Rad Enchants Mod (1.20.1, 1.16.5) – A Cool Collection of Enchants
Rad Enchants Mod (1.20.1, 1.16.5) will offer over 45 new useful enchantments to enhance gameplay. For example, with Double Edge, killing enemies will increase both damage dealt and received, while Pocket Protector allows opening the Ender Chest with a key press.
Features:
- Adds 45+ new and highly configurable enchants to enhance your game.
- Soul Mending: Repairs itself using victim’s souls.
- Dual Edge: Slaying enemies increases damage dealt and received.
- Safeguard: Gains charges over time that completely blocks attacks.
- Sheathed: Item is drawn immediately when hurt.
- Evasive Fire: After shooting, evade away from nearby enemies.
- Deep Pockets: Hotbar items are kept on death, if enabled Leggings and Baubles can be kept as well.
- Pocket Protector: Grants access to Ender Chest via a keybind.
- Pocket Dimension: A 4-dimensional pocket! Access it via a keybind.
- Socketed: Magically enhances the qualities of an item.
- Lucky Strike: Disables Vanilla Crits, Crits are now random.
- Climbing Gear: Allows rapid climbing of ladders, and fast travel with right-click.
Enchantment Types
- Melee: Sword, Axe, Trident
- Armor Items: Head Armor, Chest, Pants, Boots, Elytra, Skulls, Pumpkins/Carved Pumpkins, Jack o’ Lanterns
- Head Items: Head Armor, Skulls, Pumpkins/Carved Pumpkins, Jack o’ Lanterns
- Body Items: Chest, Elytra
Enchantments
- Life Leech [Melee]Heals the user for a portion of damage dealt
- Heals (percentLevel * EnchantLevel)% of Damage Dealt, up to 100%
- Magical Blade [Melee]Converts a portion of damage to magic
- Converts (percentLevel * EnchantLevel)% of Damage Dealt to magic, up to 100%
- Soul Mending [Melee]Repairs itself using victim’s souls
- 1.12.2: Killing mobs restores (minimumRepair * EnchantLevel) to (amountPerLevel * EnchantLevel) durability
- 1.16.5: Killing mobs restores 0 to (amountPerLevel * EnchantLevel) durability
- Decapitating [Axes, 1.12.2 exclusive]Chance to cleanly cut off heads of enemies
- On kill, (chance * EnchantLevel)% chance for mob head to drop
- Supports most vanilla mobs
- Dual Edge [Melee]Slaying enemies increases damage dealt and received
- Killing enemies increases counter by 1, up to (maxStacks * EnchantLevel)
- Damage Dealt increased by (dealtBonus * stacks)%
- Damage Received increased by (takenBonus * stacks)%
- Barbs [Fishing Rods]Hooked enemies take damage periodically
- Every 20 ticks (1 second), hooked entities take (damageLevel * EnchantLevel) damage
- If (damageRod), each time damage is dealt, the rod takes 1 damage
- Void Bane [Melee]Converts a portion of damage to void, harming the wielder and weapon
- Converts (percentLevel * EnchantLevel)% of Damage Dealt to void, up to 100%
- Harms user for (selfHarmAount * EnchantLevel) as percent or flat, if enabled
- Damages weapon for (weaponHarmAount * EnchantLevel) as percent or flat, if enabled
- Safeguard [Armor Items]Gains charges over time that completely block attacks
- Rate: (baseRate – (levelRate * (EnchantLevel – 1))) ticks, minimum 20
- Chance: (chanceBase + (chanceLevel * (EnchantLevel – 1)))
- Maximum Charges: (shieldsBase + (shieldsLevel * (EnchantLevel – 1)))
- Individual Recovery: Only one random shield has a chance to charge at a time
- Otherwise: All armor has a chance to charge simultaneously
- Particles indicate charge amount (toggleable in client config)
- Dings when activating (toggleable in client config)
- Night Mask [Head Items]Sleeping recovers health
- Sleeping restores (healNightmask * EnchantLevel) as percent or flat of max health
- Gives blindness, if enabled
- Instant Sleep (1.12.2 exclusive, requires Bookshelf mod): Grants instant sleep
- Gluttony [Head Items]Consume food faster with reduced nutritional value
- Adds (tickBoost * EnchantLevel) ticks to eat progress
- If (instantEat > 0, EnchantLevel >= instantEat), consume instantly
- Adds exhaustion equal to (foodSaturation * exhaustionPenalty * EnchantLevel), if (EnchantLevel < penaltyLevel)
- Backstab [Swords, excluding Spartan Weaponry Items with Backstab property]Attacks from behind deal increased damage
- Angle Requirement: Angle difference <= (maxAngle + (EnchantLevel * anglePerLevel))
- Multiplies damage by (damageBase + (EnchantLevel * damageLevel))
