Pehkui 9minecraft Mod — змінюй розмір мобів та гравців
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Pehkui Wiki

How to resize mobs and players with Pehkui 9minecraft Mod: scale commands, scale types, and how size changes gameplay.

6 sections · 667 words

Overview#

Pehkui is a scaling mod that lets you change the size of almost any entity in Minecraft. You can make a mob enormous, shrink it to a fraction of its normal size, or resize your own character. The scale you choose is not just cosmetic: it also changes the entity's hitbox, reach, step height, and other physical properties, so a giant behaves like a giant and a tiny creature behaves like a tiny one.

Scaling works on both players and mobs, in singleplayer worlds and on servers, and applies instantly through simple commands.

The Scale Command#

All resizing is done with the /scale command. The main forms are:

Command What it does
/scale set <type> <value> [targets] Sets a scale to an exact value
/scale add <type> <amount> [targets] Increases or decreases a scale by an amount
/scale get <type> [target] Shows the current value of a scale
/scale reset <type> [targets] Returns a scale to its default (1.0)
  • <value> of 1 is normal size. 2 is twice as big, 0.5 is half size.
  • [targets] is a standard entity selector such as @s (yourself), @e[type=pig], or a player name. If left out, the command usually applies to whoever runs it.

Examples:

/scale set base 3 @s
/scale set base 0.3 @e[type=chicken]
/scale add base 0.5
/scale reset base @s

Scale Types#

Instead of only one "size" value, Pehkui exposes many independent scale types so you can control exactly how an entity grows or shrinks. Set base when you just want a normal, all-around size change; use the others for finer effects.

Type Effect
base Overall size — the simplest option, affects everything at once
width How wide the entity is
height How tall the entity is
model_width / model_height Visual model size without changing the hitbox
motion Movement speed
reach How far the entity can interact and attack
jump_height How high it can jump
step_height How tall a block it can step over without jumping

Because these are separate, you can combine them — for example a mob that is visually huge but still moves quickly, or one that is small but has a long reach.

How Size Changes Gameplay#

Scaling an entity does more than change how it looks:

  • Hitbox grows or shrinks with the entity, so larger targets are easier to hit and smaller ones are harder.
  • Reach increases for big entities, letting a giant attack or interact from farther away.
  • Step height rises with size, so a large entity can walk over fences and full blocks that would normally stop it.
  • Fall damage is reduced for small entities, and small sizes let them fit through gaps as little as part of a block tall.
  • Movement feels different — a giant covers ground with each step, while a tiny creature looks fast and frantic.

These physical effects are what make the mod useful for boss-style giants, pet-sized companions, and puzzle or adventure scenarios.

Examples#

A few practical setups:

Become a giant:

/scale set base 4 @s

Shrink yourself to explore tight spaces:

/scale set base 0.3 @s

Turn every nearby pig into a towering beast:

/scale set base 5 @e[type=pig,distance=..20]

Make a fast miniature pet (small body, normal speed):

/scale set base 0.4 @e[type=wolf,limit=1,sort=nearest]
/scale set motion 2 @e[type=wolf,limit=1,sort=nearest]

Return everything to normal:

/scale reset base @e

Notes and Compatibility#

  • Scaling is applied per entity and is saved with the world, so resized mobs keep their size after you reload.
  • Very large scales can push entities into walls or the ground; give giants open space to avoid getting stuck.
  • The mod works in singleplayer and on multiplayer servers. On a server the commands need the usual permission level to run.
  • Pehkui also acts as a foundation that other mods can build on, so many size-related mods rely on it being installed.
  • If a resized entity looks wrong or gets stuck, reset its scale with /scale reset base and try a smaller value or a more open area.