Overview#
The Invasion Mod introduces a unique base defense experience to Minecraft, where players must protect a central 'Nexus' block from relentless assaults by custom-designed hostile creatures. The mod aims to provide a significant challenge for players who have built strong fortifications and prepared their bases, as standard Minecraft mobs may not offer sufficient threat. The difficulty of invasions steadily increases, with mobs exhibiting advanced AI, including the ability to destroy blocks, build structures, and navigate complex terrain to reach their target. Successfully defending the Nexus yields 'Flux,' a valuable energy resource used to craft powerful items and convert into essential materials like diamonds and iron. The mod offers two distinct modes of play: a continuous 'Invasion Mode' for an endless challenge and a more manageable 'Continuous Mode' where attacks occur periodically at night.
The Nexus Block#
The Nexus Block is the core of the Invasion Mod, serving as both the objective for invading forces and the source of rewards for the player. When activated with a 'Catalyst,' the Nexus begins to generate 'Flux' and summon waves of unique monsters within a certain radius. These monsters will target both the player and the Nexus itself. If the Nexus's health reaches zero, the invasion ends, and the player linked to it will also die. However, the Nexus block itself is not destroyed and can be reactivated. It is recommended to mine the Nexus with a pickaxe for retrieval, as breaking it by hand will cause it to disappear.
Activation Modes
There are three types of catalysts, each initiating a different invasion mode:
- Nexus Catalyst (Invasion Mode): This catalyst starts an endless invasion where monsters continuously attack in waves. Once activated, this mode cannot be stopped until the Nexus is destroyed. Flux generation is significantly faster in this mode.
- Stable Catalyst (Continuous Mode): This catalyst initiates a mode where monsters primarily attack at night, with a chance of an invasion occurring each sunset. This mode allows for daytime repairs and preparation. Flux generation is slower, but power accumulates even on nights without attacks.
- Strong Catalyst: This catalyst is only available in Creative Mode and immediately starts an Invasion Mode at Wave 10, providing an immediate high-difficulty challenge.
Rewards
As the Nexus operates, it accumulates power, generating 'Flux' at regular intervals. Defeating invading monsters accelerates this power accumulation. Additionally, slain invaders may drop 'Slightly Glowing Remnants,' which can be combined to create Flux. Flux is a versatile resource, convertible into valuable materials like diamonds, iron ingots, redstone, and lapis lazuli, and is also used in crafting powerful mod-specific equipment.
Placement Considerations
Invading monsters possess block-destroying capabilities, making careful Nexus placement crucial. It is advisable to avoid placing the Nexus near valuable structures, farms, or spawn points. A minimum horizontal distance of R + 32 blocks (where R is the Nexus's spawn radius, initially 52) from critical structures is recommended. Monsters require sufficient walkable surface area within the Nexus's spawn radius (y-level ±130 from the Nexus's height) to spawn. Placing the Nexus too high or in open water can prevent spawns, causing the Continuous Mode to deactivate.
Interface
The Nexus Block features a graphical user interface (GUI) with several key elements:
- Left Slot: Used to insert catalysts to activate the Nexus. A gauge indicates activation progress.
- Right Slot: After activation, a gauge here indicates Flux generation progress. Once full, one Flux is produced.
- Horizontal Small Gauge: When an 'Empty Trap' is placed in the left slot, this gauge shows the progress of charging it into a 'Rift Trap'.
- Nexus Level: Displays the highest wave reached by that Nexus.
- R (Radius): Shows the current monster spawn radius for the Nexus.
- XXX Mob Killed: Tracks the cumulative number of monsters defeated by that Nexus.
