Player Heads Plugin implements everything but the kitchen sink. You can now lop off enemies heads in battle, and mount it on a pole for all to fear, wear your opponent’s face as a mask like camouflage, or just collect all of the mob heads.

Features

  • Lightweight
  • Easy to use
  • Configurable messages
  • Simple commands

Commands

Command Arguments Description Relevant Permissions
/PlayerHeads <config/spawn/rename> … Basic command to access the plugin (alias /ph) playerheads.command
/ph config <get/set/reload> … Access, modify or reload PlayerHeads configuration (config.yml) values. playerheads.confg.*
/ph config get  < setting> Read a configuration setting, outputting its current value. playerheads.confg.get
/ph config set < setting> [value] Modify a configuration setting. If no value is supplied, the setting will be removed and assumed to be default. playerheads.confg.set
/ph config reload Reloads configuration settings and lang (localization) properties from file. playerheads.confg.reload
/ph rename [headname] Changes the owner of the head held in your hand. If no name is specified, a generic playerhead will be used. playerheads.rename
playerheads.rename.player
/ph rename #< mobname> Changes the head in your hand to one of a mob’s. playerheads.rename
playerheads.rename.mob
/ph spawn [headname] [targetuser] [amount] Spawns a head with the specified owner. If no owner is specified, this spawns your head. Additional parameters can specify who receives the head and how many the receive playerheads.spawn.*
playerheads.spawn
playerheads.spawn.own
playerheads.spawn.forothers
/ph spawn #< mobname> [targetuser] [amount] Spawns a head for a mob. Additional parameters can specify who receives the head and how many the receive playerheads.spawn.*
playerheads.spawn
playerheads.spawn.own
playerheads.spawn.forothers
/ph setblock <worldname> <x> <y> <z> <headname or #mobname> [wall or floor] [facing_direction] Creates a head block in the world (v5.2.14+) playerheads.setblock

Notes

  • PlayerHeads is now translatable! Edit “lang.properties” to whatever phrases you desire.
  • lang files will change between releases, when updating be sure to delete the old file if you haven’t edited it.
  • If you’ve given people the * permission node, they will get 100% drop rates. If you don’t want this to happen, deny (or add negative) nodes for the following: playerheads.alwaysbehead and playerheads.alwaysbeheadmob
  • If you want to disable head drops in a specific world, use your permission plugin to deny (or add negative) nodes for the following in that world: playerheads.canbehead and playerheads.canbeheadmob
  • If you have any problem using “lang_[language]_[country]_[variant].properties” for any reason, just use the file name “lang.properties” to override messages.
  • Spawn mob heads with the following names: #creeper #zombie #skeleton #wither #spider #enderman #enderdragon…

Known issues

  • Renamed heads (with an anvil) don’t stay renamed after placing, mining, dropping them.
  • If for any reason your mob heads loose their name, you can get it back by placing and mining it.
  • If you use the plugin on a 1.8-1.12.2 server, you should read about some notes here as well.
  • If you use the BountyHunters plugin and you have enabled head drops for bounties as well as player head drops from PlayerHeads, both will be dropped – for now, you should disable one or the other. Alternative solutions are being looked at.
  • If you use JPerms, users with Op or playerheads.* permission will receive playerheads.alwaysbehead[mob] permissions and have 100% droprate since PlayerHeads permissions nodes are ignored.  It’s recommended to use another permissions plugin if this is a concern (LuckPerms, PermissionsEX, GroupManager).

 Screenshots:

Player Heads Plugin Download Links

For All Versions from Minecraft Bukkit 1.12 to Minecraft Bukkit 1.19.1

Download from Server 1

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