Every ore glows in the dark with PandaMine’s Glowing Ores, a RenderDragon shader rather than a plain texture pack. Valuable resources are easy to spot even in dim caves.

It uses PBR materials with metalness, emissive and roughness maps and retextures ore blocks at 16x, including ancient debris, coal, copper, diamond, emerald, gold, iron, lapis, redstone and gilded blackstone. Three in-game variants are included: Bare Bones Ores, Outlined Ores and Default. It is made for Minecraft Bedrock and relies on the RenderDragon shader pipeline.

Requirements:

  • MCPE/Bedrock 26.40
  • RenderDragon shader (not a plain texture pack)

dark cave with glowing ore blocks arranged in rows

Features:

  • RenderDragon shader (not a plain texture pack)
  • 3 in-game options: Variant: Bare Bones Ores 3/3, Variant: Outlined Ores 2/3, Variant: Default 1/3
  • PBR materials with metalness, emissive and roughness maps
  • Retextures blocks at 16x resolution
  • Ore textures changed: ancient debris, coal ore, copper ore, diamond ore, emerald ore, gilded blackstone, gold ore, iron ore, lapis ore, nether gold ore, quartz ore, redstone ore (plus deepslate variants)

Screenshots:

deep dark cave with many glowing ore deposits on walls and floor

dark mine shaft with red glowing ore on the wall

cave wall with a large deposit of glowing blue ore

player character with glowing lantern in a savanna biome at night

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For MCPE/Bedrock 26+

Includes: 26.52 26.51 26.50 26.45
MCPACK RESOURCE 112 KB
1.26.33 RESOURCE 79 KB
1.26.44 RESOURCE 94 KB
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