NBT Tags for Enderman – Wiki Guide
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            December 25, 2023        
            This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an enderman in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for enderman in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
 - Java Edition (PC/Mac) 1.11/1.12
 - Java Edition (PC/Mac) 1.10
 

Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an enderman is enderman. The enderman entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as enderman). The NBT tag is always surrounded in {} such as {CustomName:”\”Endie\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Endie\””, Health:25.0f}.
List of NBT Tags
Here is a list of the NBT tags that you can use for enderman in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
| NBT Tag | Value (Description) | Works With | 
|---|---|---|
| carriedBlockState | id (The Minecraft ID of the item that the enderman is carrying)
 Example – carrying a grass block Example – carrying a snowy grass block  | 
/summon /data  | 
| LeftHanded |  
 0 (The enderman is right-handed) Example  | 
/summon /data  | 
| CustomName |  
 name (The name to assign to the enderman) Example  | 
/summon /data  | 
| Health |  
 number (The number of health points the enderman has) Example  | 
/summon /data  | 
| AbsorptionAmount |  
 number (The number of absorption health points the enderman has) Example  | 
/summon /data  | 
| Invulnerable |  
 0 (The enderman will take damage like normal) Example  | 
/summon /data  | 
| PersistenceRequired |  
 0 (The enderman will despawn naturally) Example  | 
/summon /data  | 
| NoAI |  
 0 (The enderman will have artificial intelligence and will move/behave like normal) Example  | 
/summon /data  | 
| Silent |  
 0 (The enderman will make its usual noises in the game) Example  | 
/summon /data  | 
| Fire |  
 ticks (The number of game ticks until the enderman is no longer on fire – there are 20 ticks in a second) Example  | 
/summon /data  | 
| PortalCooldown |  
 ticks (The number of game ticks until the enderman can go through a portal again – there are 20 ticks in a second) Example  | 
/summon /data  | 
| Air |  
 ticks (The number of game ticks the enderman has air left for) Example  | 
/summon /data  | 
| id |  
 enderman (The entity value used to represent an enderman in the EntityTag or Passengers tag) Example  | 
/summon /give  | 
| Passengers |  
 The mob that is riding on the enderman. Use the entity value for the passenger mob Example of skeleton as passenger  | 
/summon /data  | 
NBT Tag Examples
To summon an enderman with a custom name of Endie:
/summon enderman ~ ~ ~ {CustomName:"\"Endie\""}
To summon an enderman that is named Endie and is carrying a grass block:
/summon enderman ~ ~ ~ {CustomName:"\"Endie\"", carriedBlockState:{Name:grass_block}}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=enderman value, you can target endermans:
@e[type=enderman]
Target Selector Examples
To change the nearest enderman to have no artificial intelligence:
/data merge entity @e[type=enderman,limit=1,sort=nearest] {NoAI:1}
To kill all endermans:
/kill @e[type=enderman]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for an enderman in Minecraft: