Territorial Dealings Mod 1.10.2/1.9.4
Author: Domochevsky ❘ November 2, 2016 ❘ 33,871 views
Territorial Dealings Mod 1.10.2/1.9.4 adds the ability to start factions, claim chunks as part of your territory, recruit players and then have a go at other player’s territories to take them over. At its most basic it adds claim deeds and territory expansion orders to start factions and lay claim to chunks for your faction and have those be protected. (Others will not be able to build/mine in your territory.) Claimed territories contain basic building protection. That is, anyone not part of your faction cannot place or break blocks in it. Killing you, however, blowing things up remotely, rummaging through your chest or trampling your crops and such is not prevented.
Territorial Dealings Mod The Items:
New Faction Deed
This is the start. This item cannot be crafted. Instead it has to be made available by a server op. (The item is in the creative menu under Tools.)
With this you can start a new faction in an unoccupied chunk, declaring yourself the faction leader and claiming that chunk as your own.
Every faction needs at least one chunk to their name, or they will be disbanded.
Only members of your faction can edit that chunk now, assuming the protection is up.
This is the next step. This thing can only be crafted by a faction leader. With each order a new chunk can be claimed for your territory.
The claimed chunk has to be adjacent to your existing territory.
This is also where the hostile intentions come through. You can try to lay claim to someone else’s territory, starting a hostile takeover. This will by default take 90 seconds (configurable) of continuous control attempts, during which all members of the enemy faction will be informed about this attempt and where it’s happening.
Once the enemy’s control strength of that territory has been depleted that chunk will return to neutral and can be claimed as normal.
If a faction has no chunks left under their control it will be disbanded and their valuables will be dropped in the form of Payment Orders at either the leader’s position (if available) or at some member’s position.
Chunk control strength regenerates in regular intervals (also one ingame day by default) by a set amount (+15 sec default) up to its maximum.
By default territories cannot be attacked without at least one member of that faction being online. (Amount and requirement is configurable.)
The claim order additionally also informs you about whose chunk you’re currently standing in and what the control strength of that chunk looks like (via its durability bar).
The third step. Each chunk under a faction’s control requires upkeep in regular intervals (by default once per ingame day). The Payment Order can only be crafted by the faction leader and only they can use it to add valuables to the faction vault. However, anyone else can add valuables to the order itself by crafting it with either emeralds, diamonds or gold ingots. Blocks of all three types are also fine.
If the upkeep payment fails (eg, you don’t have enough valuables in the vault) chunk protection will be disabled for this territory and everyone else can lay claim to these chunks or build/mine in them without opposition until the next upkeep payment interval succeeds.
Player ID Card
The fourth step. The Player ID Card us used to deal with faction members. Anyone can craft these and then use them to sign ’em.
Hand this card to a faction leader so they can use it to add you to their faction.
If you’re the faction leader: Keep the card safe, because you’ll need it to remove this player from your faction later.
The card is also used to leave the faction you are currently in. (If you don’t have it anymore just make a new one as a member, sign it and crouch-use it if you want to leave.)
If the leader leaves a faction that faction will be disbanded and their territory claims removed. All valuables left in the faction vault will be spilled at the leader position in the form of Payment Orders.
Faction Name Order
An optional item. This thing can only be crafted by a faction leader and is used to rename the faction.
Make sure to hammer a name into it on an anvil first.
Another optional item. This card is only usable in creative mode and cannot be crafted. When used it gives an overview of all existing factions, their chunks, valuables and members. Additionally it can be crouch-used to enable or disable chunk protection for any given faction until the next upkeep payment check.
An item, used when change is required. A leader can craft and sign this deed and then hand it to another player to transfer leadership of their faction to them. They themselves will remain regular faction members.
A charter of your group. It displays everything to know about your faction, once this ledger has been crafted and signed by a leader.
Beware: anyone can read the ledger.
This order can be crafted and set by leaders only and then handed out to faction members. It will instantly return them to the set point.
The return point must be in your territory when set.
This map has been modified to display all faction territory within its range. It can be crafted by anyone, but requires claim orders to make.
Territorial Dealings Mod Showcase:
Territorial Dealings Mod Requires:
Territorial Dealings Mod 1.10.2/1.9.4 Download Links:
For Minecraft 1.7.10
For Minecraft 1.9.0
For Minecraft 1.9.4
For Minecraft 1.10.2