Tips 9minecraft Mod (26.2) - รวมเทคนิคเกมบนหน้าจอโหลด
The Best Resource for Minecraft
The Best Resource for Minecraft

Tips Wiki

Complete guide to the Tips mod - how loading-screen hints work, how to add and format your own tips, ordering and weighting, and configuration.

7 sections · 855 words

Overview#

Tips displays a short, helpful message at the bottom of the loading screen every time you load into a world or connect to a server. Each load pulls a different line from a pool of tips, giving players a steady drip of reminders about crafting, combat, exploration, and hidden mechanics while they wait for the world to finish loading.

The mod is purely informational — it adds no blocks, items, or entities and requires no configuration to start working. Out of the box it ships with a curated set of tips; pack authors and modpack makers can extend or replace that pool entirely through resource/data files, making it a powerful onboarding tool for custom modpacks.

Because the tips render only on the client's loading screen, the mod is safe to run client-side and does not need to be installed on a server for clients to see tips.

How Tips Are Shown#

  • A tip appears at the bottom of the loading screen whenever a world begins loading (singleplayer world entry, dimension change, or joining a server).
  • Each screen picks one tip at a time from the active pool.
  • Tips rotate so you rarely see the same one twice in a row — close and reopen the world to roll the next tip.
  • Tips are drawn from language (lang) entries, which means they are fully translatable: the tip shown matches the game's active language when a translation exists.
  • The display is lightweight and adds no measurable load time to world entry.

Adding Your Own Tips#

Tips are defined as translation keys prefixed with tip. inside a resource pack or the mod's language files. To add custom tips:

  1. Create (or edit) a resource pack with a language file at assets/<namespace>/lang/en_us.json.
  2. Add entries whose keys start with tip. — every matching key is automatically registered as a tip:
{
  "tip.mypack.diamonds": "Diamonds spawn most often between Y -50 and Y -64.",
  "tip.mypack.beds": "Sleeping in a bed skips the night and resets your spawn point.",
  "tip.mypack.shields": "Hold right-click with a shield to block incoming melee and arrows."
}
  1. Load the pack. The new tips join the rotation on the next loading screen.

Localization: add the same keys to other lang files (e.g. es_es.json, fr_fr.json) and the tip appears in that language when the player's game is set to it.

Formatting and Colors#

Tip text supports the standard Minecraft formatting codes, so you can add color and emphasis:

Code Effect
\u00A7a Green text
\u00A7e Yellow text
\u00A7c Red text
\u00A7l Bold
\u00A7o Italic
\u00A7r Reset formatting

Example:

{
  "tip.mypack.warn": "\u00A7c\u00A7lDanger:\u00A7r never dig straight down."
}

Keep tips to one or two short lines so they fit cleanly at the bottom of the loading screen on all resolutions.

Ordering and Weighting#

By default every registered tip has an equal chance of appearing and the pool is shuffled randomly on each load. Depending on the build, you can influence selection:

  • Random (default): each loading screen picks a uniformly random tip from the full pool.
  • Priority / weighting: some versions let a pack mark certain tips as higher priority so they surface more often — useful for showing modpack-critical instructions first.
  • Namespaced pools: because tips are keyed by namespace, a modpack can ship its own tip. entries alongside the mod's defaults, and both sets rotate together.

If you want only your custom tips to appear, override the mod's default tip keys in your resource pack so they resolve to empty or replacement strings.

Configuration#

Tips works with zero configuration, but a config file is generated at .minecraft/config/ for fine-tuning. Common options include:

Setting Default Description
showTips true Master toggle for showing tips on loading screens
tipDisplay random Selection mode for the next tip (e.g. random or ordered)
includeModTips true Whether the mod's built-in default tips are part of the pool

Exact option names vary between versions. Open the generated config file in a text editor to see the fields available in your build, then restart the game to apply changes.

Troubleshooting#

No tip appears on the loading screen.

  • Confirm showTips is enabled in the config file.
  • Make sure at least one tip. key resolves to non-empty text in the active language.
  • Very fast world loads (small superflat worlds, high-end SSDs) can flash the loading screen so briefly the tip is hard to read — this is normal.

My custom tips do not show up.

  • Verify the keys start exactly with tip. and the language file is valid JSON (a trailing comma will break the whole file).
  • Ensure the resource pack is enabled and loaded above other packs that might override the same keys.
  • Reload resource packs (F3+T) or restart the game after editing lang files.

Tips appear in the wrong language.

  • The tip follows the game's active language. Add the same tip. keys to that language's lang file, or the mod falls back to en_us.

Formatting codes show as literal text (e.g. \u00A7a).

  • Use the section sign character itself in the string, and make sure your editor saves the lang file as UTF-8.