Xali's Enchanted Books Resource Pack (26.2) - Tekstur Unik
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Xali's Enchanted Books Wiki

Complete guide to the Xali's Enchanted Books resource pack - how it gives every enchantment its own book cover, which enchantments and levels are covered, how the textures are selected, and how to install it.

5 sections · 756 words

Overview#

Xali's Enchanted Books is a vanilla-style resource pack by xalixilax that retextures the Enchanted Book item. In the base game every enchanted book shares one single texture, so a chest full of loot books is impossible to read without hovering over each stack. This pack replaces that one texture with a separate, hand-drawn cover for every enchantment - and a different design for each level of that enchantment.

The result is that Sharpness V, Protection IV, Mending and Silk Touch all look completely different from one another. You can sort books, pick the right one at an anvil, or scan a shulker box without reading a single tooltip.

The pack only replaces item textures and the item's model definition. It adds no blocks, no items, no recipes and no gameplay mechanics, and it changes nothing about how enchanting itself works.

How the Covers Are Chosen#

The pack ships an item definition at assets/minecraft/items/enchanted_book.json. That file uses a minecraft:select model that reads the item's minecraft:stored_enchantments component and matches it against a list of cases, one case per enchantment/level pair. Each case points at its own model, and each model points at its own texture under assets/minecraft/textures/item/.

In practice this means:

  • A book holding exactly one enchantment at a given level gets that enchantment's custom cover, e.g. a book with only Sharpness V shows the Sharpness V art.
  • A book whose stored enchantments do not match any case falls back to minecraft:item/enchanted_book, the normal vanilla texture. This is what you will see on books that carry several enchantments at once, such as combined books made in creative or handed out by some modpacks.

Because the selection is driven entirely by a vanilla component, there is nothing to configure and no mod involved - the game does the matching itself.

Enchantment Coverage#

The pack covers all 42 enchantments in the game, split across 125 individual enchantment-and-level designs drawn from 151 texture files. Treasure enchantments and both curses are included.

Enchantments with artwork for every level:

  • Weapons - Sharpness I-V, Smite I-V, Bane of Arthropods I-V, Sweeping Edge I-III, Knockback I-II, Fire Aspect I-II, Looting I-III
  • Bows and crossbows - Power I-V, Punch I-II, Flame, Infinity, Piercing I-IV, Quick Charge I-III, Multishot
  • Tridents and maces - Impaling I-V, Loyalty I-III, Riptide I-III, Channeling, Density I-V, Breach I-IV, Wind Burst I-III
  • Tools - Efficiency I-V, Fortune I-III, Silk Touch, Unbreaking I-III, Mending
  • Armour - Protection I-IV, Fire Protection I-IV, Blast Protection I-IV, Projectile Protection I-IV, Feather Falling I-IV, Thorns I-III, Respiration I-III, Aqua Affinity, Depth Strider I-III, Frost Walker I-II, Soul Speed I-III, Swift Sneak I-III
  • Fishing - Luck of the Sea I-III, Lure I-III
  • Curses - Curse of Binding, Curse of Vanishing

Each level gets its own look, so you can tell Sharpness II from Sharpness V without checking the tooltip. The curses use a deliberately darker, more sinister design so they stand out from useful books.

Installation#

  1. Download the pack .zip file. Do not unzip it.
  2. Place the .zip in your resource pack folder:
    • Windows: %appdata%\.minecraft\resourcepacks
    • macOS: ~/Library/Application Support/minecraft/resourcepacks
    • Linux: ~/.minecraft/resourcepacks
  3. Start Minecraft and open Options -> Resource Packs.
  4. Move Xali's Enchanted Books from the available list into the selected list on the right.
  5. Click Done. The textures apply immediately - no restart and no world reload needed.

If you use several packs at once, place this one above any pack that also retextures the enchanted book so its covers win. Packs that touch unrelated textures can sit in any order.

Compatibility and Notes#

  • No mods required. This is a plain client-side resource pack; it works on a fully vanilla install and needs no loader.
  • Works on servers. Because it is client-side only, you can use it on any server without the server needing the pack.
  • Everywhere the item appears. The covers show up in your inventory, in your hand, in item frames, on the ground as a dropped item, and inside every container GUI - chests, shulker boxes, hoppers, anvils and the grindstone.
  • Vanilla resolution. The artwork is drawn at the standard 16x scale, so it sits naturally next to default textures and other 16x packs.
  • Multi-enchantment books. Books carrying more than one stored enchantment fall back to the vanilla enchanted-book texture by design; single-enchantment books - which is what enchanting tables, villager trades and loot chests produce - always get their custom cover.
  • Other packs. It only claims the enchanted book item, so it layers cleanly on top of full texture packs and works with any shader pack.