Overview#
Enhanced Attack Indicator takes the small attack indicator that Minecraft normally shows next to your crosshair (or above the hotbar) and makes it useful for far more than the melee attack cooldown.
With the mod installed, that same indicator fills up to show your progress for many different actions, so a UI element you already understand now gives you feedback while you draw a bow, eat, mine, and more. It is a client-side, purely visual mod: it adds no items and changes nothing about gameplay balance.
What the Indicator Can Show#
Each of the following can drive the attack indicator, and each can be turned on or off individually:
| Action | What the indicator shows |
|---|---|
| Melee weapon | The normal attack cooldown after swinging |
| Ranged weapon draw | How far a bow, crossbow or trident is drawn |
| Eating and drinking | How far through eating food or drinking a potion you are |
| Block breaking | Mining progress on the block you are breaking |
| Item cooldowns | Cooldowns such as the ender pearl or chorus fruit |
| Bundle / shulker fullness | How full the held bundle or shulker box is |
| Sleeping | How far along the sleep timer is |
Because it reuses the vanilla indicator, the look stays clean and familiar.
Using the Attack Indicator#
The indicator follows your vanilla setting for where the attack indicator appears:
- Crosshair - a small bar just below the crosshair.
- Hotbar - a bar next to the hotbar.
Set this in Options > Video Settings (or Controls, depending on the version) as you normally would. Enhanced Attack Indicator then feeds the extra progress into whichever style you have chosen. If the attack indicator is turned off in vanilla, the mod has nothing to draw to.
Ranged Weapons#
When Show Ranged Weapon Draw is enabled, holding right-click to draw a bow, crossbow or trident fills the indicator as the weapon charges.
- A bow fills as it is pulled back; a full bar means a fully powered shot.
- A crossbow fills while it is being loaded.
- A trident fills while it is being wound up to throw (with Riptide, for example).
This makes it easy to time a full-power shot without watching the item model.
Consuming, Mining and Cooldowns#
Several more actions can feed the indicator:
- Food and potions - while Show Food & Potions is on, the bar fills as you eat or drink so you can see when the item is about to be consumed.
- Block breaking - while Show Block Breaking Progress is on, the bar tracks how close the block in front of you is to breaking.
- Item cooldowns - while Show Item Cooldowns is on, items with a cooldown (like the ender pearl or chorus fruit) show that cooldown recharging.
- Container fullness - while Show Shulker Fullness is on, holding a bundle or shulker box shows how full it is.
Configuration#
Every feature is optional and controlled from the config screen (available through Mod Menu, or by editing the config file directly).
| Option | What it controls |
|---|---|
| Attack Cooldown Priority | Whether the melee weapon cooldown shows first, in the middle, or last compared to the other sources |
| Disable Pickaxe & Shovel Cooldown | Hides the attack cooldown for pickaxes and shovels |
| Disable Axe Cooldown | Hides the attack cooldown for axes |
| Show Ranged Weapon Draw | Bow / crossbow / trident draw progress |
| Show Food & Potions | Eating and drinking progress |
| Show Block Breaking Progress | Mining progress |
| Show Item Cooldowns | Item cooldown recharge |
| Show Shulker Fullness | Bundle and shulker box fullness |
| Show Sleep Progress | The sleep timer |
Turn off anything you do not want so the indicator only reacts to the actions you care about.
Tips#
- Keep the attack indicator set to Crosshair for the most compact, always-visible feedback.
- If you only want the ranged-weapon feature, turn everything else off so the indicator stays quiet during normal play.
- Use the priority option if you find the melee cooldown competing with another source you care about more.
- Because it is client-side, the mod works on any server without the server needing it installed.