Tumbleweed 9minecraft Mod (26.2) - Botín rodante en el desierto
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Tumbleweed 9minecraft Mod Wiki

Guide to the Tumbleweed mod: where tumbleweeds spawn, how they roll and drop random loot, the loot-tier data packs, and every config option.

7 sections · 499 words

Overview#

Tumbleweed adds a rolling tumbleweed entity that brings the dusty, Wild-West feel of dry lands to the game. Tumbleweeds appear in arid biomes, are blown across the ground by the wind, tumble over obstacles, and burst into random loot when destroyed. They are purely additive and lightweight - great for making deserts feel alive and as a customizable "loot pinata" for adventure maps and servers.

Where Tumbleweeds Spawn#

Tumbleweeds spawn naturally in dry, arid biomes such as deserts, badlands and savannas. They prefer open spots near dead bushes and on sand with clear sky above. The set of biomes they may spawn in, and the blocks they spawn near, are both controlled by data-pack tags, so a pack can add or remove spawn biomes and spawner blocks without touching code.

Rolling & Physics#

Once spawned, a tumbleweed is pushed by the wind and rolls across the terrain. It bounces and tumbles realistically, climbs over fences, slabs and small blocks, and drifts until it lodges against a wall or eventually fades away. Tumbleweeds come in different sizes and will bump and jostle against one another when their paths cross. If a tumbleweed rolls into fire, lava or a cactus it catches alight and is destroyed.

Loot & Drops#

When a tumbleweed is destroyed it drops random items. What it can drop is defined entirely by loot tables and item tags, split into four rarity tiers - common, uncommon, rare and epic. Because the drops are data-driven, server owners and map makers can decide exactly what rolls across their world, from sticks, seeds, string and bones to rare surprises. Edit the tag files (for example the common/uncommon/rare/epic drop tags) in a data pack to fully customise the reward table.

Configuration#

The mod exposes a small config with these options:

  • enableDrops - whether tumbleweeds drop items at all when destroyed.
  • spawnChance - how likely a tumbleweed is to spawn in a chunk (higher = more tumbleweeds).
  • maxPerPlayer - caps how many tumbleweeds may exist around each player.
  • dropOnlyByPlayer - if enabled, tumbleweeds only drop loot when a player breaks them (not from fire/cactus/lava).
  • damageCrops - whether tumbleweeds trample and break farmland crops they roll over.

Usage & Tips#

  • Explore deserts, badlands and savannas to find tumbleweeds rolling on their own; chase and break them for loot.
  • Building an adventure map or server event? Put custom rewards in the drop tags and let players hunt tumbleweeds.
  • If tumbleweeds are damaging your desert farm, turn off damageCrops.
  • Too many (or too few) tumbleweeds? Tune spawnChance and maxPerPlayer.

Troubleshooting / FAQ#

No tumbleweeds are spawning. Make sure you are in a dry biome from the spawn whitelist, in the open with sky access, and that spawnChance/maxPerPlayer are not set too low. New chunks and daytime rolls help them appear.

Tumbleweeds drop nothing. Check that enableDrops is on, and that dropOnlyByPlayer matches how you are destroying them (with it enabled, only player-broken tumbleweeds drop).

Can I change what they drop? Yes - edit the tumbleweed drop tags (common/uncommon/rare/epic) in a data pack.