Overview#
A base that has grown past a dozen containers starts to cost time: you open three chests to find one stack. Signs help, but a sign needs a block of space and a surface to sit on, and it cannot hang beside a fence gate or over an open crop bed.
Anytag adds one item that writes a single line of text and leaves it floating in the air next to whatever you point it at. The words are not attached to a block; they simply hang there, readable from across a room and after dark.
Making an Anytag#
The recipe is deliberately cheap: a name tag above a sign. Any wood works for the sign - oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, bamboo, crimson or warped - so you can use whichever you already have.
The result looks like a small winged label. It stacks like any other item and costs nothing beyond the two ingredients, which makes it practical to use freely rather than saving for special cases.
Writing and hanging a label#
The text on the label is simply the item's name, so you set it the same way you name anything else: rename the Anytag on an anvil to whatever the label should say.
Then right-click the block you want to mark. The item is consumed and the text appears in the air just in front of that block. It stays exactly where you put it - it does not drift, does not need a surface behind it, and takes up no block space, so it works over a chest, beside a gate, above a crop bed or halfway up a post.
Taking a label back down#
Labels are removed on purpose, not by accident, and which way you remove one decides what you get back:
- Hit the label and it drops a plain name tag, keeping the text you gave it.
- Right-click the label and you get the whole Anytag item back instead, ready to be renamed on an anvil and hung somewhere else.
Because the label is not a block, mining or rebuilding whatever it describes will not knock it down.
Colours and formatting#
Whatever styling you give the item name carries through to the floating label, so a label can be coloured, bold or italic.
That turns labels into a colour code rather than just captions - for example gold for storage, aqua for workshops, green for farms and grey for routes. A storage wall done this way can be read in a single glance instead of container by container.
Notes#
Labels are entities rather than blocks, which is what lets them float in open air. That also means a very large number of them in one small area behaves like any other crowd of entities, so it is worth spacing them out the way you would space out item frames.
Nothing else in the game is altered: no new blocks, no changed vanilla recipes, and no world generation changes. Removing the labels leaves the world exactly as it was.