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Reasonable Realism Mod 1.7.10 for Minecraft Wiki

Reasonable Realism is a comprehensive mod collection for Minecraft that introduces realistic mining, wildlife life cycles, underground hazards, and vanilla-style automation through its four core sub-mods: Harder Ores, Harder Underground, Harder Wildlife, and Expanded Industry.

6 sections · 1,035 words

Overview#

Reasonable Realism is a modular suite of enhancements designed to make Minecraft more challenging and immersive without sacrificing the core gameplay loop. It is composed of four primary modules:

  • Harder Ores: Overhauls ore generation into massive, rare veins and introduces a multi-stage refining process.
  • Harder Underground: Adds environmental hazards to mining, including cave-ins, explosive gases, and increased block hardness.
  • Harder Wildlife: Implements animal aging, seasonal changes, and realistic plant growth mechanics.
  • Expanded Industry: Provides low-tech automation tools like windmills and sifters to handle the increased resource processing requirements.

The mod requires HardLib (the core library) and Custom Ore Generation (COG) to function correctly, as COG handles the complex vein distributions.

Harder Ores & Prospecting#

Harder Ores changes ores from scattered single blocks into large, localized veins. These veins are rare but contain enough resources to sustain a mining operation for a long time. Ore blocks themselves have "durability," meaning they must be mined multiple times before they are exhausted, dropping various stages of ore chunks or dust.

Geobotanical Prospecting

Since ores are no longer everywhere, players must use "Ore Flowers" to locate them. These flowers grow on the surface directly above or near ore veins.

Flower Name Ore Indicator Real-world Inspiration
Poorjoe Iron Diodia teres
Horsetail Gold Equisetum
Vallozia Diamond Vellozia candida
Flame-lily Redstone Gloriosa superba
Tansy Tin Tanacetum vulgare
Hauman Copper Haumaniastrum robertii
Leadplant Lead Amorpha canescens
Red Amaranth Uranium Amaranthus cruentus
Mustard Silver Brassica juncea
Shrub-violet Nickel Hybanthus floribundus
Affine Aluminum Melastoma affine

Prospecting Methods

  1. Surface Exploration: Look for natural clusters of the flowers listed above.
  2. Bonemeal: Using bonemeal on grass in a chunk will force-grow indicator flowers if the corresponding ore is within 48 blocks below.
  3. Sluicing: Placing a Sluice in a river allows you to filter sand and gravel. While it provides small amounts of nuggets and dust, it also acts as a shallow prospector, indicating ores in the immediate 9-chunk area.

Harder Underground & Hazards#

Mining is no longer a safe activity. Harder Underground introduces physics and atmospheric dangers that require careful planning.

Collapse Physics

When mining stone or ore, there is a chance to trigger a Collapse. This causes ceiling blocks to fall, potentially crushing the player. To prevent this, players must use Support Beams.

  • Vertical Beams: Placed to support the ceiling directly above.
  • Horizontal Beams: Connect two vertical beams to create a "Support Zone" (typically 9x5x9) where blocks are safe from falling.

Underground Gases

Three types of dangerous gases can accumulate in unventilated mine shafts:

  • Methane (Firedamp): Highly explosive. It can be ignited by torches or fire, causing massive explosions.
  • Carbon Monoxide (Whitedamp): Odorless and toxic. It causes a slow drain on health and vision impairment.
  • Hydrogen Sulfide (Stinkdamp): Highly toxic and corrosive, often found near certain ore types.

Block Hardness

To simulate the difficulty of manual labor, the hardness of "soft" blocks like dirt, sand, and gravel has been increased. Wooden tools are now required for efficient digging, and punching these blocks is significantly slower.

Harder Wildlife & Mobs#

Harder Wildlife focuses on the ecosystem. Animals now have life cycles, and the environment reacts to the passage of time.

Animal Mechanics

  • Aging: Animals are born, grow into adults, and eventually die of old age.
  • Repopulation: Wild animals will automatically breed if the population is low and food is available.
  • Breeding: Domestic breeding requires significantly more food (e.g., 5-10 wheat instead of 1) to trigger "Love Mode."
  • Drops: Sheep drop more wool upon death than through shearing. Cows and pigs drop increased amounts of leather to compensate for the harder breeding mechanics.

New Mobs

Monitor Lizard

  • Spawn: Deserts and Mesa biomes during the day.
  • Behavior: Hostile. It hunts livestock (cows, pigs, goats) and will attack players. It has a "hunger" mechanic and will eat dropped meat items.
  • Stats: 20 HP (10 Hearts), 28% natural damage reduction (equivalent to leather armor).
  • Weakness: Photophobic. If caught in the dark or at night without a light source, it takes Wither damage until it dies or finds light.
  • Drops: Leather, Reptile Meat.

Goat

  • Spawn: Mesa and Mountain biomes.
  • Behavior: Passive. Provides an alternative source of wool and food in biomes where sheep are rare.
  • Drops: Mutton, Goat Wool.

Seasons and Plants

  • Seasons: Snow accumulates in winter and melts in spring. Crop growth speed is tied to the season and the local biome's temperature/humidity.
  • Auto-Planting: Saplings, seeds, and mushrooms left on the ground will eventually plant themselves if the block is valid.

Expanded Industry & Tech#

Expanded Industry adds the machinery needed to process the high volume of ore chunks and tiny dusts produced by Harder Ores.

The Windmill (Multiblock)

To power industrial machines, you must construct a Windmill. It consists of:

  1. Millstone: The base processing block (3x3 structure).
  2. Axel: Connects the Millstone to the Windvane.
  3. Windvane: Catches the wind to provide mechanical power.

Key Machinery

  • Millstone: Grinds raw ore chunks into Tiny Dusts. It acts as a basic ore doubler (producing 2 tiny dusts per chunk).
  • Sifter: Automatically collects tiny dusts dropped on top of it and combines them into Large Dusts at an 8:1 ratio (more efficient than the 9:1 manual crafting recipe).
  • Sluice: Consumes gravel or sand and water flow to produce nuggets, flint, and tiny dusts.
  • Pressure Packager: A mechanical crafter that compresses items into blocks (e.g., 9 coal into 1 coal block) or converts snow into ice.
  • Tanning Rack: Used to dry rawhide into leather over time, providing a non-lethal way to obtain leather from animal skins.

Tools and Instruments

  • Hydrometer: Measures local rainfall and humidity. Right-clicking a crop shows its ideal growth conditions.
  • Calendar: Tracks the passage of days and the current season.
  • Diamond-Studded Tools: A mid-tier tool set that uses less diamond than standard tools but offers the same mining level with reduced durability.

Recipes and Crafting#

Most recipes follow vanilla logic but incorporate the new materials.

Item Ingredients Result
Millstone Smooth Stone (x7), Iron Ingot (x1), Flint (x1) 1 Millstone
Sifter Wood Planks (x4), Iron Bars (x1) 1 Sifter
Sluice Wood Planks (x5), Iron Ingot (x1) 1 Sluice
Tanning Rack Wood Sticks (x3), String (x2) 1 Tanning Rack
Support Beam Logs (x3) 2 Support Beams
Large Dust Tiny Dust (x9) 1 Large Dust (Manual)
Large Dust Tiny Dust (x8) 1 Large Dust (Sifter)

Note: Stone tools (Pickaxe, Shovel, Axe) now require Diorite, Andesite, or Granite Cobblestone instead of generic Cobblestone if Harder Underground is active.