Items#
The Invasion Mod introduces several new items, primarily centered around the Nexus and its generated 'Flux' resource.
| Item Name | Description | Crafting/Usage |
|---|---|---|
| Phase Crystal | An intermediate crafting component for the Nexus Block. | Crafted from Obsidian, Redstone, and Lapis Lazuli. |
| Rift Flux | An energy-like item generated by the Nexus Block. | Generated by the Nexus. Can be crafted into Diamonds, Iron Ingots, Redstone Dust, or Lapis Lazuli. Used in various crafting recipes. |
| Slightly Glowing Remnants | Energy fragments dropped by invading monsters. | 9 Remnants craft 1 Rift Flux. |
| Catalyst Mixture | Intermediate component for Nexus Catalyst. | Crafted from Bones and Rotten Flesh. |
| Nexus Catalyst | Activates the Nexus Block in 'Invasion Mode'. | Crafted from Catalyst Mixture. |
| Stable Catalyst Mixture | Intermediate component for Stable Catalyst. | Crafted from various materials. |
| Stable Catalyst | Activates the Nexus Block in 'Continuous Mode'. | Crafted from Stable Catalyst Mixture. |
| Empty Trap | A base item for creating traps. | Placed in the Nexus to be charged into a Rift Trap. Reusable after activation. |
| Rift Trap (folded) | A ground-placed trap that deals significant damage and temporarily freezes nearby monsters. | Charged from an Empty Trap in the Nexus. |
| Flame Trap (folded) | A ground-placed trap that creates a 3x3 area of fire when activated. | Crafted from an Empty Trap and other materials. |
| Infused Sword | A powerful sword, equivalent to a diamond sword in damage. | Crafted using Flux. Gains energy with attacks; right-clicking when full restores 3 hearts. Indestructible. Can be enchanted. |
| Searing Bow | A Flux-enhanced bow that uses regular arrows. | Crafted using Flux. Can be overcharged for 1.5 seconds to fire a piercing fire arrow. Fire arrows deal damage only to the first target but apply fire to subsequent targets. Can be enchanted. |
| Strange Bone | Used to link a tamed wolf to a Nexus. | Right-click a tamed wolf within 10 blocks of a Nexus. Linked wolves respawn near the Nexus upon death and prioritize attacking invading mobs. |
| Nexus Adjuster | Modifies the monster spawn radius of a Nexus. | Right-click a Nexus to increase its radius by 8 (range 32-128). |
| Material Probe | An advanced version of the Nexus Adjuster. | Right-click any block to display its destruction resistance value. Functions as a Nexus Adjuster when used on a Nexus. |
| Damping Agent | Pauses the power increase of a Nexus in Continuous Mode. | Placed in the Nexus's catalyst slot. Not consumed, infinite use. |
| Strong Damping Agent | Rapidly decreases the power level of a Nexus in Continuous Mode. | Placed in the Nexus's catalyst slot. Not consumed, infinite use. Can reset the Nexus to its pre-activation state if power reaches zero. |
Flux Processing Recipes
Flux can be converted into various raw materials using a crafting table:
- 1 Rift Flux = 1 Diamond
- 1 Rift Flux = 1 Iron Ingot
- 1 Rift Flux = 1 Redstone Dust
- 1 Rift Flux = 1 Lapis Lazuli
Blocks#
The primary new block added by the Invasion Mod is the Nexus Block, detailed in its own section. The mod does not introduce many other distinct blocks beyond this central feature.
Mobs#
The Invasion Mod features a diverse array of hostile creatures, many of which are enhanced versions of vanilla Minecraft mobs, alongside entirely new types. These invaders possess advanced AI and unique abilities designed to overcome player defenses. All invading mobs have consistent stats across all difficulty settings (Easy, Normal, Hard).
