Overview#
Age of Exile is a total conversion RPG mod for Minecraft (Fabric), heavily influenced by hack-and-slash titles like Path of Exile and Diablo. It replaces the vanilla enchantment and progression systems with a robust, RNG-based gear system, a complex passive talent tree, and an active skill gem system. Players progress by killing mobs, leveling up their character, and delving into endgame dungeons to find legendary loot.
The mod is designed to be highly compatible with other mods, as it no longer overrides vanilla damage but adds its own RPG-based damage on top. It is also highly configurable via datapacks, allowing for custom uniques, affixes, and talent nodes.
Core Mechanics#
Leveling System
Both players and mobs have levels. Killing mobs grants experience, which increases the player's level. As players level up, they gain Talent Points and Skill Points.
- Mob Scaling: Mobs spawn at levels relative to the player's level or the area's level. Higher-level mobs have significantly more health and damage.
- Experience Formula: XP gain is based on the mob's health and level relative to the player. Farming low-level mobs provides diminishing returns.
Primary Stats
Characters are defined by six core attributes that scale with gear and talents:
| Stat | Effect |
|---|---|
| Vitality | Increases maximum Health and Health Regeneration. |
| Willpower | Increases Magic Shield and Magic Shield Regeneration. |
| Wisdom | Increases maximum Mana and Mana Regeneration. |
| Strength | Increases Melee Attack damage. |
| Intelligence | Increases Magic/Caster Attack damage. |
| Dexterity | Increases Ranged Attack damage and Dodge Rating. |
Passive Talent Tree
The mod features a massive, interconnected talent tree with hundreds of nodes. Players can specialize in different paths to enhance specific playstyles (e.g., Tank, Healer, DPS).
- Game-Changer Perks: Special nodes like "Blood Mage" (converts mana costs to health) or "Chaos Inoculation" (sets health to 1 but grants massive magic shield) can fundamentally change how a character is played.
- Points: Players earn 1 Talent Point per level, capped at level 100 by default.
Azuna's Favor (Anti-Mob Farming)
To discourage repetitive mob grinding, the mod implements a "Favor" system:
- Gaining Favor: Opening loot chests in the world increases your favor.
- Losing Favor: Killing mobs or crafting gear decreases favor.
- Penalties: At 0 Favor, players cannot find Uniques, Runes, or high-rarity items, and experience gain is disabled.
Skill & Spell System#
The spell system is centered around Skill Gems. Unlike traditional magic mods, spells are items that must be equipped in a dedicated spell inventory.
Skill Gems
There are two types of gems:
- Active Skill Gems: Grant an active ability (e.g., Fireball, Heal, Totem). Players have 8 active spell slots.
- Support Gems: Augment active skills (e.g., Multiple Projectiles, Faster Casting, Lifesteal). Players have 12 support slots to link to their active skills.
Spell Categories
- Elemental Bolts: Fire, Frost, and Lightning projectiles.
- Heal Spells: Direct heals and area-of-effect restoration for party play.
- Totem Spells: Stationary entities that cast spells or provide buffs.
- Song Spells: Persistent auras that buff allies or debuff enemies.
- Aggro/Taunt Spells: Used by tanks to generate threat and force mobs to attack them.
Mana and Magic Shield
- Mana: Used to cast spells. Regenerated over time or via food.
- Magic Shield: A secondary health bar that protects your actual hearts. It regenerates quickly after a short delay of not taking damage.
Gear & Loot#
Gear in Age of Exile is randomized with various rarities and affixes (prefixes and suffixes).
Rarities
| Rarity | Color | Description |
|---|---|---|
| Common | White | Basic gear with no extra stats. |
| Magical | Blue | 1-2 random affixes. |
| Rare | Yellow | 3-4 random affixes. |
| Unique | Orange | Fixed stats with unique 3D models and special effects. |
| Mythical | Purple | Extremely powerful endgame gear. |
| Legendary | Red | The highest tier of randomized gear. |
3D Weapons
All weapons in the mod feature custom 3D models. New weapon types include:
- Scepters & Staves: Primarily for casters, providing Intelligence and Mana stats.
