Overview#
Thermal Foundation serves as the base for the entire Thermal Series (including Thermal Expansion, Dynamics, and Innovation). It does not add machines itself but provides the world generation, materials, and basic tools necessary for technical progression. In versions 1.19.2 and 1.20.1, the mod integrates seamlessly with vanilla Minecraft, adding a variety of metals, gems, and elemental creatures that expand the game's resource depth.
The mod is designed to be highly configurable, allowing modpack creators to adjust ore generation, mob spawning, and recipe costs to fit any gameplay style. It also introduces the Thermalpedia, an in-game guide (requires Patchouli) that documents all items and mechanics within the series.
Mobs#
Thermal Foundation adds three unique elemental mobs, often referred to as the "Thermal Elementals." These mobs are counterparts to the vanilla Blaze and inhabit specific biomes.
Blizz
- Spawn: Cold and snowy biomes (Tundra, Snowy Plains, Glaciers).
- Health: 20 (x10 hearts)
- Behavior: Hostile. Hovers and shoots "Blizz Bolts" that deal damage and apply the Chilled effect (Slowness and reduced attack damage).
- Drops: Snowballs (0-3), Blizz Rod (0-1), Blizz Cube (rare).
Blitz
- Spawn: Sandy or windy biomes (Deserts, Savannas, Plains).
- Health: 20 (x10 hearts)
- Behavior: Hostile. Flies and shoots "Blitz Bolts" that deal damage and apply the Shocked effect (reduced attack speed and movement speed).
- Drops: Niter (0-1), Blitz Rod (0-1), Blitz Moat (rare).
Basalz
- Spawn: Mountainous or rocky biomes (Peaks, Caves, Badlands).
- Health: 20 (x10 hearts)
- Behavior: Hostile. Hovers and shoots "Basalz Bolts" that deal damage and apply the Sundered effect (increases damage taken by the player).
- Drops: Pulverized Obsidian (0-1), Basalz Rod (0-1), Basalz Shard (rare).
| Mob | Biome | Effect | Primary Drop |
|---|---|---|---|
| Blizz | Snowy/Cold | Chilled (Slowness) | Blizz Rod |
| Blitz | Desert/Plains | Shocked (Weakness) | Blitz Rod |
| Basalz | Mountains | Sundered (Armor Pen) | Basalz Rod |
Ores and World Generation#
Thermal Foundation adds several ores to the Overworld. In 1.19.2 and 1.20.1, these ores follow the modern Minecraft height distribution.
Metal Ores
- Tin Ore: Found between Y=20 and Y=120. Used primarily for Bronze and basic machine components.
- Lead Ore: Found between Y=-60 and Y=40. Often found alongside Silver. Used for radiation shielding and Enderium.
- Silver Ore: Found between Y=-60 and Y=40. Used for high-conductivity alloys like Signalum.
- Nickel Ore: Found between Y=-40 and Y=120. Used for Invar and Constantan.
Mineral Resources
- Sulfur: Found near lava pools or as a byproduct of processing other ores. Used in explosives and Pyrotheum.
- Niter (Saltpeter): Found in sandstone or deserts. Used for gunpowder and Aerotheum.
- Cinnabar: A rare resource obtained from processing Gold or Redstone ores. Used to increase ore processing yields in machines.
Materials and Alloys#
Alloys are created by combining different metal dusts (Blends) and smelting them, or by using an Induction Smelter.
| Alloy | Composition | Properties |
|---|---|---|
| Bronze | 3 Copper + 1 Tin | Durable, better than Iron tools. |
| Invar | 2 Iron + 1 Nickel | High durability, heat resistant. |
| Electrum | 1 Gold + 1 Silver | High enchantability, fast tools. |
| Constantan | 1 Copper + 1 Nickel | Used for heat-related components. |
| Signalum | 3 Copper + 1 Silver + Redstone | Extremely conductive, used in redstone tech. |
| Lumium | 3 Tin + 1 Silver + Glowstone | Emits light, used in lighting tech. |
| Enderium | 3 Lead + 1 Diamond + Ender | The ultimate material. Extremely durable and powerful. |
Tools and Armor#
Thermal Foundation provides full sets of tools and armor for most of its metals. It also adds specialized utility suits.
Specialty Suits
- Hazmat Suit: Provides immunity to fire, lava damage, and various negative status effects. Essential for working with Pyrotheum.
- Diving Suit: Grants underwater breathing and increased movement speed while submerged.
- Beekeeper Suit: Protects the wearer from bee stings and related damage (useful for forestry/apiculture mods).
Utility Tools
- Crescent Hammer: The signature wrench of the Thermal Series. Used to rotate blocks, dismantle machines instantly (Sneak + Right Click), and configure sides.
- Sickles: Used to clear large areas of plants and leaves at once.
- Hammers: 3x3 mining tools (if enabled/available via add-ons).
- Insightful Crystal: Stores experience points for the player to use later.
Fluids#
Thermal Foundation introduces several "technical" fluids that have unique world interactions.
- Destabilized Redstone: Emits a redstone signal. The signal strength decreases as the fluid flows away from the source.
- Energized Glowstone: Flows upward instead of downward. Emits a high light level.
- Resonant Ender: Teleports entities that touch it to random nearby locations.
- Primal Mana: A rare, magical fluid with unpredictable effects on the environment.
- Elemental Fluids: (Pyrotheum, Cryotheum, Aerotheum, Petrotheum) These are extremely dangerous fluids that can set fires, freeze water, or cause explosions depending on their type.
Mechanics and Equipment#
Explosives
Thermal Foundation adds a variety of specialized TNT-like explosives:
- PNT: A standard industrial explosive.
- Slime Explosive: Causes massive knockback without destroying blocks.
- Redstone Explosive: Triggers redstone components in a large radius.
- Glacial Explosive: Freezes water and puts out fires in the blast zone.
- Tectonic Explosive: Highly effective at breaking stone and ores while leaving other blocks intact.
Augments
While most Augments are used in Thermal Expansion machines, Foundation provides the base logic for them. Augments allow players to upgrade tools and equipment with specialized features like increased area of effect or improved efficiency.
Configuration#
The mod's behavior can be tuned via two main configuration files:
- thermal-client.toml: Located in the
/configfolder. Controls visual aspects like particle effects and tooltips. - thermal-server.toml: Located in the
/saves/WORLD_NAME/serverconfigsfolder. Controls gameplay mechanics, mob spawn rates, and ore generation toggles.
In 1.19.2 and 1.20.1, specific ore generation parameters (like vein size and height) are handled through Minecraft Datapacks located in data/thermal/worldgen.