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Ex Compressum Mod Wiki

A comprehensive expansion for Ex Nihilo that introduces automation tools, compressed blocks, and utility machines to streamline the early-game skyblock experience.

6 sections · 898 words

Overview#

Ex Compressum is a heavy-duty expansion for the Ex Nihilo series of mods, specifically designed to alleviate the repetitive manual labor associated with skyblock-style gameplay. While Ex Nihilo introduces the core mechanics of sifting and hammering, Ex Compressum provides the means to scale these operations through compression and automation.

The mod focuses on three primary pillars: Compression (handling blocks in bulk), Automation (power-driven machinery), and Utility (obtaining animals and resources that are otherwise difficult to find in a void world). It is compatible with modern Minecraft versions like 1.20.1 and 1.21.1, integrating seamlessly with energy systems (FE/RF) and various ore processing mods.

Compressed Tools#

Compressed tools allow players to process compressed blocks manually. These tools have significantly higher durability than their standard counterparts and are essential for transitioning out of the early-game grind.

Compressed Hammers

Compressed Hammers are used to break compressed blocks into their constituent parts. For example, breaking a Compressed Cobblestone with a Compressed Hammer will yield nine pieces of Gravel (or one Compressed Gravel, depending on the tool and configuration).

Tool Durability Material Requirements
Compressed Wooden Hammer 531 2x Stick, 7x Compressed Oak Log
Compressed Stone Hammer 1,179 2x Stick, 7x Compressed Cobblestone
Compressed Iron Hammer 2,250 2x Iron Ingot, 7x Compressed Iron Block
Compressed Gold Hammer 288 2x Gold Ingot, 7x Compressed Gold Block
Compressed Diamond Hammer 13,959 2x Diamond, 7x Compressed Diamond Block
Compressed Netherite Hammer 18,279 1x Netherite Ingot, 1x Compressed Diamond Hammer

Compressed Crooks

Compressed Crooks are used on leaves to increase the drop rate of silkworms and saplings while processing blocks much faster than a standard crook. They possess 4x the durability of a standard crook of the same material.

White outline of an anvil on black background

Automation Machinery#

Automation is the core of Ex Compressum. These machines require Forge Energy (FE) or Redstone Flux (RF) to operate.

Auto Sieve

The Auto Sieve automates the sifting process. It accepts a mesh and a block (like Gravel, Sand, or Dust) and produces resources automatically.

  • Input: Siftable blocks and a Mesh.
  • Power Usage: Base 40 FE/t.
  • Upgrades: Can be upgraded with Speed Upgrades (increases processing speed but increases power cost) and Fortune Upgrades (increases drop rates).

Auto Hammer

The Auto Hammer mimics the action of a hammer. It will break down blocks into finer versions (Cobblestone -> Gravel -> Sand -> Dust).

  • Input: Hammerable blocks.
  • Power Usage: Base 40 FE/t.
  • Efficiency: It processes one block at a time but can be sped up significantly with upgrades.

Auto Heavy Sieve

A massive version of the sieve designed specifically for Compressed Blocks. Sifting a Compressed Gravel block in a Heavy Sieve is equivalent to sifting nine individual Gravel blocks in a standard sieve, but it is much faster than doing so manually.

Auto Compressor

The Auto Compressor is a utility machine that automatically crafts items into their 2x2 or 3x3 compressed versions. This is vital for managing the massive amounts of ore pieces and dust produced by automated sieves.

Machine Function Energy Capacity
Auto Sieve Automates mesh sifting 64,000 FE
Auto Hammer Automates block hammering 64,000 FE
Auto Compressor Crafts 3x3 recipes (e.g., Cobble to Compressed) 32,000 FE
Auto Heavy Sieve Sifts Compressed Blocks 128,000 FE

Animal Baits#

In skyblock environments, passive mobs do not always spawn naturally. Baits are consumable items that, when placed in a specific environment, will eventually spawn a corresponding animal.

Usage Mechanics

  1. Place a source of water (usually a 1x1 hole).
  2. Surround the water with the required block type (e.g., Grass for cows).
  3. Right-click the bait onto the water.
  4. Wait for the animal to appear (this consumes the bait).

Bait Types and Requirements

Bait Animal Required Nearby Blocks
Cow Bait Cow Grass Blocks
Pig Bait Pig Grass Blocks
Sheep Bait Sheep Grass Blocks
Chicken Bait Chicken Grass Blocks
Rabbit Bait Rabbit Sand or Flowers
Squid Bait Squid Deep Water
Ocelot Bait Ocelot Jungle Leaves/Grass
Wolf Bait Wolf Grass/Snow
Parrot Bait Parrot Jungle Leaves

Utility Blocks#

Wooden Crucible

An early-game alternative to the Stone Crucible. It is used to generate water by placing organic material (leaves, saplings) inside. Unlike the stone version, it cannot be used to melt cobblestone into lava, as it would burn.

Heavy Sieve (Manual)

A non-powered version of the Heavy Sieve. It allows players to manually sift compressed blocks. It requires the player to stand nearby and hold right-click, or it can be automated using the Auto Heavy Sieve later.

Wood Pellet

A highly efficient fuel source made from sawdust (a byproduct of some hammering operations). It burns longer than standard coal and is an excellent early-game power source for steam engines or furnaces.

Mechanics and Recipes#

Hammering Logic

Ex Compressum follows a strict hierarchy for hammering. Using a Compressed Hammer on a compressed block yields 9x the output of the base block.

  • Compressed Cobblestone -> 9x Gravel (or 1x Compressed Gravel)
  • Compressed Gravel -> 9x Sand (or 1x Compressed Sand)
  • Compressed Sand -> 9x Dust (or 1x Compressed Dust)

Evolution of Ore

When sifting with the Auto Sieve, the mod supports "Ore Pieces." These pieces must be combined in a 2x2 grid to create an Ore Chunk, which can then be smelted into an ingot. This prevents players from obtaining full ingots too easily in the early game.

Upgrades

Machines can be enhanced using the following items:

  • Speed Upgrade: Decreases the time per operation but increases FE/t consumption exponentially.
  • Fortune Upgrade: Increases the chance of receiving rare drops from the sieve. It mimics the Fortune enchantment levels (I, II, and III).