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Requiem Mod Wiki

Requiem is a comprehensive death system overhaul for Minecraft that allows players to transcend mortality, becoming wandering spirits capable of possessing mobs and harnessing otherworldly powers.

9 sections · 993 words

Overview#

Requiem completely revamps the vanilla death experience. Instead of a simple respawn screen and item loss, players are presented with a choice upon their first death: remain Mortal or become a Remnant (Demon). Choosing the path of the Remnant allows the player to continue playing as a ghost after death, seeking out new host bodies to possess.

The Choice

  • Mortal: Death remains vanilla. You lose items and respawn at your bed or world spawn.
  • Remnant: Upon death, your soul leaves your body. You become a Vagrant (ghost) and must find a suitable host to return to the physical world.

The Vagrant Form#

When a Remnant player dies, they enter the Vagrant state. This form is a spectral entity with unique traversal abilities but significant limitations.

Vagrant Mechanics

  • Creative Flight: Vagrants can fly freely through the air.
  • Phasing: By crouching or holding themselves against a wall, Vagrants can slowly phase through solid blocks.
  • Size: Vagrants are small enough to fit through one-block-high gaps.
  • Invisibility: Most mobs cannot see or interact with a Vagrant.
  • Limitations: Vagrants cannot interact with the world, open chests, or use items. They have no inventory and cannot deal damage.

Possession Mechanics#

Possession is the core mechanic for Remnant players. To interact with the world again, a Vagrant must find a host body.

Host Types

  • Soulless Mobs: Mobs like Zombies, Skeletons, Golems, and Shulkers can be possessed instantly by right-clicking them in Vagrant form.
  • Living Mobs: Animals and Villagers possess souls and cannot be possessed directly. Their souls must first be removed using a Soul Vessel.

Possession Tiers & Abilities

Possessing different mobs grants specific strengths and weaknesses:

Mob Special Abilities Weaknesses
Zombie Can eat Rotten Flesh to heal; converts to Drowned/Husk in water/desert. Burns in sunlight; slow movement.
Skeleton Can use Bones to repair health; drinks Milk for resistance. Burns in sunlight; fragile.
Drowned Can eat Raw Fish to heal; infinite breath underwater. Slow on land.
Iron Golem Massive health and attack damage. No inventory access; cannot use items.
Villager Full inventory access; can craft and trade; can gain XP. Very low health; no natural attacks.
Axolotl Can "Play Dead" when hurt to regenerate health. Must stay hydrated.
Pufferfish Can inflate to damage nearby enemies. Limited movement.
Goat Can perform a ram attack. High fall damage.
Enderman Teleportation abilities. Damaged by water.

Dissociation

Players can leave their host body at any time (default keybind: O or through the Origins power key if installed). This returns the player to Vagrant form, leaving the host body behind as a soulless shell.

Items#

Requiem adds several items to manage souls and the state of the player's existence.

Key Items

Item Description Acquisition
Soul Vessel Used to extract souls from living mobs. Right-click a mob to attempt extraction. Traded by Morticians or found in Derelict structures.
Opus Daemonium A book used to change your death choice. Crafted with a Book, Soul Vessel, and Obsidian.
Tachylite A dense material used for advanced soul tech. Mined from Tachylite blocks in the Nether.
Pendant of Piercing Allows the player to possess mobs through armor. Rare loot or Mortician trade.

Opus Daemonium Variants

By writing specific phrases in a Neutral Opus Daemonium and signing it (costs 5 XP levels), you can create specialized versions:

  • Advitum Mortal: Reverts the player to a permanent Mortal state.
  • Advitum Eternum: Forces the player into the Remnant state.
  • Advitum Vagrate: Instantly transforms the player into a Vagrant without dying.

Blocks & Structures#

Tachylite

Tachylite is a rare, obsidian-tough material found in the Nether.

  • Derelict Tachylite: Found in Soul Sand Valleys. Breaking it drops XP and has a chance to drop a Shattered Soul Vessel.
  • Tachylite Runestones: Used to build Obelisks. They glow based on the proximity of soul-related blocks.

Derelict Obelisk

A structure that generates naturally in Soul Sand Valleys. These structures are often guarded by Morticians and contain Rifts.

Soul Rifts

Rifts act as teleportation hubs for Vagrant players.

  • Witnessing: A player must right-click a Rift to "witness" it before they can teleport to it.
  • Teleportation: Vagrants can use Rifts to travel between discovered locations, though this often incurs Attrition.

Mobs#

The Mortician

The Mortician is a neutral humanoid mob that serves as the primary NPC for Requiem.

  • Spawn: Near Derelict Obelisks in Soul Sand Valleys.
  • Behavior: They are generally peaceful but will defend themselves. They have a unique "Soul Stealing" attack they use on non-player entities.
  • Trading: They trade soul-related items, including Empty Soul Vessels, Tachylite, and specialized enchantments.
  • Exorcism: Morticians can perform a trade that turns a Remnant player back into a Mortal.

Mechanics & Status Effects#

Attrition

Attrition is a stacking debuff received when a Remnant player dies too frequently or teleports via Rifts.

  • Effect: Reduces the player's maximum health. At maximum stacks, health can be reduced by up to 80%.
  • Recovery: Attrition slowly decays over time while the player is possessing a body.

Humanity Enchantment

Normally, possessed mobs (except Villagers) cannot gain experience from combat. The Humanity enchantment can be applied to weapons to allow a possessed host to collect XP from kills.

Mod Interactions#

  • Origins: The choice between Mortal and Remnant is integrated into the Origins selection screen. While in Vagrant form or possessing a non-player body, Origin powers are disabled.
  • Eldritch Mobs: Eldritch-tier mobs are immune to possession.
  • Golems Galore: All modded golems from this mod are compatible with Requiem possession.
  • Better Nether: Jungle Skeletons can be possessed by default.

Commands & Configuration#

Admin Commands

  • /requiem remnant set <true|false> [player]: Manually toggles a player's Remnant status.
  • /requiem vagrant set <true|false> [player]: Forces a player into or out of ghost form.
  • /requiem possession start <mob> [player]: Forces a player to possess a specific entity.
  • /requiem shell merge: Merges a Vagrant player with a nearby soulless shell.

Gamerules

  • requiem:showPossessorNameTag: Shows the player's name above their possessed mob (Default: false).
  • requiem:startingRemnantType: Sets whether new players start as Mortal, Remnant, or get to choose (Default: CHOOSE).
  • requiem:possessionDetection: Adjusts how easily other mobs detect that a mob is being possessed by a player.