The Best Resource for Minecraft
The Best Resource for Minecraft

Entity Status Wiki

How Entity Status shows entity health and stats as a HUD panel and as floating in-world bars, what information it can display, and how to configure it.

6 sections · 572 words

Overview#

Entity Status (TES) is a client-side, purely visual mod that shows you the health and other statuses of whatever entity you are looking at. It draws a clean heads-up display panel in the corner of your screen for the entity under your crosshair, and it can also render floating health bars directly above entities out in the world.

Because everything is drawn on the client, it works on any server without needing to be installed server-side, and it never changes gameplay balance - it only shows you information you would otherwise have to guess at.

The HUD Panel#

When your crosshair is over an entity, a compact panel appears (top-left by default) showing:

  • A small 3D icon of the entity
  • The entity's name
  • A segmented health bar with the exact current and maximum health (for example 20/20)
  • Useful stats such as attack damage and armour
  • Icons for any active potion effects

The panel stays visible for a short grace period after you look away, so quick glances still register. Bosses such as the Warden are fully supported and show their large health totals correctly.

In-World Health Bars#

As well as the corner panel, Entity Status can float a small health bar above entities directly in the world, so you can see at a glance which nearby mobs are hurt without having to aim at each one.

By default these in-world bars use the Damaged and Nearby activation rule - they appear over entities that are within range and are not at full health. You can change this to always show nearby entities, only show what you are looking at, and several other combinations, so the bars stay as quiet or as informative as you like.

Stats, Effects and Particles#

Beyond raw health, Entity Status surfaces the extra information that is normally hidden:

  • Stats - attack damage, armour and other attributes, with mount-specific stats for horses and similar entities.
  • Potion effects - active effects are shown as their icons on the HUD panel.
  • Damage and healing particles - optional floating numbers pop above an entity when it takes damage or heals, in configurable colours, so combat is easy to read.

Boss entities and their special health values are handled correctly, and team-based colouring is available for the damage particles.

Configuration#

Almost every part of Entity Status is configurable, either through the in-game config screen (via Mod Menu on Fabric, or the mod's config button on NeoForge) or by editing the config file directly.

Setting group What it controls
HUD Settings Whether the corner panel is shown, its screen position and offsets, which stats appear, health bar style and length, opacity
In-World Bars Whether floating bars are shown, their activation rule and distance, style, length and opacity
Particles Whether damage/healing particles show, their colours, lifespan, scale and number format
General Entity tracking distance and other global options

Because the two display modes (HUD panel and in-world bars) are configured separately, you can run just one, both, or tune each to show exactly the information you want.

Tips#

  • Leave the HUD panel in the top-left for the most out-of-the-way, always-available readout.
  • If you only want floating bars during combat, set the in-world activation to Damaged and Nearby (the default) so healthy mobs stay unmarked.
  • Turn on the damage particles to make it obvious how much each hit is doing - handy for testing weapons and enchantments.
  • It is fully client-side, so you can use it on any server, including vanilla ones, without the server needing the mod.