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Minecraft Mods

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Minecraft Mods (short for Modifications) are community-created extensions or modifications that add new features to Minecraft, change existing mechanics, or make the game more enjoyable. For example: adding new mobs, weapons, tools, blocks, improving graphics, adding lighting effects, shaders, and even introducing complex new systems such as machinery, magic, energy, or enhanced survival.

KubeJS Mekanism Mod (1.21.1, 1.20.1) – Mekanism Integration for KubeJS

KubeJS Mekanism Mod (1.21.1, 1.20.1) allows you to Mekanism with KubeJS. Features: Supported recipe types: Crushing Enriching Smelting event.recipes.mekanismCrushing(output, input) Combining event.recipes.mekanismCombining(output, input1, input2) Compressing Purifying Injecting event.recipes.mekanismPurifying(output, inputItem, inputGas)…

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Views 541
Last Updated September 7, 2024

KubeJS Immersive Engineering Mod (1.19.2, 1.18.2)

KubeJS Immersive Engineering Mod (1.19.2, 1.18.2) adds Immersive Engineering Mod integration for KubeJS. Features: Supported Recipe Types: – immersiveengineeringAlloy event.recipes.immersiveengineeringAlloy(output, input1, input2) – immersiveengineeringBlastFurnace event.recipes.immersiveengineeringBlastFurnace(output, input) event.recipes.immersiveengineeringBlastFurnace(output, input, slag) –…

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Views 514
Last Updated November 23, 2023

KubeJS Blood Magic Mod (1.18.2, 1.16.5)

KubeJS Blood Magic Mod (1.18.2, 1.16.5) allows KubeJS to edit and create Blood Magic recipes. Features: Supported Recipe Types: – altar event.recipes.bloodmagic.altar(output, input) event.recipes.bloodmagic.altar(output, input).upgradeLevel(int).altarSyphon(int).consumptionRate(int).drainRate(int) – array event.recipes.bloodmagic.array(output, baseInput, addedInput)…

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Views 331
Last Updated November 23, 2023

KubeJS Tinkers Construct Mod (1.18.2)

KubeJS Tinkers Construct Mod (1.18.2) allows KubeJS to edit and create Tinker’s Construct recipes. Features: Supported Recipe Types: event.recipes.tconstruct.casting_table(outputItem, inputFluidId) event.recipes.tconstruct.casting_table(outputItem, inputFluidId, inputFluidAmount) // defaults to 144 mB Supported recipe…

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Views 844
Last Updated November 23, 2023