- Sheathed [Swords]Item is drawn immediately when hurt
- When (requireDamage true: damage is taken, false: attack made against player), selects most suitable slot for Sheathed item
- Sheathed item chosen by scanning inventory from top left to right, picking weapon with most enchants
- If (forceLook), forces player to look at the attacker
- Breaching [Swords, excluding Spartan Weaponry Items with Shield Breaching property]Has a chance to breach shields
- (chanceLevel * EnchantLevel)% chance to breach shields
- Mobile [Bows, Shields]Increases movement speed during use
- While item is in use, movement speed increased by (speedLevel * EnchantLevel) as percent or flat
- Impenetrable [Shields]Cannot be breached
- Shield never goes on cooldown
- If (breachingBypass), max level Breaching can still breach shield
- Recoil [Shields]Attacks on shield propel you away from the attacker
- While item is in use, blocking attacks knocks you away
- Force: (forceBase + (EnchantLevel * forceLevel))
- Auto Block [Shields]Automatically blocks front-facing attacks
- If item is not in use while attacked from the front, blocks automatically
- Gains 1 charge every (rateBase – (EnchantLevel * rateLevel)) ticks, minimum 5
- If (forceLook), forces player to look at the attacker
- Evasive Fire [Bows]After shooting, evade away from nearby enemies
- After loosing an arrow with charge of 20+, player is knocked away from nearest enemy
- Force: (forceBase + (EnchantLevel * forceLevel))
- Detection Range: Line of sight, within (rangeBase + (EnchantLevel * rangeLevel))
- If (sneakPrevention), prevents enchant from working if sneaking
- If (forceLook), forces player to look at the attacker when evading
- Focus Fire [Bows]Shooting with no enemies nearby increases damage
- Damage increased by (bonusBase + (EnchantLevel * bonusLevel))%
- Detection Range: Distance > (rangeBase + (EnchantLevel * rangeLevel)), minimum 3
- Ruthless [Melee]Low health enemies take increased damage
- Damage increased by (damageBase + (EnchantLevel * damageLevel))%
- Health: Below (healthBase + (EnchantLevel * healthLevel))
- One Man Army [Melee]Damage increases based on nearby monsters
- Damage increased by (damageBase + (EnchantLevel * damageLevel))% up to (maxBase + (EnchantLevel * maxLevel))%
- Detection Range: (rangeBase + (EnchantLevel * rangeLevel)), targets must be Monster or Hostile Player
- Deep Pockets [Leggings]Hotbar items kept on death, optionally Leggings and Curios/Baubles
- If (pantsLevel > 0 & EnchantLevel >= pantsLevel), keeps leggings on death
- If (baublesLevel/curiosLevel > 0 & EnchantLevel >= baublesLevel/curiosLevel), keeps specified baubles/curios
- Pocket Protector [Body Items]Grants access to Ender Chest via keybind
- No default keybind
- Yield [Swords]Forces evil mobs to yield, applies debuffs at durability cost
- Detection Range: (rangeLevel * EnchantLevel)
- Debuffs: Slowness, Weakness, Vulnerable (if enabled)
- Amplifier: Uses specific entries for levels
- Pocket Dimension [Leggings, 1.12.2 exclusive]Portable storage with (rowsLevel * EnchantLevel) rows, up to 8 rows with 9 slots each
- Contents lost if item is destroyed
- Moon Boots [Boots]Jump higher and fall slower
- Gives Jump Boost (60 ticks, 3 seconds) using specific level entries
- Reduces max fall speed to specific entries
- If (durabilityLoss), 25% chance to take 1 damage when re-applying Jump Boost
- Grants fall damage immunity
- Rabbits Feet [Boots]Jump higher and fall faster, grants fall damage immunity
- Gives Jump Boost (60 ticks, 3 seconds) using specific level entries
- Gives Speed (60 ticks, 3 seconds) using specific level entries
- Increases minimum fall speed to specific entries
- If (durabilityLoss), 25% chance to take 1 damage when re-applying Jump Boost/Speed
- Grants fall damage immunity
- Welding Apron [Body Items]Reduces anvil damage odds during use
- Anvil break chance multiplied by (1 – (chanceLevel * EnchantLevel))
- Rejuvenate [Body Items]Increases healing received
- Heal amount increased by (healLevel * EnchantLevel)%
- Illuminate [Head Items]Reveals nearby invisible mobs
- Detection Range: (rangeLevel * EnchantLevel)
- If (allIlluminate), non-invisible entities also get Glowing
- If (lineOfSight), requires line of sight
- Curse of Appetite [Body Items]Prevents eating
