Advanced Capes 9minecraft Mod (26.2) - 自由な画像でマント作成
The Best Resource for Minecraft
The Best Resource for Minecraft

Advanced Capes Wiki

A guide to Advanced Capes, a client-focused mod that lets you wear any image on the web as a custom cape. Covers getting started, the Configure Cape screen, commands, animated capes, multiplayer syncing, image requirements, configuration and FAQ.

8 sections · 815 words

Overview#

Advanced Capes (mod id advancedcapes) lets you wear any image on the web as a custom cape in the game - with no upload, no account, and no external launcher. You simply point the mod at a direct PNG image link and it becomes your cape in-game.

The cape is purely visual: it renders on your character in third-person view and is drawn on the cloak / elytra slot, so it also shows through an elytra. The mod is lightweight and client-focused - it adds no blocks, items, or world changes, and it remembers your chosen cape between sessions through its configuration file.

Advanced Capes is a standalone content mod with no library dependencies - install it on its own and it works.

Getting Started - The Configure Cape Screen#

The quickest way to set a cape is the in-game Configure Cape screen:

  1. Open the screen. Press the mod's keybind (default V) to open the Configure Cape screen. You can rebind this key in the game's controls if you prefer.
  2. Find a direct PNG link. You need the direct URL of a PNG image - a link that starts with http:// or https:// and points straight at a .png file.
  3. Paste and preview. Paste the link into the box and the Current panel shows a live preview of the cape so you can check it before applying.
  4. Apply it. Click Set Cape URL. Your cape updates in-game right away and appears on your character in third-person view.

Commands#

You can also manage your cape from chat with the /setcape command:

  • /setcape url <link> - set your cape from a direct PNG image URL (the same kind of link the Configure Cape screen uses).
  • /setcape user <username> - load a cape by a website username, to reuse an existing cape without pasting a full link.
  • /setcape clear - remove your current cape and go back to no cape.

The commands do the same thing as the screen, so use whichever you find quicker.

Animated Capes#

Advanced Capes supports animated capes. If you give it a tall image made of stacked frames - where each frame is twice as wide as it is tall - the mod detects the frame count automatically and plays the cape as a looping animation.

  • Stack your frames vertically into a single tall PNG.
  • The mod reads the frame count from the image's proportions - no manual frame setting needed.
  • The frame time (how fast the animation plays) is configurable.

This lets you wear moving banners, shimmering effects, or short looping scenes as a cape.

Multiplayer#

Capes are synced between players. When you set a cape, everyone on the server who also has the mod installed sees it on you, and you see theirs. Advanced Capes is client-and-server aware, so it works on multiplayer servers as well as in single-player.

Players without the mod installed will not see custom capes - both sides need Advanced Capes for the capes to show.

Image Requirements#

For a cape to display correctly, the image should be a PNG with a power-of-two width - 64, 128, 256, or 512 pixels wide. This means both classic cape textures and HD cape textures are supported.

  • Use a direct link to the .png file (not a web page that contains the image).
  • Standard single-frame capes use a normal cape-shaped texture.
  • Animated capes use a tall image of stacked frames, each frame twice as wide as it is tall (see Animated Capes).

Configuration#

Advanced Capes keeps a small configuration file that:

  • Remembers your chosen cape between sessions, so your cape is restored automatically the next time you play.
  • Stores the animation frame time for animated capes, which you can adjust to speed up or slow down the playback.

Because the mod is client-focused, these settings affect only how capes look on your client.

Tips & FAQ#

What kind of link do I paste? A direct URL to a PNG image (it ends in .png and starts with http:// or https://). A link to a web page that merely shows the image will not work - you need the image file itself.

Where does the cape show? On your character in third-person view, drawn on the cloak / elytra slot - so it also shows through an elytra.

Can other players see my cape? Yes, as long as they also have Advanced Capes installed. Capes are synced between players on servers and in single-player.

How do I make an animated cape? Provide a tall PNG made of stacked frames, each frame twice as wide as it is tall. The mod detects the frame count automatically and plays it as a loop.

Will my cape be remembered? Yes - the mod saves your chosen cape in its config file and restores it between sessions.

How do I remove my cape? Use /setcape clear, or open the Configure Cape screen and set a different cape.

Does it need any other mods? No - Advanced Capes is standalone and has no library dependencies.