Overview#
Wizardry Golems is a specialized spell pack and artifact addon for Electroblob's Wizardry, designed to integrate the mechanical constructs of the Extra Golems mod into the arcane arts. Unlike standard summoning spells that create temporary, stationary minions, Wizardry Golems focuses on a modular system where a small number of core spells can be drastically altered by the artifacts a wizard wears.
The mod introduces advanced AI for summoned golems, allowing them to follow their master, utilize unique elemental abilities, and even perform support roles like healing or trap-setting. It currently supports Earth, Fire, Ice, and Lightning golemancy, with plans for further elemental expansions.
Spells#
The mod technically adds only two base spells, but their behavior is entirely dependent on the caster's equipped artifacts. These spells are categorized under the Earth and Fire elements but can shift based on the 'Golemancy' artifacts used.
| Spell Name | Tier | Element | Mana Cost | Description |
|---|---|---|---|---|
| Summon Golem | Apprentice | Earth | 30 | Summons a single golem to fight by your side. The type of golem depends on your equipped artifacts. |
| Summon Golem Swarm | Advanced | Earth | 120 | Summons a group of smaller golems (such as a Terracotta Army) to overwhelm enemies. |
Modular Casting
By default, these spells summon standard golems. However, by equipping specific artifacts (see the Artifacts section), the spell will automatically detect the item and change the entity summoned. For example, wearing the Ancient Emperor's Ring transforms the Summon Golem Swarm spell into a command to summon a Terracotta Army.
Artifacts#
The core of the mod lies in its 11+ new artifacts. These items are found in dungeon chests or traded from high-level Wizards. They do not just buff golems; they redefine what the Golemancy spells do.
| Artifact | Rarity | Effect |
|---|---|---|
| Ancient Emperor's Ring | Epic | Changes Summon Golem Swarm to summon a Terracotta Army. |
| Straythorn Amulet | Rare | Summons Straythorn Golems with improved AI that set traps and obstacles. |
| Forest Amulet | Rare | Summons Forest Golems that provide area-of-effect support in wooded biomes. |
| Melon Charm | Uncommon | Summons a Melon Golem that periodically heals its owner. |
| Flame Core | Rare | Empowers Fire Golems, giving them explosive attacks and fire trails. |
| Obsidian Heart | Epic | Summons high-durability Obsidian Golems with extreme knockback resistance. |
| Lightning Rod Charm | Rare | Summons Lightning Golems that strike enemies with bolts upon physical contact. |
| Woodland Totem | Common | Summons small, fast Wood Golems that act as distractions. |
Golems & Mobs#
The golems summoned via this mod are magical variants of the constructs found in the Extra Golems mod. They feature improved pathfinding and loyalty mechanics.
Featured Golems
- Terracotta Warrior: Low health but summoned in large numbers. They move in formation and focus-fire on the master's target.
- Flame Golem: A walking furnace that sets the ground on fire. Its attacks have a 20% chance to cause a small explosion.
- Straythorn Golem: A tactical unit that places 'bramble' blocks to slow down enemies, making them perfect for defensive wizards.
- Melon Golem: A non-combatant support golem. It stays close to the player and applies a 'Regeneration I' effect when the player falls below 50% health.
- Obsidian Golem: The ultimate tank. It has 100 HP and is immune to fire and knockback, though it moves significantly slower than other variants.
Behavior & Stats
| Golem Type | Health | Damage | Special Ability |
|---|---|---|---|
| Clay Golem | 20 | 4 | Fast movement speed. |
| Iron Golem | 100 | 7-21 | High knockback. |
| Flame Golem | 60 | 8 + Fire | Leaves fire trails; explodes on death. |
| Melon Golem | 15 | 0 | Heals the owner. |
| Obsidian Golem | 100 | 12 | Knockback immunity; high armor. |
Mechanics#
Following AI
Unlike standard Electroblob's Wizardry summons (like Zombies or Skeletons) which wander aimlessly or stay near their spawn point, Golemancy minions are hard-coded to follow the player. If the player moves more than 16 blocks away, the golem will sprint to catch up. If the distance exceeds 32 blocks, they will teleport to the player's location.
Elemental Synergy
Since most Golemancy spells are Earth-based, wearing Earth Wizard Robes or using an Earth Wand will increase the duration and health of the summoned golems. Fire Golems similarly benefit from Fire-element potency buffs.
Modularity System
The mod checks the player's Baubles/Armor slots upon casting. If multiple Golemancy artifacts are equipped, the mod prioritizes them based on rarity (Epic > Rare > Uncommon). For example, if both the Melon Charm and the Ancient Emperor's Ring are equipped, the spell will summon the Terracotta Army.
Recipes & Obtaining#
In keeping with the philosophy of Electroblob's Wizardry, most items in this mod are not craftable. They must be obtained through exploration:
- Spell Books: Found in Wizard Towers, Dungeon Chests, or dropped by Evil Wizards.
- Artifacts: Found in high-tier loot chests (Strongholds, Bastions, Desert Temples) or purchased from Master Wizards in the world.
- Crystals: Standard Magic Crystals are used to recharge the Golemancy wands.
Note: If a recipe conflict occurs with other mods, users can enable the 'Alternate Scroll Recipe' in the Electroblob's Wizardry main config, which Wizardry Golems respects.
Configuration#
The mod's configuration file (wizardry_golems.cfg) allows server owners to balance the golems for their specific modpack.
- Loot Injection: Toggle whether Golemancy spell books appear in vanilla loot tables.
- Golem Duration: Adjust the base lifetime of summoned golems (default is 600 ticks).
- Max Golems: Set a cap on how many golems a single player can have active at once to prevent lag.
- Follow Range: Configure how far a golem can be from its master before it teleports.