Hit Range shows a colored ring on the ground around nearby players, so PvP fighters can tell at a glance whether an opponent is within melee range.

A red ring means the enemy is too far away for a hit, while a green ring means the target is close enough to land one. This texture pack retextures entities at 256x resolution and is built around melee combat against other players. 2 quality presets can be picked in-game, See Through ON and See Through OFF, so players can choose how the effect looks on their device.

Requirements:

  • MCPE/Bedrock 26.0 – 26.3
    all 3 versions

    26.3, 26.0.02, 26.0

player in a hub world with various game mode signs and buildings

Features:

  • 2 quality presets to pick in-game: See Through: ON (memory tier 0), See Through: OFF (memory tier 1)
  • Retextures entities at 256x resolution

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For MCPE/Bedrock 26+

Includes: 26.52 26.51 26.50 26.45
MCPACK Resource 40 KB Sep 15, 2026
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