Overview#
The Epic Knights: Armor and Weapons mod (also known as Magistu's Armory) is a comprehensive medieval overhaul for Minecraft. It aims to provide a realistic knightly experience by adding a vast array of historically inspired equipment from various eras, including the Crusades, the 14th century, and the Renaissance.
Beyond simple aesthetics, the mod introduces deep mechanical changes to combat. Weapons feature varying reach and armor-piercing capabilities, while armor sets carry weight that affects player mobility. The mod is highly compatible with combat overhaul mods like Epic Fight and Better Combat, making it a staple for medieval RPG modpacks.
Materials and Basic Crafting#
Progression in Epic Knights revolves around several new sub-materials and the introduction of Steel. Most advanced armors cannot be crafted directly from ingots and instead require intermediate components like plates and chainmail rings.
Core Materials
| Material | Acquisition | Usage |
|---|---|---|
| Steel Ingot | Smelt an Iron Ingot in a Blast Furnace | Primary material for mid-to-high tier gear. |
| Lacquered Iron | Crafted from Iron Ingots and Nuggets | Used specifically for Samurai and Ashigaru armor. |
| Woolen Cloth | Crafted from 3 Wool or 6 Thread | Used for Gambesons, surcoats, and capes. |
| Leather Strip | Crafted from 2 Leather | Used for weapon hilts and poles. |
Intermediate Components
- Steel Plate: Crafted from 2 Steel Ingots. Used for plate armor.
- Small Steel Plate: Crafted from Steel Nuggets. Used for brigandines and light plate.
- Steel Ring: Crafted from 4 Steel Nuggets. Used to create chainmail.
- Steel Chainmail: Crafted from Steel Rings. Used for chainmail armor sets.
- Hilt: Crafted from a Stick and a Leather Strip. Base for most swords.
- Pole: Crafted from 2 Hilts. Base for polearms and spears.
Armor Sets#
The mod features over 25 distinct armor sets. Armor is categorized by its historical era and protection level. Many sets include a Surcoat or Tabard slot (often replacing the boot slot or as a decorative overlay) that can be dyed or decorated with banners.
Notable Armor Sets
| Set Name | Material | Special Properties |
|---|---|---|
| Gambeson | Woolen Cloth | Lightweight, dyable, low protection. |
| Chainmail | Steel Rings | Medium protection, high durability. |
| Crusader | Steel/Cloth | Includes a dyable surcoat; stats similar to Iron but higher toughness. |
| 14th Century Knight | Steel Plates | Balanced protection between Iron and Diamond. |
| Gothic Armor | Steel Plates | High protection, high knockback resistance. |
| Maximilian Armor | Steel/Gold | Extremely high armor and toughness; fluted design. |
| Jousting Armor | Steel Plates | Highest protection in the mod; applies Slowness II to the wearer. |
| Winged Hussar | Steel/Feathers | Features iconic back-mounted wings; high mobility and protection. |
| Samurai Armor | Lacquered Iron | Unique aesthetic; high durability and medium-heavy weight. |
Customization
Players can apply Banners to most chestplates to create custom surcoats. Simply combine a finished armor piece with a banner in a crafting table. This allows for faction identification and heraldry in multiplayer settings.
Weapons#
Weapons in Epic Knights are divided into several classes, each with unique attributes such as Reach, Attack Speed, and Armor Piercing.
Weapon Classes
1. Swords
- Arming Sword: Standard one-handed sword; balanced speed and damage.
- Bastard Sword: Hand-and-a-half sword. Can be used with a shield but suffers a speed penalty.
- Claymore: Heavy two-handed sword with high raw damage.
- Zweihander: Massive two-handed sword with extended reach and armor-piercing capabilities.
- Messer: A versatile single-edged sword that can block effectively without the two-handed penalty.
2. Blunt Weapons (Armor Piercing)
- Heavy Mace: High damage against armored targets; slow attack speed.
- Morningstar: Faster than a mace with moderate armor piercing.
- Flail: Ignores shield blocking to a certain degree; high knockback.
- Warhammer: Exceptional armor piercing; can disable shields.
3. Polearms (Extended Reach)
- Spear: Basic long-reach weapon; effective for keeping enemies at bay.
- Pike: Extreme reach (3.5+ blocks). Best used in formations or against cavalry.
- Halberd: High damage and reach; features a hook to dismount riders.
- Lochaber Axe: Slower than the halberd but deals devastating sweeping damage.
Shields#
The mod adds 8 types of shields, ranging from small bucklers to massive pavises.
- Heater Shield: The classic knightly shield; balanced protection.
- Kite Shield: Longer shield providing better leg protection (historically used by cavalry).
- Pavise: A massive infantry shield. It can be placed on the ground (Shift + Right Click) to provide stationary cover for archers.
- Buckler: Small, fast shield used primarily for parrying.
Heraldry: Like armor, shields can be decorated with banners to display complex patterns and coats of arms.
Mechanics#
Weight System
Every piece of heavy armor and large shields has a weight value.
- Slowness: Wearing a full suit of plate armor (like Jousting or Gothic) will apply a Slowness effect.
- Knockback Resistance: Heavier armor significantly increases your resistance to being pushed back by attacks.
Two-Handed Debuff
Weapons marked as "Two-Handed" (e.g., Zweihander, Pike) are intended to be used with both hands.
- If an item (shield, torch, etc.) is held in the off-hand while wielding a two-handed weapon, the player receives a Two-Handed I or II debuff, which drastically reduces attack speed.
Reach and Armor Piercing
- Reach: Polearms allow you to strike enemies from outside their range. This is indicated in the item tooltip as "+X Reach".
- Armor Piercing: Blunt weapons and certain spikes bypass a percentage of the target's armor points, making them essential for fighting other knights in plate.
Blocking and Parrying
Most weapons in the mod have a built-in block mechanic. While holding Right-Click, the player reduces incoming melee damage. Unlike shields, weapon blocking does not negate 100% of damage and does not block arrows effectively.
Configuration#
The mod's behavior can be customized via the epicknights-common.toml file located in the config folder.
Key Configurable Options:
- Enable Weight: Toggle whether armor weight affects movement speed.
- Two-Handed Penalty: Adjust the severity of the attack speed reduction when using two-handed weapons with an off-hand item.
- Steel Smelting: Enable or disable the Blast Furnace recipe for Steel.
- Weapon Stats: Fine-tune the damage, speed, and reach of every individual weapon added by the mod.