Particle Generator Mod makes it easy for builders and map creators to conveniently integrate different vanilla particle effects into their builds. And it does so with the introduction of a new invisible particle generation block into the game. This new block makes the process of adding particles to your builds much more efficient and convenient compared to just using command blocks. The block also allows you to generate multiple particles from one blockspace and set generated particles position and speed randomization. The usage of the particle block and various commands related to it are given below.

Features:

Commands

/pgen show – Shows edges of Particle Generators

/pgen hide – Hides edges of Particle Generators

/pgen locate – Adds markers inside Particle Generators

/pgen info – Displays information about mod

/pgen help – Displays the help message

Particle Generator Block States

position=[center(default)/top/bottom] – determines position of particles generation

Particle Generator NBT Tags

>Particles:[{…}] – list of compounds:

>>id:”” – particle id

>>Motion:[x,y,z] – particle velocities [blocks/tick] (in most cases)

>>MotionRand:[x,y,z] – randomization of “Motion” values

>>PositionOffset:[x,y,z] – offset of particle positions

>>PositionRand:[x,y,z] – randomization of particle positions

>>Interval:int – interval between particles [ticks]

>>Probability:double – probability of particle spawning

>>ParticleCount:int – number of particles when spawned

>>ParticleMaxCount:int – maximum number of particles

>>AdditionalTags:{} – additional tags (like block id)

>UseAnimateTick:bool – spawn particles on animateTick

*For position and motion, random value is in range from val-(rand/2) to val+(rand/2).

*For particle count, random value is in range from ParticleCount to ParticleMaxCount.

*By default UseAnimateTick tag is set to false. That means particles will try to spawn every tick and their spawn rate can be manipulated using Interval and Probability tags. When set to true particles will try to spawn when animateTick method is called. This will allow you to recreate particles spawn rate of for example torches and many other blocks that uses animateTick to spawn particles.

*If you want to spawn particles that require additional block or item ID (like for example block particle) add tag AdditionalTags:{id:”some_block_id”} .

Useful Minecraft BlockItem NBT Tags

>BlockStateTag:{} – specifies block states

>BlockEntityTag:{} – specifies block NBT tags

Examples

Simple smoke Particle Generator

  • Using a /setblock: /setblock ~ ~ ~ pgen:particle_generator{Particles:[{id:”smoke”}],UseAnimateTick:true}
  • Using a /give: /give @p pgen:particle_generator{BlockEntityTag:{Particles:[{id:”smoke”}],UseAnimateTick:true}}

Particle Generator like campfire

  • Using a /setblock: /setblock ~ ~ ~ pgen:particle_generator[position=bottom]{Particles:[{id:”campfire_cosy_smoke”,Motion:[0.0,0.07,0.0],PositionRand:[0.67,0.0,0.67],ParticleCount:2,ParticleMaxCount:3,Probability:0.11}]}
  • Using a /give: /give @p pgen:particle_generator{BlockStateTag:{position:”bottom”},BlockEntityTag:{Particles:[{id:”campfire_cosy_smoke”,Motion:[0.0,0.07,0.0],PositionRand:[0.67,0.0,0.67],ParticleCount:2,ParticleMaxCount:3,Probability:0.11}]}}

Screenshots:

Particle Generator Mod Download Links

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