- Eating is immediately canceled
- If Gluttony is max level and milk is consumed, grants Strength, Resistance, 2 hunger, 20 saturation
- Seventh [Swords]Increased damage when hit counter has sevens
- For each 7 in hit counter, damage increased to specified entry
- Counter goes up to (limitSeventh) 7s (min 1, max 3)
- Curse of Dreams [Head Items]During sleep, 75% chance of nightmares, 25% chance of positive effects
- Nightmare: Random effect from (badEffects) for 5 minutes, 10% chance for Insomnia for (insomniaDuration)
- If (nightTerrors), buffed aggro Enderman spawns
- Good Dream: Random effect from (goodEffects) for 5 minutes
- Insomnia: Prevents sleep, (1.16.5 exclusive) sets ‘time since rest’ to 72000
- Shadow Glide [Feet]Increases movement speed in low light
- When Light Level < 8, +(speedLevel) speed (flat value)
- Shadow Meld [Feet]Hiding in shadows grants invisibility and speed boost
- Light Level <= (lightLevel)
- If (sneak), requires sneaking to meld
- If (station), requires minimal movement to meld
- If (dispel), entering light dispels Invisibility and Speed
- If (boost), sneaking boosts meld rate
- Gives Speed for (speedLevel * EnchantLevel) ticks
- Gives Invisibility for (invisDuration * EnchantLevel) ticks
- Meld takes (hideDuration) ticks
- Gunner [Bows]Increases draw speed
- 1 in X chance to activate, using specific entries for chance
- Adds ticks to draw time, using specific entries for ticks
- Paladin [Shield]Transfers portion of nearby players’ damage to you
- When taking damage, finds a Player within (rangeLevel * EnchantLevel), transfers (percentLevel * EnchantLevel)% of damage
- One With The Blade [Swords]Boosts damage when only holding sword
- Requires empty hotbar, excluding enchanted sword
- Damage increased by (percentLevel * EnchantLevel)%
- If (armor), requires no armor
- If (baubles/curios), requires no baubles/curios
- Gallop [Horse Armor]Temporarily boosts mount’s movement speed via keybind
- Increases speed by (speedLevel * EnchantLevel)%
- Speed bonus lasts (durationBase + (durationLevel * EnchantLevel)) ticks
- Cooldown of (cooldownBase – (cooldownLevel * EnchantLevel)) ticks, minimum 20
- Haven [Body Items]Prevents nearby mob spawns
- Detection Range: Specific chunk radius entries
- If (spawners), prevents spawns from Mob Spawners
- If (armorStands), functions on Armor Stands
- Glare [Head Items]Harms enemies who lock eyes with you
- Activates while looking at enemies’ heads with line of sight and (if eyeContact) 45-degree frontal cone
- Activates every (frequencyBase – (frequencyLevel * EnchantLevel)) ticks, minimum 10
- Detection Range: (rangeBase + (rangeLevel * EnchantLevel))
- Deals (damageBase + (damageLevel * EnchantLevel)) magic damage
- If (ignite), sets target on fire for 2 seconds
- If (slow), afflicts Slowness 3 for 2 seconds
- If (weak), afflicts Weakness 1 for 2 seconds
- Jack o’ Lantern
- If (jackGlare), enables Jack o’ Lantern powers for Glare
- If (undeadIgnore), undead ignore user unless attacked
- If (fireResistance), extinguishes fires and grants immunity to non-entity IN_FIRE damage
- Multiplies Glare damage by (damageBonus)
- Multiplies Fire duration by (fireBonus)
- If (blurFix), applies Pumpkin Blur while wearing Jack o’ Lantern
- If (placePrevention), prevents placing Jack o’ Lantern/Carved Pumpkin with Glare
- If (allowEquip), allows equipping Jack o’ Lantern and enables sneak-use to blow it out
- If (healthLoss), reduces Max Health by (healthLoss * EnchantLevel)%, up to 99%
- Snitch [Empty Maps]Reveals player information using a named map, consumed on use
- Cooldown: (cooldown) on use
- If (selfOnly), can only be used on self
- If (globalInformation), info revealed to all players
- If (alertTarget), target notified of snitch
- If (anonAlert), receivers don’t see snitcher’s name
- If (glowTarget), target receives Glowing for (glowDuration) ticks, minimum 20
- If (sameDimesnion), snitch and target must be in same dimension
- If (EnchantLevel > dimensionReveal & dimensionReveal > 0), reveals target’s dimension
- If (sameDimension & maxDistance > 0), target must be within (maxDistance)
- If (EnchantLevel > distanceReveal & distanceReveal > 0), reveals distance to target
- If target in (scrableList), coordinates scrambled
