It currently contains features such as block creation, item/tool creation, recipes, furnace recipes, and simple mob creation

Features:

General Features

  • Save and open work-in-progress mod project files.
  • Edit and delete mod elements easily.
  • Automatically generate and compile your mod without using Minecraft Coder Pack.
  • Add blocks and items to creative mode lists.

Block Features

  • Add light-emitting blocks.
  • Change preset block materials (not all tested).
  • Change block breaking speed (hardness) and explosion resistance.
  • Generate blocks naturally and change rarity, vein size, and max height.
  • Add custom textures to block.
  • Make blocks act as fuel for furnaces.
  • Change block drop type and amount.
  • Change sound block makes when walked on or broken.
  • Generate Blocks in nether.

Item Features

  • Add custom image textures to item.
  • Add food items.
  • Make items act as fuel for furnaces.
  • Create tools with preset types (pickaxe, axe, shovel, sword, hoe).
  • Create custom tool materials.
  • Change max stack-size.

Recipe Features

  • Change recipe contents and output with in-game items and blocks/custom items and blocks in your mod.
  • Create optional shapeless recipes (item order does not matter).
  • Change amount of output items created by recipes.

Furnace Recipe Features

  • Create custom furnace recipes with input and output items.
  • Change amount of output items created by furnace recipe.

Mob Features

  • Add mobs with different creature types (passive, aggressive, water).
  • *Change custom preset mob model (Biped, Blaze, Chicken, Cow, Creeper, Enderman, IronGolem, MagmaCube, Ocelot, Pig, Sheep, Silverfish, Skeleton, Snowman, Spider, Squid, Wolf, Zombie).
  • Change spawn-ability of mobs.
  • Change mob speed.
  • Change max mob health.
  • Add custom texture to mob (accepts misshapen images; will repeat).
  • Change type of item mob will drop.
  • Change whether or not the mob can despawn.

Structure Features

  • Make naturally generated structures from MCEdit .schematic files.
  • Change rarity and maximum height.
  • Generate on surface.
  • Generate in nether.
  • Include air in generation.

Biome Features

  • Change water/grass color.
  • Change minimum/maximum generation height.
  • Set top and filler block (has limitations).
  • Allow custom mob and structure spawns.

Events

  • Make custom events happen during actions.
  • Many actions and events.

Screenshots:

All screenshots taken in version 0.06.

https://img2.9minecraft.net/Tool/Linkseyis-ModMaker-Tool-1.png

The main GUI.

https://img2.9minecraft.net/Tool/Linkseyis-ModMaker-Tool-2.png

The “New Block” Window.

https://img2.9minecraft.net/Tool/Linkseyis-ModMaker-Tool-3.png

The “New Item” Window.

https://img2.9minecraft.net/Tool/Linkseyis-ModMaker-Tool-4.png

The “New Recipe” Window

https://img2.9minecraft.net/Tool/Linkseyis-ModMaker-Tool-5.png

The “New Furnace Recipe” Window

https://img2.9minecraft.net/Tool/Linkseyis-ModMaker-Tool-6.png

The “New Mob” Window

https://img2.9minecraft.net/Tool/Linkseyis-ModMaker-Tool-7.png

The “New Tool Material” Window

https://img2.9minecraft.net/Tool/Linkseyis-ModMaker-Tool-8.png

The “New Structure” Window

Click to rate this post!
[Total: 4 Average: 3.3]