The Best Resource for Minecraft
The Best Resource for Minecraft

Block Properties Mod Wiki

Block Properties is a comprehensive utility mod for Minecraft that allows players and modpack creators to modify the fundamental attributes of any block in the game via simple JSON configuration files.

8 sections · 724 words

Overview#

Block Properties is a powerful customization tool developed by Father Toast, designed specifically for modpack creators and server administrators. Unlike mods that add new content, Block Properties focuses on the manipulation of existing data. It provides a bridge between the hard-coded values of blocks (both vanilla and modded) and the user's desire for a balanced or themed gameplay experience.

With this mod, you can change how long it takes to mine a block, how resistant it is to explosions, whether it emits light, and even what tool is required to harvest it. This is essential for 'Expert' style modpacks where progression is tightly controlled by tool tiers and block durability.

Configuration Mechanics#

The mod operates entirely through JSON files located in the Minecraft instance's config directory. Upon the first run, the mod will generate a folder structure to house these settings.

File Location

All customization files must be placed in: .minecraft/config/BlockProperties/

You can create multiple .json files within this folder to organize your changes (e.g., vanilla_tweaks.json, modded_fixes.json). The mod will read all JSON files in this directory during the game's startup phase.

JSON Structure

The basic structure of a configuration file follows a key-value pair format where the key is the Block ID and the value is an object containing the properties to be modified.

{
 "modid:block_name": {
 "property_name": value
 }
}

A page from a book in Minecraft

Modifiable Block Properties#

The following table outlines every property that can be adjusted using the mod. Each property is optional; if a property is not defined for a block, it will retain its original value.

Property Type Description Valid Values
hardness Float Determines how long it takes to break the block. 0.0 to 3.4028235E38
resistance Float Determines the block's resistance to explosions. 0.0 to 3.4028235E38
light Float The amount of light the block emits. 0.0 (None) to 1.0 (Full)
opacity Integer How much light is blocked when passing through. 0 to 15
slipperiness Float The friction of the block surface. 0.6 (Default), 0.98 (Ice)
harvestTool String The class of tool required to mine the block. "pickaxe", "axe", "shovel"
harvestLevel Integer The tier of tool required (Wood=0, Stone=1, etc.). 0, 1, 2, 3, 4+
stepSound String The sound made when walking on or breaking the block. See Step Sound List
creativeTab String The creative menu tab the block appears in. See Creative Tab List
opaque Boolean Whether the block is treated as a solid, opaque cube. true, false

Minecraft chest on four stone legs

A cozy fireplace with bookshelves and Steve's head.

Burning monster spawner surrounded by arrows and chests

Reference Lists#

Step Sounds

When defining the stepSound property, use one of the following internal names:

  • powder (Sand/Dirt)
  • wood (Planks/Logs)
  • gravel (Gravel)
  • grass (Grass/Leaves)
  • stone (Stone/Cobblestone)
  • metal (Iron Blocks/Gold Blocks)
  • glass (Glass/Glowstone)
  • cloth (Wool)
  • sand (Sand)
  • snow (Snow)
  • ladder (Ladders)
  • anvil (Anvils)

Creative Tabs

To move a block to a different creative tab, use these identifiers:

  • buildingBlocks
  • decorations
  • redstone
  • transportation
  • misc
  • search
  • food
  • tools
  • combat
  • brewing
  • materials

Advanced Identification#

Block Properties supports metadata (data values) to target specific variations of a block (e.g., different colors of wool or types of wood).

Metadata Syntax

To target a specific metadata value, append it to the block ID with a colon: "minecraft:stone:1" (Targets Granite)

Wildcards

To target all metadata variations of a specific block ID, use an asterisk: "minecraft:planks:*" (Targets all wood plank types)

Example Configuration

This example makes Obsidian easier to mine but increases the hardness of Glass and makes it emit light.

{
 "minecraft:obsidian": {
 "hardness": 10.0,
 "resistance": 2000.0,
 "harvestLevel": 2
 },
 "minecraft:glass": {
 "hardness": 2.0,
 "light": 0.5,
 "stepSound": "stone"
 },
 "minecraft:wool:*": {
 "slipperiness": 0.8
 }
}

Harvest Levels and Tool Tiers#

The harvestLevel property corresponds to the material tier of the tool. In Minecraft, the standard tiers are:

  • Level 0: Wood / Gold tools
  • Level 1: Stone tools
  • Level 2: Iron tools
  • Level 3: Diamond tools
  • Level 4+: Modded materials (e.g., Obsidian tools, Cobalt, Manyullyn)

If you set a block to harvestLevel: 3 and harvestTool: "pickaxe", a player must use at least a Diamond Pickaxe to receive drops from that block.

Compatibility and Limitations#

Block Properties is highly compatible with other mods because it modifies the block registry after all mods have loaded.

  • Visuals: Changing opaque or opacity may cause visual glitches (x-ray effects) if the block's model was not designed to be transparent.
  • Tile Entities: While the mod can change the physical properties of blocks with Tile Entities (like Chests or Machines), it cannot change the internal logic or inventory size of those blocks.
  • Reloading: Changes require a full restart of the Minecraft client/server to take effect, as block properties are baked into the registry during the initialization phase.