Overview#
Alex's Mobs is a large content mod that adds over 100 brand-new creatures to Minecraft, each with its own custom AI, models, animations, sounds, drops, and gameplay purpose. Instead of generic re-skins, every animal behaves like the real thing - grizzly bears fish in rivers, gorillas beat their chests, orcas hunt in pods, and roadrunners zip across the desert faster than you can sprint.
Beyond ordinary wildlife, the mod adds a roster of fantastical bosses - the Void Worm, Cachalot Whale, Warped Toad, Bunfungus, Cosmaw, and Laviathan - that drop powerful unique items.
Every creature comes with its own ecosystem of content: special foods, weapons, tools, armor, and blocks you can only obtain by interacting with that animal. An in-game Animal Dictionary guidebook documents all of it, and almost every spawn rule is configurable.
Alex's Mobs is a content-only mod and requires the Citadel library to run. See the Citadel wiki.
Getting Started#
- Install a mod loader. Alex's Mobs runs on Forge / NeoForge (match the build to your loader).
- Install Citadel. Alex's Mobs will not load without the Citadel library mod in your
modsfolder - it is a hard dependency. Always use a Citadel build that matches your Minecraft version. - Drop both jars (Alex's Mobs + Citadel) into
.minecraft/mods. - Launch the game. New mobs begin spawning naturally in their matching biomes - no extra setup required.
- Grab the Animal Dictionary (see its own section) early so you can look up where each creature lives and what it drops.
You can also get any creature instantly with its spawn egg from the Creative inventory, which is the fastest way to study a mob you have not found yet.
Creatures by Habitat#
Alex's Mobs creatures spawn in biomes that fit their real-world counterparts. Below is a tour of notable mobs grouped by where you will find them and what makes each one worth seeking out.
Land Animals#
- Grizzly Bear - roams forests and rivers; catches salmon, eats honey, and is dangerous if you get near a cub. Drops can be cooked into honey-based foods.
- Gorilla - found in jungles; can be tamed with bananas to follow and defend you.
- Elephant - a rideable, saddleable powerhouse of the savanna that can be fitted with a platform/howdah and even a chest or weapon mounts.
- Komodo Dragon - a venomous desert reptile whose bite inflicts a stacking poison.
- Kangaroo - bounces across the outback, can be bred and tamed, and a joey will ride in its pouch; its hide and tooth are used in crafting.
- Capuchin Monkey - a tameable jungle companion that can throw items and help in fights.
- Roadrunner - an extremely fast desert bird; its feather is used for speed-related gear.
- Warthog, Bison, Anaconda, Crocodile, Rattlesnake and many more fill out savannas, plains, swamps, and rivers, each with unique drops.
Air & Sky#
- Bald Eagle - a tameable raptor of the mountains and forests that can be sent to attack and will perch on your shoulder.
- Crow / Raven - can be tamed and will carry small items for you.
- Flying creatures add aerial encounters and provide feathers and other materials used in specialized recipes.
Aquatic Animals#
- Orca - a fast, intelligent ocean predator that hunts in pods and can be befriended with fish.
- Frilled Shark - a deep-ocean fish that drops valuable materials.
- Mimic Octopus - disguises itself as other mobs and inks when threatened.
- Sea creatures such as the catfish, leafcutter-adjacent aquatics, and others provide unique seafood and crafting drops, rewarding ocean exploration.
Bosses#
These are the mod's marquee fights, each dropping a signature reward:
- Void Worm - summoned in the End; a colossal serpent that drops the void worm heart used for end-game gear.
- Cachalot Whale - a giant sperm whale of the deep ocean.
- Warped Toad - a Nether-warp creature.
- Bunfungus - a fungal rabbit boss.
- Cosmaw - a space-faring creature tied to the End.
- Laviathan - a lava-dwelling leviathan of the Nether.
Approach bosses prepared - they have large health pools, area attacks, and unique mechanics.
Taming & Breeding#
Taming and breeding rules are creature-specific - the Animal Dictionary lists the exact item for each. General tips:
- Tame with the food that matches the animal's diet (e.g. bananas for gorillas/capuchins, fish for orcas and eagles, raw meat for predators). Repeat-feed until hearts appear.
- Breed two tamed/adult animals by feeding both their breeding food; a baby spawns and grows over time.
- Companions (capuchin, eagle, gorilla, etc.) will follow, defend you, and can be told to sit/stay.
- Mounts (elephant, etc.) accept a saddle and sometimes a chest or weapon platform.
- Babies are vulnerable - keep predators and angry parents away while they grow.
Animal Dictionary#
The Animal Dictionary is an in-game guidebook that documents every creature the mod adds. For each animal it shows:
- a 3D model preview and the creature's name,
- its habitat / spawn biome,
- its diet and the items used to tame or breed it,
- its drops and the recipes those drops unlock,
- behavior notes and trivia.
Craft or obtain the Animal Dictionary and keep it handy - it is the single best reference while you explore, far quicker than guessing what each new mob eats or drops.
Configuration#
Alex's Mobs is highly configurable. After running the game once, edit the config file generated in your config folder. You can:
- Toggle individual mobs on or off entirely.
- Adjust spawn weights and rates for each creature so your world is as crowded or as rare as you like.
- Restrict spawn biomes/dimensions for specific mobs.
- Tune difficulty / drop values for certain creatures and bosses.
If a mob is overwhelming your world (or never appearing), the spawn-weight settings are the first thing to adjust. Changes apply on the next world load.
Troubleshooting & FAQ#
The game crashes on startup / Alex's Mobs is missing. You almost certainly forgot Citadel, or the Citadel build does not match your Minecraft/loader version. Install the matching Citadel jar.
No new mobs are spawning. They spawn only in matching biomes and respect the spawn-weight config. Travel to the right biomes, or lower the spawn rarity in the config. Spawn eggs (Creative) let you test immediately.
How do I tame <animal>? Open the Animal Dictionary and read that creature's diet/tame entry - each one is different.
Is Alex's Mobs compatible with other mob mods? Yes, it generally coexists well; if two mods fight over the same biome spawns, use the spawn-weight configs to balance them.
Can I disable just the bosses (or one annoying mob)? Yes - every creature can be toggled individually in the config.