Overview#
LittleTiles is a revolutionary building mod that transcends the limitations of the standard Minecraftx1 block grid. By allowing players to divide a single block into sub-tiles (up to 4096 pieces or more per block), it enables a level of detail previously impossible without external editors. Unlike similar mods, LittleTiles focuses heavily on functionality, allowing players to create working doors, chairs, beds, ladders, and storage containers out of their custom designs.

The mod operates on a grid system where players can choose the scale of their tiles, ranging from 1:1 (standard block) down to 1:64. This precision allows for smooth slopes, rounded edges, and intricate pixel art that remains fully integrated into the Minecraft world.
Getting Started#
To begin building with LittleTiles, you will need a few essential tools. The core loop involves converting standard blocks into tiles, arranging them, and then "packaging" them into a functional structure.
- Craft a Little Hammer: This is your primary interaction tool.
- Craft a Little Chisel: Used for placing and removing individual tiles.
- Craft a Little Bag: Essential for storing the tiles you create.
- Set up a Little Workbench: This block is used to finalize your creations into items that can be placed and moved.

Tools and Equipment#
The mod adds several specialized tools, each with unique functions for micro-scale editing.
Primary Tools
| Tool | Function | Keybinds |
|---|---|---|
| Little Hammer | Used to select areas and convert blocks into tiles. Shift + Right-click picks up a finished structure. | C (Configure) |
| Little Chisel | Places or removes tiles in various shapes (Box, Sphere, Cylinder). | C (Menu), Ctrl+C (Advanced) |
| Little Bag | Stores up to 24 different block types and their corresponding tiles. Also stores dyes for coloring. | Right-click to open |
| Little Wrench | Rotates, mirrors, or moves placed structures. Used to fix visual glitches. | Right-click |
| Little Saw | Cuts existing blocks or structures into smaller segments. | Right-click |
Creative & Utility Tools
- Little Glove: A creative-only tool that allows for rapid block selection and shape generation without consuming resources.
- Little Screwdriver: Used to configure the states of logic structures and redstone components within a build.
- Little Paintbrush: Allows players to recolor existing tiles using dyes stored in the Little Bag.
The Little Workbench#
The Little Workbench is the heart of the mod's crafting system. While the Chisel allows you to place tiles manually, the Workbench is required to turn a collection of tiles into a "Structure."
How to Use the Workbench:
- Create a Recipe: Use a Little Recipe item to select your build in the world.
- Open Workbench: Place the Recipe in the top slot of the Workbench GUI.
- Supply Materials: Ensure your Little Bag contains the necessary blocks and dyes.
- Select Structure Type: Choose what the build should be (e.g., Door, Chair, Storage).
- Craft: The Workbench will consume the bits from your bag and produce a finished item.
Functional Structures#
One of the most powerful features of LittleTiles is the ability to assign "behaviors" to your builds. When crafting in the Workbench, you can select from the following types:
Structure Types
- Door: Creates an animated opening/closing structure. You can define the axis of rotation or the direction of a slide. Advanced doors can have multiple moving parts.
- Chair: Allows players to sit on the structure. You can define the exact sitting position and orientation.
- Bed: A functional bed that allows players to sleep. The size of the bed does not affect its functionality.
- Ladder: Makes the structure climbable. This works on any surface, allowing for custom-shaped ladders or vines.
- Storage: Turns the structure into a chest. The storage capacity is determined by the number of tiles used (roughly 1 stack per 64 tiles at standard resolution).
- Light: Allows the structure to emit light. You can customize the light level.
- No-Clip: Creates a "ghost" block that players and entities can walk through. This can be configured to slow players down, similar to a spiderweb.
- Logic: Integrates with Redstone. You can create custom buttons, levers, and sensors that output a signal when interacted with.
Advanced Mechanics#
Grid Sizes
Players can toggle between different grid sizes to control the precision of their building. Common sizes include:
- 1x1: Standard Minecraft block.
- 16x16: Matches standard texture resolution (256 tiles per block face).
- 32x32: High detail (1,024 tiles per block face).
- 64x64: Extreme detail (4,096 tiles per block face).
Shapes and Slopes
The Chisel tool supports multiple placement modes:
- Box: Standard rectangular placement.
- Sphere/Cylinder: Creates rounded structures automatically.
- Slice (Slopes): Allows you to click two points to create a perfectly smooth diagonal slope at any angle.
Importing and Exporting
LittleTiles supports sharing designs through Little Blueprints.
- Little Exporter: Copies a selected structure to your PC's clipboard as a text string.
- Little Importer: Pastes a string from your clipboard onto a recipe, allowing you to replicate designs from other players or previous worlds.
Recipes#
Most tools in LittleTiles are crafted using Iron Ingots and Lapis Lazuli (or Redstone for logic items).
| Result | Ingredients |
|---|---|
| Little Hammer | 2x Iron Ingot + 1x Lapis Lazuli |
| Little Chisel | 1x Iron Ingot + 1x Lapis Lazuli |
| Little Bag | 4x Iron Ingot + 1x Little Hammer |
| Little Workbench | 4x Wood Planks + 2x Iron Ingot + 1x Lapis Lazuli |
| Little Recipe | 1x Paper + 1x Lapis Lazuli |
| Little Saw | 2x Iron Ingot + 1x Stick |
| Little Wrench | 3x Iron Ingot + 1x Lapis Lazuli |
Commands and Configuration#
The mod provides several commands for administrative use and performance optimization.
Commands
/lt-import: Imports a structure string directly from the clipboard./lt-export: Exports the currently looked-at structure to the clipboard./lt-optimize: Re-calculates tile data to merge adjacent identical tiles, significantly reducing lag in complex builds./lt-clean: Removes unused tile data from the world files./cmdconfig: Opens the in-game configuration menu (if supported by the version).
Configuration
Key settings in the littletiles.json or littletiles.cfg file include:
- maxGridSize: Limits how small tiles can be (default 32 or 64).
- reachDistance: Adjusts how far away a player can place/remove tiles.
- bagCapacity: Determines how many unique block types a Little Bag can hold.
- lowResolutionBoxCount: An optimization setting for rendering complex structures at a distance.