Overview#
Mine Cells rebuilds the world of Dead Cells inside Minecraft as a set of dimensions rather than a single structure or arena. Each one is a place you travel to, fight through, and come back from carrying whatever you survived with.
The loop is the one the source game runs on: go in, kill things, collect cells, spend the cells on gear, go back in better equipped. Progress is gated by runes, which unlock the doorways further along the chain.
What sets the dimensions apart from ordinary modded worldgen is that they are generated from a room grid. Instead of features scattered across noise terrain, a run is assembled from designed rooms joined into corridors, so the layouts read as prisons and ramparts rather than as caves.
The dimensions#
There are four, and they are meant to be taken in order:
- The Prison - the first one, and the darkest. A warren of cells and narrow corridors, lit only by coloured torches set into the walls. Fog sits close, so corners hide what is around them.
- The Promenade of the Damned - an open expanse of tall dark pillars under a pale sky, hung with chains and hanging cages. It is the most vertical of the four.
- The Ramparts - walls and walkways, fought across rather than through.
- The Black Bridge - the end of the chain, and where the run finishes.
Each has its own building set - stone, wood, decoration - and all of it can be carried home and used in an ordinary base.
Doorway portals#
Travel happens through doorway portals. Activating one opens a selection screen listing the dimensions, with the ones you have not unlocked yet shown locked along with what they need - usually a rune, or a visit to the dimension before.
The screen also decides who the portal is for. A portal can be opened for everyone on the server or for yourself alone, and closed again from the same screen, so a shared base can keep one doorway without everybody being dragged along on the same run.
What lives in them#
The roster is drawn from the source game, and each one asks for a different answer:
- Leaping Zombies close the distance in a single bound, so backing away does not buy time.
- Shieldbearers block from the front. They have to be worked around rather than traded with.
- Grenadiers lob explosives from range and are best not given the space to do it.
- Disgusting Worms and the rest of the smaller enemies fill out the rooms between.
At the far end of a run sit the bosses, Conjunctivius among them, each holding its own arena. Everything drops cells, and the bigger the thing the more it drops.
Cells and the Cell Crafter#
Cells are the currency the whole progression runs on. They drop from kills and are spent at the Cell Crafter, a workstation you place in your own base rather than inside the dimensions.
The Cell Crafter's interface lists what you can currently make and what it costs. Recipes unlock as you go, so the list grows with the runs you have survived rather than being open from the start.
What comes out of it is the armoury from the source game - the Assassin's Dagger for coming in from behind, the Heavy Crossbow for holding a corridor, along with swords, bows and shields - plus the runes that open the next doorway.
Building with it#
Not everything here is combat. Ribbon flags come in all sixteen dye colours and hang along a wall on a rail, and they wave, which makes them useful for marking a base entrance or a row of rooms at a glance.
The stone, wood and decoration sets from each dimension work as ordinary building blocks once brought home, so the palette a run gives you is a real reward on its own.
Notes#
The dimensions carry thick fog and their own skies, which is deliberate: seeing a long way would give away a room layout that is meant to be walked into. A night vision effect will let you read a dark Prison corridor if you would rather see it.
Because the dimensions generate from a room grid, the rooms are placed on a coarse spacing rather than in every chunk. Landing in a stretch of empty terrain does not mean generation failed - the next room is simply some way off.
The portals are the only way in and out. Nothing here changes the overworld, so an existing world can add the mod without its terrain being touched.