Overview#
Towers of the Wild adds tall stone towers to world generation. Each one is a landmark you can see from a long way off, with a ladder up the inside and a chest at the top.
There are twenty-two variants. Which one generates depends on the biome, and each is built from materials that suit it - sandstone in the desert, packed ice in snowy country, prismarine out at sea. Two variants are ruins rather than towers: broken stumps, overgrown, of something that used to stand taller.
The mod is world generation and nothing else. It adds no blocks, no items and no recipes, so it changes nothing about how you play except where there is now something to climb.
The Towers#
| Tower | Where it generates |
|---|---|
| Regular | Plains, sunflower plains, savanna, forest, taiga, swamp, mountains |
| Desert | Desert |
| Badlands | Badlands |
| Ice | Snowy plains, snowy slopes, snowy taiga, frozen peaks, ice spikes |
| Jungle | Any jungle |
| Ocean | Deep ocean |
| Warm ocean | Deep lukewarm ocean |
| Derelict | Mountains and hills |
| Derelict (overgrown) | Plains, savanna, forest, taiga, swamp, mountains |
| Nether | Any Nether biome |
| End | End highlands and midlands |
The ocean towers stand on the seabed, so most of their height is underwater and only the top of one is visible from the surface.
The two derelict variants are much shorter than the rest. They are ruins, and finding one looks nothing like finding an intact tower - which is what the advancement for them is about.
What Is At The Top#
Every tower has a chest in its top room. It rolls four to eight items from:
- Iron ingots and gold nuggets
- Emeralds
- Ender pearls
- A compass
- An enchanted book
- Feathers (prismarine shards in the ocean towers)
On top of that roll, every chest also contains a map, and a glider if you have a mod installed that adds one. Ocean tower chests can additionally hold a heart of the sea.
The glider slot is filled from an item tag that lists gliders from several different mods. With none of them installed the tag is empty and the slot simply produces nothing - the rest of the chest is unaffected.
Finding a Tower#
Towers are common enough to run into while exploring, but if you want to go straight to one, each variant is a locatable structure:
/locate structure totw_modded:regular
/locate structure totw_modded:desert
/locate structure totw_modded:ice
...and so on, one id per variant. The command answers with coordinates and the distance.
A tower generated near your spawn is often several hundred blocks out; the rarer biome variants can be several thousand. Nether and End towers can only be located from inside those dimensions.
Advancements. There are six, one for the first tower you find and one each for the ice, jungle, plains and the two ruined kinds. They form a small tree under a root advancement, so they show up as their own tab.
Other Dimensions#
Beyond the Overworld, Nether and End, there are tower variants built for dimensions that other mods add:
| Tower | Dimension |
|---|---|
| Canopy, mangrove | Twilight Forest |
| Skyroot | The Aether |
| Everbright, Everdawn | Blue Skies |
| Ratlantis | Rats |
| Moon, Mars, Mercury, Venus, Glacio | Ad Astra |
Each of these is tied to biomes from the mod in question. If that mod is not installed, the biomes do not exist and the tower simply never generates - it costs nothing and causes no errors to have them defined.
The same is true of the waystone that generates on the roof. With Waystones installed each tower gets one, which turns the whole set into a fast-travel network: climb a tower, link its waystone, and it becomes a place you can return to. Without Waystones the towers generate exactly the same, minus that block.
Notes#
Existing worlds. Structures are placed as chunks generate, so a world you have already explored will only grow towers out in the parts you have not visited yet. Nothing appears in terrain that is already generated.
Servers. The towers are world generation, so they only need to be installed on the server side. Clients connecting without the mod see the towers normally, because they are made of vanilla blocks.
Removing it. Towers already generated stay where they are - they are ordinary blocks once placed. New chunks simply stop producing them.
With other structure mods. Towers use their own structure set with its own spacing, so they place independently of villages, outposts and other mods' structures rather than competing for the same slots.