The Best Resource for Minecraft
The Best Resource for Minecraft

Dooglamoo Cities Mod Wiki

Dooglamoo Cities Mod is a comprehensive city-building and management mod for Minecraft that allows players to design automated industries, manage a complex economy, and watch as cities construct themselves from the ground up.

8 sections · 1,178 words

Overview#

Dooglamoo Cities Mod (available for Minecraft) transforms the game into a city-building simulation where your decisions drive the growth of a thriving metropolis. Unlike traditional building mods, Dooglamoo Cities focuses on automation and economic management. You design the layout, and the city builds itself using resources collected and processed by automated industries.

Key features include:

  • Automated Industry: Resource gathering and manufacturing blocks that operate independently.
  • Self-Constructing Buildings: Watch skyscrapers and factories rise block-by-block.
  • Economic Simulation: Manage taxes, import/export goods on a global market, and use a money-based economy.
  • World Exploration: Discover lost abandoned cities, loot them for resources, or restore them to their former glory.
  • Disaster System: Protect your city from droughts, fires, blights, and alien invasions.

Mobs#

While the mod primarily focuses on construction, it introduces a unique threat through the Alien Invasion disaster. These "aliens" are represented by Ghasts that invade the Overworld to destroy your city.

Ghast (Alien Invader)

During an Alien Invasion disaster, Ghasts spawn in the Overworld, targeting your city's infrastructure and buildings.

Stat Value
Health 10 (5 Hearts)
Behavior Aggressive, Flying
Attack Fireballs (Explosive)
Spawn Triggered by Alien Invasion disaster
Drops Ghast Tear, Gunpowder

Behavior: These invaders will hover over your city and fire explosive fireballs at buildings, potentially causing fires and structural damage. They are the primary cause of the "Alien Invasion" disaster message.

Items#

The mod adds several essential tools for managing your city's economy and planning.

Coin Pouch

The primary item for the money-based economy. Placing a Coin Pouch in an industry's inventory enables it to buy and sell goods. Without a pouch, the industry operates in a "free economy" mode.

  • Properties: Stores currency (Emeralds/Diamonds). Can be upgraded by adding Emerald Blocks or Diamonds in a crafting bench.
  • Value: Emerald = $100, Diamond = $1,000.

City Planner Guide

An essential in-game manual that provides detailed statistics for every block in the mod, including size, food requirements, and production outputs.

  • Usage: Right-click to open the guide and browse industry requirements.

City Explorer Map

A special map that can be purchased from Cartographer villagers. It leads the player to the nearest Abandoned City.

  • Cost: 12-17 Emeralds.

Survey Tool

Used to visualize the connections and ranges of your city's blocks.

  • Usage: Shift + Right-click a block to see its active area and linked distributors or warehouses.

Blocks#

Blocks in Dooglamoo Cities are categorized by their function in the city's ecosystem. Most blocks operate on a chunk-based grid system.

Resource Industries

These blocks gather raw materials from the environment.

Block Function Size Requirements
Farm Plants and harvests vanilla crops. 32x32 Water source, Seeds, Hoe
Lumber Mill Plants and chops trees; produces charcoal. 32x32 Saplings, Axe
Ranch Breeds and harvests animals for meat/wool. 32x32 Wheat/Seeds, Animals
Mineshaft Digs vertical shafts and horizontal tunnels. 16x16 Pickaxe, Ladders, Torches
Quarry Excavates a large area for stone and ores. 32x32 Shovel, Pickaxe
Fishery Automatically fishes in nearby water. 1x1 64+ Water blocks, Fishing Rod
Garden Grows flowers and sugarcane. 16x16 Water source, Flowers

Manufacturing Industries

These blocks process raw materials into finished goods.

Block Function Size Inputs
Bakery Produces bread and cooked meats. 8x8 Raw food, Fuel
Carpenter Crafts wooden planks and stone tools. 8x8 Logs, Cobblestone
Textile Produces carpet and books. 8x8 Wool, Leather, Sugarcane
Blacksmith Smelts ores and crafts iron tools/blocks. 8x8 Ores, Iron Ingots, Fuel
Stonemason Crafts stone bricks and polished stone. 8x8 Cobblestone, Stone variants
Craftsman Produces glass, bricks, and flower pots. 8x8 Sand, Clay

Trade Buildings

These are the structures that form the city's skyline. They import/export goods and generate tax revenue.