- If (EnchantLevel > coordinateReveal & coordinateReveal > 0), reveals target’s coordinates
- If (EnchantLevel > coordinatesScramble & coordinatesScramble > 0), prevents coordinate scrambling
- If (EnchantLevel > healthReveal & healthReveal > 0), reveals target’s Health/MaxHealth
- If (EnchantLevel > anonLevel & anonLevel > 0), makes snitch anonymous
- If (EnchantLevel > equipmentReveal & equipmentReveal > 0), reveals target’s equipment from (equipmentList)
- If (equipLink), uses Quark’s Item Sharing for equipment reveal
- Socketed [Config List Specific]Magically enhances item qualities
- Generates up to (EnchantLevel) Sockets
- If (disenchant), removes sockets when Enchant is removed
- Sockets have tiers with minimum/maximum rolls
- Attribute Modifiers:
- Flat Damage, Percent Damage
- Percent Attack Speed
- Flat Health, Percent Health
- Flat Armor, Percent Armor
- Flat Armor Toughness, Percent Armor Toughness
- Percent Movement Speed
- Flat Reach Distance
- Flat Luck
- Percent Damage Resistance
- Percent Projectile Damage
- Percent Jump Height (1.12.2 exclusive)
- Percent Step Height (1.12.2 exclusive)
- Percent Dig Speed (1.12.2 exclusive)
- Percent Magic Shielding
- Percent Magic Damage
- Percent Swim Speed
- Sockets roll (tiers for attribute) times, (tierChanceLevel * EnchantLevel)% chance to upgrade tier
- Items always have at least one socket
- Additional sockets: (chanceBase + (EnchantLevel * chanceLevel))% chance
- Whitelist sets applicable items
- Main Hand/Off Hand Whitelists set socket functionality
- Curio Blacklist sets incompatible sockets
- Tooltip:
- Shows Socket Count, Socket info, Socket Systems (Upgrading, Wiping, Etching, Enhancing)
- Socket Info: Tier color, BaseValue (MinRoll – MaxRoll, % of MaxRoll), UpgradeAmount (MinUpgrade – MaxUpgrade, % of MaxUpgrade), Socket Symbols
- Socket Systems:
- Upgrading: Adds to stat once, configs for min/max percent, sockets upgraded, level cost, material
- Wiping: Removes socket data, configs for level cost, material
- Etching: Fills empty socket, configs for level cost, material
- Enhancing: Increases socket tier once, configs for level cost, material
- Lucky Strike [Melee]Disables Vanilla Crits, crits are random
- Attacks have (chanceBase + (EnchantLevel * chanceLevel))% chance to be Lucky Strikes
- Lucky Strikes deal (bonusBase + (if (EnchantLevel > 2), bonusLevel * (EnchantLevel – 2)))
- Skips Vanilla Crit checks for: Falling, Airborne, On Ladder, In Water, Blind, Riding Entity
- Sacrifice [Swords]Killing tamed animals empowers you
- Steals (healthLevel * EnchantLevel)% of pet’s Max Health
- If mob in (sacrificeList), gives set effects for (durationLevel * EnchantLevel) ticks, minimum 20
- Note: Some modded animals may not work properly
- Earplugs [Head Items]Muffles sounds via ‘/earplugs’ command
- Multiplies sound volume by (muffleAmount)
- Subcommands: ‘add/remove’ for sounds, ‘list’ for muffled sounds
- 1.12.2 exclusive: ‘remove’ tab completion for muffled sounds only
- Boosted [Head Items]Boosts experience gain
- From Mobs/Fishing/Mining/(1.16.5 Exclusive: Project MMO), (chanceLevel * EnchantLevel)% chance to multiply experience
- Experience multiplied by (multiplierBase + (EnchantLevel * multiplierLevel))
- If (pmmoBoosted, 1.16.5 exclusive), affects Project MMO Experience
- Climbing Gear [Leggings]Allows rapid ladder climbing and fast travel with right-click
- Increases upwards climbing velocity
- Right-clicking topmost/bottommost ladder teleports to the other end
- Self Preservation [Damageable]At low durability, repairs itself and reduces other enchants’ levels
- Activates below (durabilityAmount)% durability
- Restores (restoreAmount)% of Max Durability
- Leeches (levelAmount) levels from other enchants, highest to lowest
- If (irony), activates with no other enchants but destroys itself
- If (curseRemoval), allows Curse Enchant levels to be leeched
- Plays sound and sends chat message on activation, supports Quark Item Sharing
Screenshots:
Requires:
How to install:
How To Download & Install Mods with Minecraft Forge
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How To Download & Install The Quilt Loader
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Rad Enchants Mod (1.20.1, 1.16.5) Download Links
For Minecraft 1.12.2
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