| Mob Name | HP | Attack | Block Destruction | Special Abilities & Behavior |
|---|---|---|---|---|
| Zombie (Tier 1) | 10 | 2 (fist), 3 (sword) | Yes | Basic invader, slightly weaker HP than vanilla zombies. Can rarely drop wooden swords. |
| Armored Zombie (Tier 2) | 15 | 3.5 (fist), 5 (sword) | Yes | Appears around Wave 4. Wears worn leather or chainmail armor. Significantly tougher and stronger than Tier 1. Can rarely drop iron armor or swords. |
| Tar Zombie | 15 | 2.5 | Yes | Appears around Wave 7. Covered in oil, making it difficult to distinguish from other zombies. Explodes into fire upon taking fire damage, igniting the surrounding area. |
| Brute Zombie (Tier 3) | 32.5 | 9 (fist), 10 (charge) | Yes | Appears around Wave 10. Large, muscular zombie with high HP and attack. Periodically performs a super-accelerated charge attack. Can toss enemies away. |
| Spider (Tier 1) | 9 | 1.5 | No | Faster movement than vanilla spiders. Can climb walls but cannot destroy blocks. |
| Blue Spider (Tier 2) / Jumping Spider | 9 | 2.5 | No | Appears around Wave 3. Possesses enhanced jumping ability, allowing it to leap over obstacles and players. |
| Mother Spider (Tier 3) | 11.5 | 2 | No | Appears around Wave 6. Slightly larger than regular spiders. Occasionally lays 'Spider Eggs' that hatch into Baby Spiders. |
| Spider Egg | 6 | N/A | No | Laid by Mother Spiders. Hatches into several Baby Spiders after about 5 seconds. Can be destroyed before hatching. |
| Baby Spider | 1.5 | 0.5 | No | Small, weak spiders that hatch from Spider Eggs. Appear in groups. |
| Skeleton | 6 | 1-1.5 (bow) | No | Appears around Wave 2. Lower HP than vanilla skeletons but with higher arrow accuracy. Provides ranged support. |
| Creeper | 10 | 5 (explosion) | Yes | Appears around Wave 5. Self-destructs to damage the Nexus or player. Its explosion damage and destructive power are lower than vanilla creepers, but it will actively target walls. Other mobs will support its suicide attacks. |
| Pig Engineer | 10 | 1 | Yes | Appears from the start. Low HP, attack, and movement speed, but possesses very fast block destruction. Unique ability to construct wooden or cobblestone watchtowers, bridges, and ladders to bypass defenses. Other mobs will utilize these structures. |
| Thrower | 25 | 5 (fist), 3 (rock) | Yes | Appears around Wave 6. Large, slow undead mob that throws boulders, destroying blocks on impact and dealing damage to players. Can become a stationary turret if stuck. |
| Tier 2 Thrower | 35 | 7.5 (fist), 7.5 (TNT) | Yes | Stronger and faster than regular Throwers. Throws Primed TNT instead of boulders, causing significant terrain destruction and damage. |
| Zombie Pigman | 10 | 4 (sword) | Yes | Appears around Wave 7. Stronger than vanilla Zombie Pigmen. Resistant to fire and lava, allowing them to cross lava traps. Wields golden swords. |
| Armored Zombie Pigman (Tier 2) | 15 | 4 (sword) | Yes | Appears at higher waves. Wears golden armor and has increased movement speed. Stronger than regular Zombie Pigmen and can destroy blocks more easily. |
| Charger (Zombie Pigman Brute) | 32.5 | Varies | Yes | Appears at very high waves. A Brute Zombie version of the Zombie Pigman. Possesses a charge ability that can destroy any block, including bedrock. Extremely dangerous in close combat. |
| Imp (Tier 1) | 10 | 2 | Yes | Appears around Wave 7. Small, red-bodied mob. Its attacks apply a fire effect, igniting targets. Resistant to fire and lava. |
Mechanics#
The Invasion Mod introduces several core mechanics that define its gameplay loop and challenge.
Invasion Progression
Invasions occur in waves of increasing difficulty. As the Nexus's power level rises, the quantity and strength of incoming monsters increase. Defeating mobs accelerates this progression, leading to faster Flux generation.
Monster AI and Abilities
Invading mobs are designed with advanced AI to overcome player defenses. Many can destroy blocks, and some, like the Pig Engineer, can construct bridges and ladders to bypass obstacles. Mobs will often converge on a single attack vector, but smaller diversionary forces may attack from other directions.
