Accessories 9minecraft Mod (26.2) - Ekipman Slotu Modu
The Best Resource for Minecraft
The Best Resource for Minecraft

Accessories Wiki

A guide to Accessories, an accessory and equipment-slot framework for Minecraft mods. Covers what the library provides, which mods need it, its own dependency on owo-lib, and how developers add accessory slots.

4 sections · 434 words

Overview#

Accessories is an accessory and equipment-slot framework for Minecraft mods. It gives developers a clean, extensible way to add wearable accessory slots - rings, amulets, necklaces, belts, gloves, capes, back items, and more - to players and other entities, and it provides a unified in-game accessories screen, slot groups, and an API for reacting to what a player has equipped.

Accessories is a dependency library: it has no standalone content and adds no gameplay of its own. It only becomes useful when a mod that adds accessories requires it. Accessories itself builds on owo-lib, so owo-lib must be installed alongside it.

Which Mods Need It#

Install Accessories whenever a mod that adds wearable accessories lists it as a dependency (mod id accessories). Without it, those mods will not load.

  • The Aether uses Accessories for its wearable items and accessory slots.
  • Any other mod that adds rings, amulets, capes, belts, or similar accessory items through this framework needs it.

Accessories has its own requirement: it depends on owo-lib. Always install owo-lib + Accessories together, plus the mod that actually adds the accessories.

Developer API#

Accessories is consumed by other mods as a dependency (mod id accessories). It requires owo-lib (mod id owo) on the classpath.

Adding it to a dev environment (Gradle):

repositories {
    maven { url "https://maven.wispforest.io" }
}
dependencies {
    modImplementation "io.wispforest:accessories:<version>"
    modImplementation "io.wispforest:owo-lib:<version>" // required
}

Key entry points (package root io.wispforest.accessories):

  • io.wispforest.accessories.api - the main AccessoriesAPI, the Accessory interface, and capabilities for reading/modifying equipped accessories.
  • Slot definitions - accessory slots and slot groups are defined through data (the accessories data type) so packs and mods can add or tweak slots.
  • io.wispforest.accessories.menu - the in-game accessories screen/menu.
  • Events/criteria - hooks for reacting when accessories are equipped or unequipped.

Refer to the upstream Accessories documentation for the full API and current version coordinates.

FAQ & Troubleshooting#

What does Accessories do on its own? Nothing visible - it is a framework. It only matters when a mod uses it to add accessory slots.

A mod says it needs Accessories - what do I do? Install Accessories and owo-lib in your mods folder alongside that mod.

I get a missing-dependency error for accessories or owo. Accessories needs owo-lib; make sure both are installed at compatible versions.

Where is the accessories screen? It is opened through the interface the accessory-adding mod exposes; Accessories provides the screen, the mod provides the items and slots.

Do I need it if no mod asks for it? No. It has no content of its own; install it only when a mod requires it.