Block Level Size Function
Office 1 16x16 Basic trade and tax collection.
Factory 2 16x16 Medium-scale manufacturing and trade.
Large Factory 3 16x16 Large-scale trade; requires high-quality food.
Tower 4 16x16 High-rise building for massive trade.
Large Tower 5 16x16 The ultimate skyscraper; requires iron blocks.

Infrastructure & Economy Blocks

  • Road & Intersection: Used to define the city's layout. Roads automatically generate subway tunnels beneath them.
  • Distributor: Moves items between industries within an 80-block radius.
  • Warehouse: Stores large quantities of items for the city.
  • Buyer & Seller: Allows players to set up shops to interact with the city's economy.
  • Tax Collector: Automatically collects taxes from nearby trade buildings.
  • Bulldozer: Clears an area of blocks to prepare for construction.
  • Cheater Block: A creative-only block that provides infinite resources for testing city designs.

World Generation#

The mod adds unique structures to the world to encourage exploration and provide a head start for new mayors.

Abandoned Cities

Abandoned cities generate in square rings around the world center (0,0). They are filled with loot, spawners, and partially destroyed buildings.

  • Small City: Generates between 500 and 1000 blocks from center. 144 blocks across with one central intersection.
  • Large City: Generates between 1000 and 3000 blocks from center. Up to 528 blocks across with multiple roads and Large Towers.
  • Loot: Chests contain Coin Pouches, rare blocks (Glowstone, Sea Lanterns), and industrial supplies.

Subway Tunnels

Main roads in abandoned cities always generate with subway tunnels and stations beneath them. These tunnels provide a safe, fast travel network and can be found by digging under the central road blocks.

Mechanics#

The Grid System

Every industry and building block aligns with a predefined 16x16 chunk grid. When you place a block, it calculates its borders based on this grid. Most industries cannot overlap, though manufacturing industries can be placed inside Trade Buildings.

Food & Simulation

Industries require food to function. Every Minecraft day, a block has a chance to "eat." If no food is available, there is a 1% chance the industry will go out of business and drop as an item.

  • Quality 0: Raw crops, apples (accepted by basic industries).
  • Quality 11+: Cooked meats, bread, baked potatoes (required by Large Factories and Towers).

Disasters

Cities can randomly face disasters which must be managed:

  • Drought: Water sources near Farms may disappear.
  • Fire: Random fires can break out in buildings.
  • Blight: Crops in Farms may die off.
  • Alien Invasion: Ghasts spawn and attack the city.

Economy & Taxes

Players can set a tax rate (0-20%) in Trade Buildings. Higher taxes generate more money but can slow down growth. Money is used to buy resources from the global market or other industries via the Distributor.

Recipes#

Most industry blocks follow a standard recipe of 4 Cobblestone and a thematic item.

Result Recipe (Shaped)
Coin Pouch 1 Wool (Any) + 1 String
City Planner Guide 1 Coin Pouch + 1 Book (Shapeless)
Farm 4 Cobblestone + 1 Seed
Lumber Mill 4 Cobblestone + 1 Sapling
Ranch 4 Cobblestone + 1 Wheat
Mineshaft 4 Cobblestone + 1 Stone Pickaxe
Quarry 4 Cobblestone + 1 Stone Shovel
Fishery 4 Cobblestone + 1 Fishing Rod
Bakery 4 Cobblestone + 1 Bread
Carpenter 4 Cobblestone + 1 Wood Log
Blacksmith 4 Cobblestone + 1 Iron Ingot
Office 4 Cobblestone + 1 Redstone
Factory 4 Cobblestone + 1 Gold Nugget
Large Factory 4 Cobblestone + 1 Gold Ingot
Tower 4 Cobblestone + 1 Diamond
Large Tower 4 Cobblestone + 1 Diamond Block

Commands & Configuration#

Commands

  • /locate AbandonedCity: Provides the coordinates of the nearest abandoned city structure (Minecraft).

Configuration Options

Players can modify the dooglamoocitiesmod.cfg file to adjust gameplay:

  • Auto Ownership: If true (default), the player who places a block owns it.
  • Abandoned City Generation: Adjust the frequency of cities and the amount of damage/loot they contain.
  • Item Prices: Customize the dollar value of every item in the game for the economic simulation.
  • Disaster Frequency: Change how often droughts, fires, or invasions occur.