Oddjob: One tough cookie, Oddjob has 100 HP. His weapon of choice is the throwable hat. Drops 1-2 throwable hats with a rare chance of dropping an iron armored tuxedo upon death.
Spawn Info:
Only spawns at night but can withstand the day.
Rareness factor: 1 (rarest)
Biomes:
- Desert
 
- Desert Hills
 
- Extreme Hills
 
- Extreme Hills Edge
 
- Plains
 
- Forest
 
- Forest Hills
 
- Taiga
 
- Taiga Hills
 
- Ice Plains
 
- Ice Mountains
 
- Swampland
 
Agents: A typical nameless thug. Carries a handgun. Drops 8 bullets with a rare chance of dropping a handgun upon death. 50 HP.
Spawn Info:
Only spawns at night but can withstand the day.
Rareness factor: 1 (rarest)
Biomes:
- Desert
 
- Desert Hills
 
- Extreme Hills
 
- Extreme Hills Edge
 
- Plains
 
- Forest
 
- Forest Hills
 
- Taiga
 
- Taiga Hills
 
- Ice Plains
 
- Ice Mountains
 
- Swampland
 
Ninja: Very speedy. Throws kunai (throwing knives). Your best chance of staying alive is seeing the ninja before it sees you. 40 HP. Drops 3 throwing knives upon death.
Spawn Info:
Only spawns at night but can withstand the day.
Rareness factor: 1 (rarest)
Biomes:
- Extreme Hills
 
- Extreme Hills Edge
 
- Ice Mountains
 
- Jungle
 
- Jungle Hills
 
Jungle Ninja: Very speedy. Will shoot poison darts at you. 40 HP. Drops 3 poison darts with a rare chance of dropping a blowgun upon death.
Spawn Info:
Only spawns at night but can withstand the day.
Rareness factor: 2 (Rare)
Biomes:
The Arch Agent: This is the man behind all of the villainy. At the moment, he does not spawn naturally in the world. Only spawns with a spawn egg. In the next update, he will spawn in the secret base. 120 HP. Carries a Golden Gun. Drops the golden gun and 8 golden bullets upon death.