The Best Resource for Minecraft
The Best Resource for Minecraft

Carry On Mod Wiki

Carry On is a revolutionary utility mod for Minecraft that allows players to physically pick up, carry, and relocate single-block tile entities and mobs with their bare hands while retaining all internal data and inventories.

8 sections · 867 words

Overview#

Carry On is a essential quality-of-life mod designed to improve how players interact with the Minecraft world. Traditionally, moving a chest full of items or a furnace mid-smelt required breaking the block, spilling its contents, and rebuilding it elsewhere. Carry On removes this tedious process by allowing you to simply pick up the block—items and all—and walk it to a new location.

Beyond just blocks, the mod extends its functionality to living creatures, enabling players to carry passive mobs like cows, sheep, and even villagers without the need for leads or food-based luring. This mechanic is fully integrated with the game's physics, applying realistic weight-based debuffs to the player while they are carrying heavy objects.

Core Mechanics#

The mod operates through a simple set of keybinds and conditions. To use Carry On, your character's hands must be completely empty (both main hand and off-hand).

How to Carry

  • Pick Up: Approach a block or mob, hold Shift (Sneak) and Right-Click with empty hands.
  • Place Down: Right-Click on a valid surface to set the object or mob down.
  • Rotate: While carrying a block, you can often change its facing direction upon placement by looking in the desired direction.

Restrictions

  • Empty Hands: You cannot pick up anything if you are holding an item in either hand.
  • One at a Time: You can only carry one block or mob at a time.
  • Action Lock: While carrying, you cannot use other items, open doors, or interact with other blocks until you place the carried object down.

Carrying Blocks (Tile Entities)#

The primary feature of Carry On is the ability to move Tile Entities. These are blocks that store data, such as inventories, progress bars, or custom states. When picked up, all NBT data is preserved.

Block Type Examples Notes
Storage Chests, Barrels, Shulker Boxes Retains all items inside.
Processing Furnaces, Smokers, Blast Furnaces Continues smelting/cooking progress.
Utility Hoppers, Droppers, Dispensers Retains internal inventory.
Special Spawners, Beacons, Enchanting Tables Can be moved without breaking (if enabled in config).
Modded Machines, Pipes, Generators Compatible with most tech and magic mods.

Note: By default, standard blocks like Dirt or Stone cannot be picked up unless enabled in the configuration file.

Carrying Mobs & Entities#

Carry On allows for the manual transportation of entities. This is particularly useful for organizing farms or moving Villagers to specific workstations.

Supported Entities

  • Passive Mobs: Cows, Pigs, Sheep, Chickens, Rabbits, etc.
  • Neutral Mobs: Wolves, Llamas, Bees.
  • Villagers: Can be carried to new homes or trading halls easily.
  • Hostile Mobs: By default, hostile mobs (Zombies, Skeletons) can only be carried in Creative Mode. This can be changed in the server configuration.
  • Players: In newer versions (1.19.2+), players can pick up and carry other players.

Mob Stacking

A unique feature of Carry On is the ability to stack mobs on top of each other. You can pick up a smaller mob and place it on top of a larger one (e.g., a Chicken on a Cow), creating humorous and functional mob towers.

Player Effects & Debuffs#

Carrying heavy objects isn't free; the mod introduces several balancing mechanics to ensure it doesn't feel overpowered.

  • Slowness: The player receives a Slowness effect while carrying. The intensity of the slowness depends on the "weight" of the object. A chest full of heavy items (like Gold Blocks) will slow you down significantly more than an empty chest.
  • Hunger Exhaustion: Carrying objects increases the rate at which your hunger bar depletes. The heavier the object, the faster you will need to eat.
  • Visual Overlay: In first-person view, the carried block or mob will appear in front of the player, partially obscuring vision to simulate the physical effort of carrying.

Configuration#

Carry On features an extensive configuration system, allowing server owners and modpack creators to fine-tune the experience. The config files are typically found in config/carryon-common.toml or within the world's serverconfig folder.

Key Config Options

Option Default Description
forbiddenTiles [] A blacklist of block IDs that cannot be picked up.
forbiddenEntities [] A blacklist of entity IDs that cannot be picked up.
pickupHostileMobs false If true, allows hostile mobs to be carried in Survival.
slownessMultiplier 1.0 Adjusts how much carrying slows the player.
heavyEntities true Whether larger mobs should cause more slowness.
pickupAllBlocks false If true, allows any block (not just Tile Entities) to be picked up.

Blacklisting Examples

To prevent players from picking up specific modded blocks, you can add them to the forbiddenTiles list:

forbiddenTiles = ["minecraft:ender_chest", "modid:overpowered_machine"]

Commands#

The mod includes a few administrative commands to help resolve issues if a player becomes stuck or an item glitters out of reach.

  • /carryon clear: Forcefully clears the object currently being carried by the player. Use this if a block becomes "stuck" in your hands and cannot be placed.
  • /carryon reload: Reloads the configuration file (useful for testing blacklist changes without restarting the game).

Compatibility & Addons#

Carry On is designed with high compatibility in mind and works seamlessly with most major mod loaders (Forge, Fabric, NeoForge).

  • Tech Mods: Works with machines from Mekanism, Thermal Expansion, and Industrial Foregoing.
  • Storage Mods: Fully compatible with Iron Chests, Sophisticated Storage, and Storage Drawers.
  • Carry On Extend: An optional addon that introduces the ability to throw carried blocks or mobs by pressing Shift + Q, allowing for faster (though riskier) relocation.