Block Destruction Resistance
Blocks have an inherent 'destruction resistance value' that can be measured with a Material Probe. Higher values indicate longer times for monsters to destroy them. Obsidian, for example, has a high resistance and a 50% chance to deflect Thrower projectiles. Adjacent identical blocks can increase a block's resistance (e.g., stone blocks gain 10% resistance per adjacent stone block, up to 5 blocks).
| Resistance Value | Block Types | Notes |
|---|---|---|
| 0.3 | Tall Grass | |
| 1.25 | Leaves, Vines | |
| 2.5 | Sand, Gravel, Ores, Glass, Lapis Block, Pistons, Wool, Slabs, TNT, Bookshelves, Spawners, Stairs, Farmland, Ice, Snow, Cactus, Clay, Jukebox, Pumpkins, Jack o'Lanterns, Soul Sand, Glowstone, Mushroom Blocks, Nether Fence, Bedrock | Most other mod blocks fall into this category. |
| 3.13 | Grass Block, Dirt | |
| 3.85 | Netherrack | |
| 5.5 | Logs, Planks, Gold Block, Diamond Block, Fences | |
| 5.5 (variable) | Stone, Cobblestone, Moss Stone, Sandstone, Brick Block, Stone Bricks, Nether Brick | Resistance increases by 10% for each of 6 adjacent identical blocks (max 50% increase). |
| 7.7 | Iron Block | |
| 7.7 | Obsidian | 50% chance to deflect Thrower projectiles. |
Nexus-Linked Wolves
Players can use a 'Strange Bone' on a tamed wolf near a Nexus to link it. Linked wolves will respawn near the Nexus after death (taking about 5 seconds) and prioritize attacking invading mobs. This link can be severed with a regular bone.
Configuration
The mod offers configuration options, including the ability to change Block and Item IDs to resolve conflicts with other mods. The invasion_config.txt file, generated upon first login, allows players to modify these IDs.
Recipes#
Crafting is essential for interacting with the Invasion Mod, primarily for creating the Nexus Block, its catalysts, and the powerful Flux-infused equipment.
Nexus Block
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Obsidian | Phase Crystal | Obsidian | Nexus Block |
| Phase Crystal | Redstone | Phase Crystal | |
| Obsidian | Phase Crystal | Obsidian |
Phase Crystal
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Redstone | Lapis Lazuli | Redstone | Phase Crystal |
| Lapis Lazuli | Redstone | Lapis Lazuli |
Catalyst Mixture
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Bone | Rotten Flesh | Bone | Catalyst Mixture |
| Rotten Flesh | Bone | Rotten Flesh |
Nexus Catalyst
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Catalyst Mixture | (Smelting) | Nexus Catalyst |
Stable Catalyst Mixture
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| (Specific ingredients not detailed in source) | Stable Catalyst Mixture |
Stable Catalyst
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Stable Catalyst Mixture | (Smelting) | Stable Catalyst |
Empty Trap
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| (Specific ingredients not detailed in source) | Empty Trap |
Rift Trap (folded)
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Empty Trap | (Charged in Nexus) | Rift Trap (folded) |
Flame Trap (folded)
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Empty Trap | (Specific ingredients not detailed in source) | Flame Trap (folded) |
Infused Sword
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Diamond Sword | Rift Flux | Infused Sword |
Searing Bow
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Bow | Rift Flux | Searing Bow |
Strange Bone
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Bone | Rift Flux | Strange Bone |
Nexus Adjuster
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| (Specific ingredients not detailed in source) | Nexus Adjuster |
Material Probe
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| Nexus Adjuster | (Specific ingredients not detailed in source) | Material Probe |
Damping Agent
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| (Specific ingredients not detailed in source) | Damping Agent |
Strong Damping Agent
| Ingredient 1 | Ingredient 2 | Ingredient 3 | Result |
|---|---|---|---|
| (Specific ingredients not detailed in source) | Strong Damping Agent |
(Note: Specific crafting recipes for some items were not fully detailed in the provided sources, only their existence and general purpose.)