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Dungeons Gear Mod Wiki

Dungeons Gear is a comprehensive Minecraft mod that ports the expansive arsenal of weapons, armors, artifacts, and enchantments from Minecraft Dungeons into the vanilla game, complete with soul-gathering mechanics and specialized equipment traits.

9 sections · 1,005 words

Overview#

Dungeons Gear (Well-Armed Dungeoneer) is a content-heavy mod designed to bridge the gap between vanilla Minecraft and the combat-focused gameplay of Minecraft Dungeons. It introduces hundreds of items, including unique melee weapons, ranged bows, specialized armor sets, and powerful artifacts.

The mod integrates these items seamlessly into the survival experience. Players can obtain gear through exploration (loot chests), trading with specific villagers, or by defeating mobs. Many items feature unique properties such as soul gathering, area-of-effect attacks, or specialized buffs that activate under specific conditions.

Melee Weapons#

Melee weapons in Dungeons Gear are categorized by their reach, speed, and special abilities. Many weapons are 'Unique' variants of base types, offering higher stats or built-in enchantments.

Swords and Blades

Swords provide balanced combat stats. Unique variants often include elemental damage or speed buffs.

Weapon Base Damage Attack Speed Special Traits
Broadsword 7 1.6 High knockback
Claymore 9 0.8 Powerful pushback, slow swing
Cutlass 5 2.0 Reliable combo speed
Katana 6 1.8 High critical potential
Dark Katana 8 1.8 Extra damage to undead
Master's Katana 7 2.0 Increased critical hit chance

Axes and Hammers

Axes excel at single-target damage and shield breaking, while hammers provide massive area-of-effect impact.

Weapon Base Damage Attack Speed Special Traits
Double Axe 8 1.0 Spin attack (hits multiple targets)
Whirlwind 8 1.1 Casts shockwaves on hit
Great Hammer 10 0.7 Massive impact, high knockback
Stormlander 10 0.7 Chance to strike lightning on hit

Soul Weapons

Soul weapons are essential for players using Artifacts. They allow the player to collect 'Souls' from fallen enemies, which act as a resource for magical items.

  • Soul Knife: High damage, slow speed, +2 Soul Gathering.
  • Soul Scythe: Large swing area, +2 Soul Gathering.
  • Eternal Knife: Chance to gain souls on hit, +2 Soul Gathering.
  • Jailor's Scythe: Binds enemies in place, +2 Soul Gathering.

Ranged Weapons#

Ranged weapons include a variety of Bows and Crossbows, many of which feature multi-shot capabilities or homing projectiles.

Bows

  • Shortbow: Fast firing, lower damage.
  • Longbow: High damage, slow draw time.
  • Hunting Bow: Causes pets to attack the target hit.
  • Power Bow: Extreme damage and knockback.
  • Sabrewing: Heals the user upon a successful hit.

Crossbows

  • Heavy Crossbow: High piercing and damage.
  • Rapid Crossbow: Extremely high fire rate.
  • Scatter Crossbow: Fires multiple bolts in a cone (similar to a shotgun).
  • Exploding Crossbow: Bolts explode on impact, dealing area damage.

Armor Sets#

Armor in Dungeons Gear provides more than just protection; each set offers specific stat modifiers such as increased melee damage, artifact cooldown reduction, or soul gathering bonuses.

Armor Set Protection Toughness Unique Bonuses
Evocation Robe 10 1 -15% Artifact Cooldown, +15% Move Speed
Full Metal Armor 20 4 +30% Melee Damage, 35% Damage Reduction
Mercenary Armor 15 2 +20% Weapon Damage Boost Aura
Mystery Armor Variable Variable Randomly generated perks
Spider Armor 12 1 +25% Attack Speed, 3% Life Steal
Wither Armor 18 3 +50% Soul Gathering, 35% Damage Reduction

Artifacts#

Artifacts are powerful active-use items that occupy specific slots or are held in the inventory. They generally operate on a cooldown or consume Souls.

Utility Artifacts

  • Boots of Swiftness: Grants a temporary speed boost.
  • Death Cap Mushroom: Greatly increases attack and movement speed for a short duration.
  • Iron Hide Amulet: Provides a massive temporary boost to defense.
  • Wind Horn: Knocks back and slows all nearby enemies.

Offensive Artifacts

  • Corrupted Beacon: Consumes souls to fire a continuous high-damage beam.
  • Lightning Rod: Consumes souls to strike a target location with lightning.
  • Harvester: Consumes souls to create a giant explosion around the player.
  • Firework Arrow: Converts the next arrow shot into an explosive firework.

Summoning Artifacts

  • Tasty Bone: Summons a Wolf to fight alongside the player.
  • Wonderful Wheat: Summons a Llama that spits at enemies.
  • Golem Kit: Summons a powerful Soul Golem.

Enchantments#

The mod adds dozens of enchantments that mirror the abilities found in Minecraft Dungeons. These can be applied via the Enchanting Table or found on Unique gear.

  • Anima Conduit: Heals the player for every soul absorbed.
  • Committed: Deals increased damage against already-damaged enemies.
  • Leeching: Heals the player for a percentage of a mob's max health upon killing it.
  • Radiance: Has a 20% chance to create a circular area of healing on every hit.
  • Rampaging: Killing a mob has a chance to increase attack speed temporarily.
  • Soul Siphon: Chance to grant extra souls when hitting an enemy.
  • Stunning: Chance to temporarily stun enemies, preventing movement or attack.
  • Swirling: The final hit in a combo performs a spin attack, hitting nearby enemies.
  • Thundering: Chance to strike lightning on hit (synergizes with Lightning Focus).

Mechanics#

The Soul System

Certain weapons and armors possess the Soul Gathering stat. When a player kills a mob with a soul-gathering item equipped, they collect souls (tracked via a bar in the UI). These souls are required to power 'Soul Artifacts' like the Corrupted Beacon or the Harvester.

Artifact Cooldowns

Artifacts do not use durability. Instead, they have a cooldown period after use. This cooldown can be reduced by wearing specific armor sets (like the Battle Robe) or using the Cooldown enchantment.

Weapon Combos

Many melee weapons utilize a combo system. The damage and area of effect may change depending on whether the swing is the first, second, or third in a sequence. Enchantments like Swirling or Shockwave only trigger on the final hit of a combo.

Acquisition and Trading#

Items from Dungeons Gear are integrated into the vanilla world through several methods:

  1. Loot Chests: Items can be found in Dungeon, Stronghold, Bastion, and Nether Bridge chests. The rarity of the gear scales with the difficulty of the structure.
  2. Villager Trading:
    • Weaponsmiths: Sell high-tier melee weapons and unique blades.
    • Fletchers: Sell specialized bows and crossbows.
    • Armorers: Sell heavy plate armors.
    • Leatherworkers: Sell robes and light utility armor.
    • Wandering Traders: Occasionally sell rare Artifacts or Unique gear for a high emerald cost.
  3. Mob Drops: Rare 'Unique' mobs or bosses have a small chance to drop gear from the mod upon death.

Configuration#

The mod provides a configuration file (dungeons_gear-common.toml) located in the /config folder. Server administrators can adjust the following:

  • Loot Generation: Enable or disable Dungeons Gear items appearing in vanilla chests.
  • Trading: Toggle whether villagers offer modded items.
  • Artifact Power: Adjust the damage and cooldown scales for artifacts.
  • Soul Scaling: Change the rate at which souls are gathered or consumed.
  • Mod Compatibility: Add loot tables from other mods to the Dungeons Gear distribution list.