Minecraft 1.21.6 Snapshot 25w19a introduces a new projectile mechanic, with higher accuracy in the first two ticks and a gradually increasing margin up to 0.3 blocks, balancing close-range precision and distant collisions. Fog effects are enhanced, appearing denser during rain for a more realistic atmospheric perspective.

Features:

Additions and Changes

  • Fog modified for better atmospheric perspective.
    • There is now more fog when it rains.

Fog comparison without and under rain

  • The target tolerance margin for a projectile now changes over time.
    • Previously, all projectiles had a fixed tolerance margin of 0.3 blocks. Now, all projectiles start with no margin during the first two ticks of their flight, then the margin increases by 0.05 blocks per tick until it reaches the initial 0.3 blocks.
    • This allows for better accuracy close to the player or entity firing, while still providing some leeway for potential collisions when the projectile is farther away.
  • The test framework will no longer attempt to restart ongoing tests after a server restart.

Technical Elements

  • The --quickPlaySingleplayer command line can now be used without an identifier to launch the last played world.

Data Pack Version 76

  • The scaled attribute of the Happy Ghast now has a limit of 1.0.
  • The entity that primed a TNT is now stored in an optional owner field.
  • The owner of a Vex is now stored in an optional owner field.

Resource Pack Version 60

  • Panorama textures must now all be the same size and square.
  • Modified sounds for the Withered Ghast.
    • Removed block.dried_ghast.hit.
  • Removed the mob_effect atlas; sprites in the textures/mob_effect/ folder are now included in the gui atlas.
  • This means that creature effect sprites now support the scaling properties of GUI sprites.

Screenshots:

Requires:

Java

Java Runtime Environment

How to install:

Minecraft 1.21.6 Snapshot 25w19a Download Links

Client: Download from Server 1

Server: Download from Server 1

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