Spartan Weaponry 9minecraft Mod (26.2) - อาวุธยุคกลางสุดแกร่ง
The Best Resource for Minecraft
The Best Resource for Minecraft

Spartan Weaponry Wiki

A complete guide to Spartan Weaponry, the mod that adds a large medieval arsenal of melee and ranged weapons to Minecraft. Covers every weapon class (daggers, swords, polearms, heavy weapons, bows, crossbows, thrown weapons), weapon traits (reach, sweep, armor pierce, decapitate), weapon oils, quivers, crafting materials, configuration and FAQ.

8 sections · 922 words

Overview#

Spartan Weaponry is a combat-content mod that adds a large medieval armoury of new melee and ranged weapons to Minecraft. Where vanilla gives you only a sword, an axe and a bow, Spartan Weaponry fills out the whole weapon triangle - light and fast, heavy and slow, long-reaching polearms, and a full set of ranged and thrown options - each crafted in every material tier from wood up to netherite.

  • Deep melee variety - dozens of distinct weapon classes, each with its own damage, speed and special traits.
  • Full ranged kit - longbows, crossbows, custom arrows/bolts, throwing weapons and quivers.
  • Customisation - apply weapon oils for temporary effects, and enchant/upgrade weapons with the vanilla enchanting, anvil and smithing systems.

This build of Spartan Weaponry runs on the latest Minecraft via NeoForge.

Getting Started#

  1. Gather a material - Spartan Weaponry weapons are crafted from the same materials as vanilla tools: wood, stone, iron, gold, diamond and netherite (plus a few extras).
  2. Craft a weapon at a crafting table. Most weapons follow intuitive shapes - a blade on a pole for a spear or glaive, a heavy head for a hammer or axe, and so on. Many weapons also need a pole or handle part which you craft first.
  3. Check the tooltip - hover a weapon to see its damage, attack speed and any special traits (reach, sweep, armor pierce, etc.).
  4. Fight! Different weapons suit different situations: use a reach polearm to poke skeletons safely, a sweeping blade against crowds, or a heavy hammer to break armored mobs.

Weapons upgrade like vanilla gear: enchant them at an enchanting table, repair/combine at an anvil, and turn diamond weapons into netherite at a smithing table.

Melee Weapons#

The melee arsenal is organised by weight and role:

  • Light / fast - Daggers and Parrying Daggers (very quick, low damage), Rapiers and Sabers (fast finesse blades).
  • Standard - Longswords and Katanas (balanced all-rounders with a wider swing).
  • Polearms (reach) - Spears, Lances, Glaives and Halberds - these get extra attack reach so you can hit enemies a block or two further away than a normal weapon.
  • Heavy / crushing - Greatswords (huge sweeping blades), Battleaxes, Scythes, Battle Hammers, Warhammers and Flanged Maces - slow but hit hard and are good against armor.
  • Staff - the Quarterstaff, a fast two-handed blunt weapon.

Each class comes in every material tier, so a "diamond glaive" or "netherite warhammer" is exactly what it sounds like.

Ranged & Thrown Weapons#

  • Longbows - like the vanilla bow but tuned differently (draw time / damage), firing custom arrows including tipped and special variants.
  • Crossbows - load and hold a shot, firing bolts.
  • Throwing weapons - Throwing Knives and Javelins that you throw at a target and can pick back up, and Boomerangs that fly out and return to your hand.
  • Quivers - a wearable/held container that stores your arrows and bolts so they do not clutter your inventory and are drawn automatically when you fire.

Weapon Traits#

Traits are what make each weapon class feel unique - they are listed on the weapon's tooltip. Common traits include:

Trait Effect
Reach Extends your attack range (polearms - spears, glaives, halberds, lances).
Sweep The attack hits multiple enemies around the target (greatswords, wide blades).
Armor Pierce / Penetration Ignores part of a mob's armor, good vs. armored foes.
Knockback Pushes enemies back harder (hammers, maces).
Two-Handed Cannot use a shield / off-hand while wielding, in exchange for power.
Decapitate The heaviest weapons can chop the head off a slain mob as a trophy drop.

Because traits differ by class, building a loadout is about picking the right tool for the fight rather than always using the single "best" weapon.

Weapon Oils#

Weapon oils let you temporarily buff a weapon by applying an oil to it. Once applied, the weapon gains an extra combat effect for a number of hits or a duration (for example added damage or a status effect on hit), after which the oil wears off and can be re-applied. Oils give you a consumable way to power up for a tough fight (a boss, a raid) without permanently changing the weapon, and they stack with the weapon's normal enchantments.

Configuration & Compatibility#

  • Highly configurable - the mod exposes config options to tune weapon damage/speed, enable or disable weapon groups, and toggle features like the head-drop (Decapitate) trait.
  • Vanilla-integrated - weapons use the standard enchanting, anvil and smithing systems, so they slot naturally into normal progression.
  • Client + server - install it on both sides for multiplayer; the weapons and their traits work in survival and creative.

FAQ#

Which materials can I craft weapons in? The full vanilla tier ladder - wood, stone, iron, gold, diamond, netherite - plus some extra materials, just like tools.

Why does my spear hit enemies further away? Polearms (spears, lances, glaives, halberds) have the Reach trait - that is their whole point, letting you attack from safety.

How do I stop arrows filling my inventory? Craft and carry a Quiver; it stores arrows/bolts and feeds them to your bow/crossbow automatically.

Can I enchant these weapons? Yes - use an enchanting table or anvil like any vanilla weapon, and smithing to upgrade diamond weapons to netherite.

How do I get mob heads? Use one of the heavy weapons that has the Decapitate trait to kill the mob; there is a chance for its head to drop (this can be toggled in the config).

Do I need any other mod? No - Spartan Weaponry is standalone. (It also has optional integration with some other mods if you have them installed.)