- Scythes & Spears: Melee weapons with extended reach.
- Glove Weapons: Fast-attacking melee weapons.
- Hammers: Slow, heavy-hitting weapons with high physical damage.
Sockets and Orbs
Gear can have sockets for Jewels or Runes. Players can use various Orbs to modify their gear:
- Orb of Transmutation: Upgrades a Common item to Magical.
- Orb of Alchemy: Upgrades a Common item to Rare.
- Orb of Infinity: Rerolls the values of existing affixes on an item.
Mobs & Creatures#
The mod enhances vanilla mobs and adds new elemental variants that spawn based on the biome's modifiers.
Elemental Variations
Mobs can spawn with elemental affinities (Fire, Frost, Lightning, Nature, Chaos). These mobs convert a portion of their physical damage into elemental damage and gain resistances.
Special Mob Types
- Mages: Cast elemental bolts at the player from a distance.
- Arcane Mobs: Attacks drain the player's mana.
- Healer Mages: Run to nearby injured mobs and cast healing spells on them.
- Elite/Boss Mobs: Spawn with multiple affixes (e.g., "Extra Health", "Fast", "Fire Aura") and drop significantly better loot.
Mob Behavior
Mobs that spawn during the day are generally neutral until attacked. However, attacking one will anger nearby mobs of the same type.
Dimensions & Exploration#
Biome Modifiers
Each biome in the world can have special modifiers that affect gameplay and mob spawns:
- Poisonous Swamp: Mobs deal poison damage; players may take periodic environmental damage.
- Infernal Desert: Mobs deal fire damage; increased spawn rate of fire-based creatures.
The Dungeon Dimension
The true endgame of Age of Exile takes place in the Dungeon Dimension. This is an infinite dimension of procedurally generated dungeons.
- Map Device: A block used to open portals to the Dungeon Dimension. It requires a "Map" item to function.
- Difficulty Tiers: Maps have tiers (1-16+) that determine the level of mobs and the quality of loot.
- Party Play: Dungeons are designed for Solo, Duo, or Party play, featuring an aggro system where tanks must hold threat while healers support the team.
Crafting & Stations#
Crafting in Age of Exile is level-dependent. You cannot craft high-level gear without first obtaining materials from that level range.
Salvaging
Players can salvage unwanted gear at a Salvage Station to obtain Salvaged Dust.
- The tier of dust obtained depends on the level of the item salvaged (e.g., salvaging a level 30 sword gives Tier 3 dust).
- Dust is used to craft gear of the corresponding level.
Stations
| Block | Function |
|---|---|
| Repair Station | Uses materials to restore the durability of Age of Exile gear. |
| Map Device | Consumes maps to open portals to the Dungeon Dimension. |
| Salvage Station | Breaks down gear into crafting components (Dust). |
| Gem Station | Used to manage Skill Gems and Support Gems. |
Food Effects
Consuming food provides long-term buffs that scale with the player's level:
- Fish: Grants Magic Shield Regeneration.
- Meat: Grants Health Regeneration.
- Other Foods: Grants Mana Regeneration.
Commands & Configuration#
Useful Commands
/exile stats: Displays a detailed breakdown of all your current RPG stats./exile exec <command>: Administrative command for triggering specific mod functions./exile level <player> <amount>: Sets a player's level (requires OP).
Configuration
Nearly every aspect of the mod is controlled via JSON files in the config folder or through datapacks. This includes:
- Mob Level Scaling: Adjust how fast mobs level up relative to the player.
- Loot Tables: Customize what items drop from specific mobs or chests.
- Talent Tree: Create entirely new talent nodes or modify existing ones.
- PVP: Toggle whether Age of Exile damage applies to other players.