Overview#
Enhanced Portals 3 (EP3) is the definitive evolution of portal technology in Minecraft. Moving beyond the limitations of vanilla obsidian frames, this mod allows for the creation of portals in any shape—circular, horizontal, or even abstract—as long as they form a closed loop. The mod introduces a sophisticated energy-based system where portals must be supported by a Dimensional Bridge Stabilizer to maintain a stable wormhole.
The principals behind channeling a wormhole start with constructing a Dimensional Bridge Stabilizer. This device allows you to maintain and transport Bio Information across great distances. To support a wormhole, you will need to create a frame which can withstand and encapsulate a wormhole formation, known as Portal Frames. Finally, you will need a method to begin the portal, ranging from simple Redstone signals to advanced Dialing Devices.
The Dimensional Bridge Stabilizer (DBS)#
The Dimensional Bridge Stabilizer is the heart of any portal network. It is a multiblock structure that stores the energy required to keep portals active and manages the connections between them.
Construction
To build a DBS, you must place Stabilizer Blocks in a solid rectangular shape. The minimum size is a 2x3x2 structure (12 blocks), but it can be expanded to store more energy. Once the blocks are placed, right-click any block in the structure with a Wrench to initialize it. The structure will transform into a single functional unit.
Functionality
- Energy Storage: The DBS accepts Redstone Flux (RF) or Energy Units (EU). It is required for cross-dimensional travel and long-distance connections.
- Location Cards: To link a portal to a DBS, insert a Location Card into the DBS GUI to 'program' it with the stabilizer's coordinates. This card is then used on a Portal Controller to provide that portal with power.
Portal Components (Blocks)#
Building a portal requires a frame and at least one functional block to manage the connection.
| Block Name | Description |
|---|---|
| Portal Frame | The basic building block of a portal. Can be disguised using the Nanobrush. |
| Portal Controller | The primary interface for a portal. One is required per portal structure. |
| Dialing Device | Allows players to manually enter a Unique Identifier (UID) to connect to any other portal on the network. |
| Network Identifier | Used to create simple point-to-point networks without manual dialing. |
| Redstone Interface | Allows the portal to be activated or deactivated via Redstone signals. Can also output signals when a portal is active. |
| Module Manipulator | A specialized frame block that holds Portal Modules to add unique effects or upgrades. |
| Biometric Identifier | Filters which entities (players, mobs, animals) are allowed to pass through the portal. |
| Portal Interface | Available in Item, Fluid, and Energy variants to transport resources through the portal. |
Essential Items#
EP3 provides several tools for configuring and maintaining your dimensional bridges.
- Wrench: Used to initialize the DBS and configure various portal blocks. Right-clicking a Portal Controller with a wrench opens the configuration menu.
- Nanobrush: The primary tool for aesthetics. Right-clicking an active portal or frame with a Nanobrush allows you to change its texture, color, and particle effects. It can even apply 'Facades' to make frames look like any other block.
- Location Card: Used to link Portal Controllers to a Dimensional Bridge Stabilizer.
- Glasses: When worn in the helmet slot, these allow the player to see hidden portal components and the boundaries of invisible portals.
- Handheld Scanner: Used to scan entities and save their data onto Identification Cards for use in the Biometric Identifier.
Portal Modules#
Modules are inserted into the Module Manipulator to grant portals special properties. Multiple modules can be used simultaneously.
| Module | Effect |
|---|---|
| Particle Destroyer | Completely removes all portal particles for a cleaner look or reduced lag. |
| Rainbow Particles | Causes the portal to emit multi-colored particles. |
| Portal Silencer | Removes the ambient humming sound of the portal. |
| Portal Cloaking | Makes the portal block itself completely invisible. |
| Feather Fall | Negates all fall damage for entities exiting the portal. |
| Momentum | Entities retain their velocity when passing through the portal. |
| Dimensional | Required for the portal to connect to different dimensions (Nether, End, etc.). |
Mechanics & Dialing#
Unique Identifiers (UID)
Every portal can be assigned a Unique Identifier, which acts like a phone number. UIDs consist of a sequence of icons (e.g., Diamond, Nether Star, Apple).
- Public Portals: Can be dialed by any Dialing Device if the UID is known.
- Private Portals: Can only be connected to via specific Network Identifiers.
Creating a Connection
To link two portals:
- Build two portal frames, each with a Portal Controller.
- Link both controllers to a powered DBS using Location Cards.
- Set a Unique Identifier on the destination portal.
- Use a Dialing Device on the origin portal to dial the destination's UID.
Resource Transport
By placing Portal Interfaces (Item, Fluid, or Energy) into the frame of both the sending and receiving portals, you can automate the transfer of resources across dimensions. Items piped into an Item Interface on one side will be ejected from the Item Interface on the connected side.
Crafting Recipes#
Most EP3 recipes require materials found in the Nether, specifically Quartz.
| Result | Ingredients |
|---|---|
| Portal Frame (x4) | 4x Stone, 4x Iron Ingot, 1x Quartz Block |
| Portal Controller | 1x Portal Frame, 1x Diamond, 1x Ender Pearl |
| DBS Block (x6) | 4x Iron Block, 4x Ender Pearl, 1x Diamond |
| Wrench | 3x Iron Ingot, 1x Nether Quartz |
| Location Card (x16) | 4x Iron Ingot, 4x Paper, 1x Lapis Lazuli |
| Blank Module | 4x Iron Ingot, 2x Gold Nugget |
| Dialing Device | 1x Network Identifier, 1x Diamond |