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Fossil/Archeology Mod Wiki

The Fossil/Archeology Mod Revival introduces prehistoric creatures and ancient artifacts to Minecraft, allowing players to unearth fossils, revive dinosaurs, and explore ancient ruins.

7 sections · 670 words

Overview#

The Fossil/Archeology Mod Revival is a continuation of the original Fossil/Archeology Mod, bringing an extensive prehistoric experience to Minecraft. Players can embark on an adventure to discover valuable fossils of ancient creatures and rare Dominican Amber deep within their Minecraft worlds. The mod also features ancient ruins and relics that hint at a mysterious ancient civilization and its cruel dictator, Anu. Through scientific processes, players can devise new blocks and items to restore relics and bring fossils to life, populating their world with graceful extinct animals.

Mechanics#

The core gameplay loop revolves around discovery, analysis, and revival:

  • Fossil Discovery: Players can unearth various fossil blocks and Dominican Amber from the ground. Fossil blocks are harder than standard stone and can drop bio-fossils, relics, bones, skulls, broken swords, and rare Scarab Gems.
  • Analysis: Bio-fossils and relics are analyzed using an Analyzer block. This machine extracts DNA from bio-fossils and can restore relics into stoneboards, potentially revealing ancient messages.
  • Cultivation and Revival: Extracted DNA can be used in a Cultivate block to rebuild cells and create ancient eggs. This process requires organic materials such as bio-fossils, ancient eggs, raw meats (pork, fish, chicken, beef), eggs, slimeballs, milk, and Dino-meats. The cultivation process is complex and can sometimes lead to 'monster outbreaks' if the ancient DNA is unstable.
  • Incubation: Ancient eggs are placed in an Incubator to hatch prehistoric creatures. The incubator may occasionally fail, resulting in a puddle of water and the spawning of a zombie anomaly.
  • Relic Restoration: Broken swords and other relics found in fossils are initially useless but can be repaired using an Archeology Workbench. This workbench uses a micro-processor to read information from relics and rebuild ancient equipment, such as swords and helmets, which possess supernatural powers when equipped together.
  • Creature Care: Prehistoric creatures require care, including feeding using a Feeder block. Different creatures have specific dietary needs; for example, Brachiosaurus can only find food within a certain height range and can destroy weaker structures.

Mobs#

The mod introduces a variety of prehistoric creatures that can be revived, tamed, and bred. Examples include:

  • Dinosaurs: Spinosaurus, Brachiosaurus, Stegosaurus, Dilophosaurus.
  • Mammals: Mammoth, Sabertooth Cat.
  • Birds: Dodo.
  • Aquatic Creatures: Plesiosaur.

Creatures can be tamed and become allies or pets. Some creatures, like the Brachiosaurus, are large and can destroy structures if not properly contained.

Blocks#

The mod adds several functional and decorative blocks:

  • Fossil Blocks: Found underground, these blocks are the primary source of prehistoric materials.
  • Bio-Fossil: A material obtained from fossil blocks, essential for DNA extraction and cultivation.
  • Skull/Skull Lantern: Skulls of ancient civilizations can be found, placed on the ground, or converted into scary lanterns by adding a torch. They can also be crafted into bone meal.
  • Analyzer: A machine used to extract DNA from bio-fossils and restore relics.
  • Cultivate: Used to process DNA and organic materials into ancient eggs.
  • Archeology Workbench: Repairs broken ancient equipment from relics.
  • Feeder: Provides food for prehistoric creatures.
  • Incubator: Hatches ancient eggs into creatures.
  • Permafrost & Iced-Stones: These are also mentioned as blocks within the mod.
  • Ancient Ferns: Can be grown from Ancient Fern Seeds.

Items#

Key items in the mod include:

  • Fossils & Relics: Raw materials for the archeological process.
  • Dominican Amber: A valuable resource found in the world.
  • Bones & Skulls: Drops from fossil blocks, used in various crafting or decorative purposes.
  • Broken Swords: Useless until repaired at an Archeology Workbench.
  • Scarab Gems: A very rare drop from fossil blocks.
  • Ancient Eggs: Produced by the Cultivate block, these hatch into prehistoric creatures.
  • Ancient Fern Seeds: Can be obtained from the Analyzer and planted to grow Ancient Ferns.
  • Ancient Equipment: Restored items like swords and helmets that grant special abilities.

Structures#

The mod introduces ancient ruins that players can discover, which are tied to the lore of the mysterious Anu.

Biomes and Dimensions#

While the mod's creatures and structures appear in the Overworld, there is no specific information available regarding new biomes or dimensions added by the Fossil/Archeology Mod itself from the accessible sources. The mod encourages exploration within existing Minecraft worlds to find its content.