Overview#
FleshZ Mod transforms the way players obtain leather in Minecraft, moving away from the instant-drop system of the vanilla game toward a more immersive and multi-step crafting process. Instead of animals dropping finished leather upon death, they now drop Raw Hides. These hides must be cured with sugar and dried on specialized Wood Racks to become usable leather.
Additionally, the mod provides a valuable use for Rotten Flesh, allowing players to process it into Rotten Leather, which can eventually be refined into standard leather. This makes zombie hunting a viable early-game strategy for obtaining armor and utility items without relying solely on animal husbandry.

Core Mechanics#
The mod introduces a three-stage workflow for leather production: Harvesting, Curing, and Drying.
1. Harvesting
Animals that traditionally dropped leather now drop Raw Hide. This item cannot be used for crafting armor or books immediately and must be processed further.
2. Curing (Preparation)
To prevent the hide from rotting and to prepare it for the drying process, it must be combined with a curing agent. In FleshZ, Sugar is used as the primary preservative. Combining a Raw Hide with Sugar creates a Prepared Hide.
3. Drying
The final stage requires the Wood Rack. Prepared Hides are hung on the rack and left to dry over time. Once the process is complete, the hide transforms into standard vanilla Leather. This same process applies to Rotten Leather, which can be dried to revert it into a Raw Hide, effectively allowing players to 'cleanse' zombie remains into high-quality materials.
Items#
FleshZ adds several intermediate items required for the new leather production pipeline.
| Item | Description |
|---|---|
| Raw Hide | The base material dropped by cows, horses, and other leather-bearing mobs. |
| Prepared Hide | A Raw Hide that has been treated with sugar. Ready for the Wood Rack. |
| Rotten Leather | A thick, foul-smelling sheet made from compressed Rotten Flesh. |
| Wood Rack | A utility block used to hang and dry hides. |


Blocks#
Wood Rack
The Wood Rack is the central functional block of the mod. It is a simple wooden frame that can hold one item at a time for drying.
- Usage: Right-click the Wood Rack with a Prepared Hide or Rotten Leather to hang it. After a set period (defaulting to 4 minutes), the item will visually change, indicating it is ready to be harvested. Right-click again to collect the finished product.
- Placement: The rack can be placed on any solid surface and does not require a specific light level or temperature to function, though it is often placed outdoors for aesthetic realism.

Mob Changes#
The following mobs have had their loot tables modified. They no longer drop vanilla Leather; instead, they drop Raw Hide in the same quantities.
| Mob | Original Drop | New Drop |
|---|---|---|
| Cow | Leather | Raw Hide |
| Mooshroom | Leather | Raw Hide |
| Horse | Leather | Raw Hide |
| Donkey | Leather | Raw Hide |
| Mule | Leather | Raw Hide |
| Llama | Leather | Raw Hide |
| Trader Llama | Leather | Raw Hide |
| Hoglin | Leather | Raw Hide |

Recipes#
Crafting Table Recipes
| Result | Ingredients | Pattern |
|---|---|---|
| Rotten Leather | 4x Rotten Flesh | 2x2 Square |
| Prepared Hide | 1x Raw Hide + 1x Sugar | Shapeless |
| Wood Rack | 3x Wood Slabs + 2x Sticks | Slabs in top row, Sticks on middle-left and middle-right |
Drying Rack Recipes
Items placed on the Wood Rack will convert after 4800 ticks (approximately 4 minutes) by default.
| Input Item | Output Item | Drying Time |
|---|---|---|
| Rotten Leather | Raw Hide | 4800 Ticks |
| Prepared Hide | Leather | 4800 Ticks |

Datapack Configuration#
FleshZ is highly customizable via datapacks. Server owners and modpack creators can add their own drying recipes or modify existing ones by creating JSON files in the following directory:
data/rotten/rack_items/
Example JSON Structure:
{
"item": "minecraft:kelp",
"result": "minecraft:dried_kelp",
"time": 4800
}
- item: The ID of the item to be placed on the rack.
- result: The ID of the item produced after drying.
- time: The duration in ticks (20 ticks = 1 second).