Overview#
Dude! Where's My Horse? (DWMH) is a specialized utility mod designed to solve the common problem of losing horses, donkeys, and other mounts in the vast Minecraft world. The mod introduces the Ocarina, a musical instrument that allows players to "bind" a specific mount to themselves and teleport it to their location at any time.
Beyond simple summoning, the mod adds an Enchanted Carrot for rapid mount management and a craftable Saddle recipe to make early-game exploration more accessible. It is highly compatible with other creature-focused mods and features a robust configuration system to balance gameplay.

Items#
The mod adds two primary items to the game, each serving a specific role in mount management.
Ocarina
The Ocarina is the core item of the mod. It is used to track and retrieve your mounts.
- Claiming: Sneak-right-click on a tamed, saddled, and unleashed entity to claim it. Once claimed, the item's tooltip will display the entity's name and its unique UUID.
- Summoning: Right-click with the Ocarina to teleport the claimed entity directly to your position. This works even if the entity is in an unloaded chunk; the mod will briefly load the chunk, move the entity, and then unload it.
- Cycling: In later versions, sneak-right-clicking the air allows you to cycle through multiple claimed entities if the configuration allows for more than one.
Enchanted Carrot
The Enchanted Carrot is a powerful tool for preparing mounts for travel. It has a default durability that is consumed with each use.
- Taming: Instantly tames a wild horse-like entity.
- Aging: Instantly grows a baby horse, llama, or donkey into an adult.
- Healing: Fully restores the health of a damaged mount.
- Breeding: Can be used to put a horse into breeding mode instantly.

Mechanics#
Eligible Entities
By default, the Ocarina works on the following entities:
- Horses
- Donkeys
- Mules
- Llamas
- Skeleton Horses
- Zombie Horses
Summoning Logic
When the Ocarina is used, the mod checks for the following conditions:
- Ownership: The entity must be claimed by the player using the Ocarina.
- Status: The entity must be tamed and saddled (unless changed in config).
- Safety: The mod will attempt to find a safe block near the player to teleport the horse. Note: Summoning while floating over lava or high in the air may result in the horse falling to its death.
Compatibility
The mod includes a proxy system that extends support to various mob mods, including:
- Animania
- Mo' Creatures
- Ultimate Unicorn Mod
- Zoo & Wild Animals (ZAWA)
Recipes#
The mod adds three essential recipes to the crafting table. These can be disabled individually in the configuration file.
| Item | Ingredients | Recipe Pattern |
|---|---|---|
| Ocarina | 2 Iron Ingots, 1 Gold Ingot | [Iron] [Gold] [Iron] in a horizontal row |
| Enchanted Carrot | 8 Gold Ingots, 1 Carrot | Carrot in center, surrounded by Gold Ingots |
| Saddle | 3 Leather, 2 String, 1 Iron Ingot | [Leather][Leather][Leather], [String][Iron][String] |

Configuration#
The mod is highly customizable via the dwmh-common.toml (or .cfg in older versions) file. Server administrators can adjust the following settings:
- Max Distance: Set the maximum range from which a horse can be summoned. Setting this to -1 allows for infinite range across loaded and unloaded chunks.
- Cross-Dimension Summoning: Enable or disable the ability to summon horses from different dimensions (e.g., bringing a horse from the Nether to the Overworld).
- Ocarina Durability: Toggle whether the Ocarina has durability and what item is required to repair it.
- Cooldown: Set a cooldown period (in seconds) between successful summons to prevent spamming.
- Summon Cost: Configure an optional item cost (e.g., 1 Golden Carrot) required for every summon attempt.
- Entity Whitelist/Blacklist: Define exactly which entities can be claimed using Resource Locations (e.g.,
minecraft:horse).
Roadmap#
The developers have outlined several planned features for future updates of the mod:
- Expanded Entity Support: Adding native support for Striders and Pigs.
- Whistle Tiers: Introducing different tiers of Ocarinas with varying ranges and durability levels.
- Visual Effects: Adding particle trails and musical note effects when a horse is successfully summoned.
- Naming Integration: Allowing the Ocarina to automatically rename a horse upon claiming if it doesn't already have a name.