The Best Resource for Minecraft
The Best Resource for Minecraft

Anytag Wiki

Using the Anytag item to leave named, colour-coded text floating beside chests, pens, stalls and paths.

6 sections · 421 words

Overview#

Anytag exists to let a base explain itself. It adds a single craftable item whose only job is to hold one line of text and leave it hanging in the air beside whatever you aim it at.

Unlike a sign, the text is not fixed to a surface and occupies no block, so it can sit over an open pen, beside a gate, above a crop bed, or partway up a post at a junction.

Getting one#

Combine a name tag with a sign of any wood type. Every wood works, so the recipe never depends on which trees are nearby.

You will get back a small winged label item. It is cheap enough that most worlds can afford to label everything rather than only the containers that keep getting confused.

Leaving text on something#

The label always shows the item's own name, so give the item a name first - an anvil does this - and then right-click the block you want it to describe.

The item is spent at that point and the words stay behind, floating in front of the block. They stay legible at a distance and at night, which is what makes them useful outdoors: market rows, animal pens, storage sheds and crossroads all read clearly without building anything.

Getting it back#

Two different actions remove a label, and they return different things:

  • Striking a label returns a name tag carrying the same text.
  • Right-clicking a label returns the complete item, which can be renamed and used again elsewhere.

Because a label is not part of the build, changing the blocks behind it will not disturb it.

Reading a base at a glance#

Colour and formatting given to the item name are kept on the floating text. Used consistently, that turns a set of labels into a legend for the whole base - one colour for raw materials, another for food, another for routes - so a visitor can find things without opening anything.

The same idea works outdoors: a row of market stalls or a set of pens can be told apart from a distance instead of walking up to each one.

Textures and notes#

Two matching texture packs are provided, at 16x and 32x, so the item icon fits whichever resolution the world already uses. Without one of them the item still works; it simply falls back to a plain appearance.

Nothing else is changed - no new blocks, no altered vanilla recipes, no world generation. Labels are entities, so as with item frames it is sensible to space out very large numbers of them rather than packing hundreds into one chunk.