal will cause it to disappear.
Items & Food#
Food Items
All fish can be eaten raw (restores low hunger and may cause Nausea) or cooked in a Furnace, Smoker, or Campfire.
- Fruits: Mangoes, Bananas, Pineapples, and Pomegranates can be harvested from their respective trees/plants. They provide varying levels of hunger and saturation.
- Guardian Fruit: A rare fruit that provides unique status effects.
Utility Items
- Fish Bucket: Created by using a Water Bucket on any modded fish. Allows for transport and relocation.
- Treasured Fish Map: Purchased from high-level Fisherman Villagers. Leads the player to a guaranteed 'Treasured' fish shoal.
- Fish Bone: Dropped by fish; can be crafted into Bone Meal or used to create Fish Bone Blocks.

Blocks#
Fish Plaques
Fish Plaques are decorative blocks used to display your catches. They come in every vanilla wood type and several frame variants.
- Wooden Plaque: Crafted with an Item Frame and any Wood Planks.
- Iron/Copper/Gold Plaque: Crafted by surrounding a Wooden Plaque with the respective metal nuggets.
- Gilded Plaque: A premium decorative variant for legendary catches.
New Flora
- Coconut Tree: Found on Beaches. Drops Coconuts and Coconut Fronds.
- Banana/Mango Trees: Found in Jungle and Tropical biomes.
- Pineapple Plant: Found in warm climates; grows similarly to Sweet Berry bushes.
- Coconut Wood Set: Includes Planks, Stairs, Slabs, Fences, Doors, and Trapdoors with a distinct light-tan texture.




Biomes & Structures#
Tropical Island
A new biome added via TerraBlender compatibility. It features dense tropical vegetation, Coconut trees, and is a primary spawning ground for Islehoppers and various fruit plants.
Structure Interactions
- Shipwrecks: Essential for finding Wreckers.
- Ocean Monuments: Attract Battlegills.
- Seaposts: Small structures (often found via maps) where players can find Barrel Supplies containing bait and fish.
Advancements#
The mod adds over 50 advancements to track your fishing progress:
- Hunter of [Fish Type]: Catch all 5 variants of a specific species.
- Legendary Hunter of the Sea of Thieves: Catch every single fish variant in the mod.
- Shoal Hunter: Catch a fish from a naturally spawning shoal.
- Drunken Sailor: Catch a Rum Battlegill while under the Nausea effect.
- Hidden Advancements: Awarded for rare interactions, such as catching a Shadow Stormfish during a peak storm.
Configuration#
The mod is highly customizable via the fish_of_thieves.json config file or the Cloth Config GUI:
- Trophy Probability: Adjust the 10% default spawn rate.
- Simple Spawning Conditions: If enabled, fish variants will ignore complex requirements (like Beehives or Amethyst) and spawn based purely on biome.
- Shoal Spawning: Enable or disable the natural generation of fish shoals.
- Bait Requirement: Toggle whether bait is mandatory for certain rare fish.