Wheat yields x 2 harvested on full grown plants.
Scythes take 2 durability damage * adjusted durability damage based on Bonus Harvest.
Harvesting a full grown Reed (3 blocks), would cause 6 durability damage to the Scythe.
Harvesting a full grown Wheat (1 block). would cause 2 durability damage to the Scythe.
Wooden Scythe
Durability: Same as Wooded Sword.
Damage: 1 1/2 Hearts
Stone Scythe
Durability: Same as Stone Sword.
Damage: 1 1/2 Hearts
Iron Scythe
Durability: Same as Iron Sword.
Damage: 2 1/2 Hearts
Golden Scythe
Durability: Same as Golden Sword.
Damage: 1 1/2 Hearts
Diamond Scythe
Durability: Same as Diamond Sword.
Damage: 3 Hearts
Livingmetal Scythe
Durability: Same as Iron Sword.
Damage: 2 1/2 Hearts
[3] Soul Farming System is the process of using two special types of Blocks and the raw souls from Reaped Enemies.
[Souls] Besides the Scythe, the soul is the the most important item used as a power source and creation.
[Soul Types] The quality of the soul is based from where the soul was Reaped.
*Note: Feasting on a soul removes all prior potion effects, after all its a soul transfusion* [Soul]
Common soul reaped from Normal Monsters.
Soul Worth: 1 captured soul to Soul Altar.
Soul Crucible Fill Rate: 5 at a time.
Soul Feasting: Provides Rank 0 potion effects for 30secs.
Hungering Effect: Effects Player with Hunger rank 1 for 15secs.
Summon Altar Ability: No
[Grieving Soul]
Rare soul reaped from Players during PvP.
Soul Worth: 1 captured souls to Soul Altar.
Soul Crucible Fill Rate: 5 at a time.
Soul Feasting: Provides Rank 2 potion effects for 1min 30secs.
Hungering Effect: Effects Player with Hunger rank 1 for 15secs.
Summon Altar Ability: Yes
[Culled Soul]
Rare soul reaped from Normal Monsters during Harvest Moon Event.
Soul Worth: 5 captured souls to Soul Altar.
Soul Crucible Fill Rate: 1 at a time.
Soul Feasting: Provides Rank 1 potion effects for 1min.
Hungering Effect: Effects Player with Hunger rank 1 for 15secs.
Summon Altar Ability: Yes
[Wrathful Soul]
Epic soul reaped from Bosses.
Soul Worth: 50 captured souls to Soul Altar.
Soul Crucible Fill Rate: 1 at a time.
Feasting: Provides Rank 3 potion effects for 2mins.
Hungering Effect: Effects Player with Hunger rank 1 for 15secs.
Summon Altar Ability: Yes
[The Necromancy Mod Summoning Altar Access]
In order to gain access to using The Necromancy Mod Summoning Altar, first you must craft a “Bottled Soul”
[Bottled Soul] Used in the process of raising the dead with the Summoning Altar
*Only Grieving, Culled, or Wrathful Souls can be used to craft a Bottled Soul”
[Soulkeeper] A portable way to store souls, currently used to power Amulets and Talisman. Must be fill at the Soul Altar
[Book of Shadows] The core item required to craft a Soul Altar.
[Soul Crucible] Allows souls to be stored, tempered, and supply Soul Altars with power.
Max Soul Storage: 50
Max range to Supply Power to Soul Altars: 1 Block above, level, or below Soul Altar. 1 block spacing
Destroying the Soul Crucible, drops all souls being held to the ground.
[Soul Altar] Allow the creation of new Items, powered by nearby Soul Crucibles.
[Soul Altar System] Here is the Gui and what can be currently crafted with the Soul Altar
*All Livingmetal creations are strong as their Iron ingot counter parts, however Livingmetal repairs over time* Livingmetal Block: Slowly heals players that stand on this block with its passive repairing abilities.
Can be reduced back to Livingmetal Ingots. [Livingmetal Equipment]
Livingmetal Sword:
Livingmetal Helmet:
Livingmetal Chestplate:
Livingmetal Leggings:
Livingmetal Boots:
[Livingmetal Tools]
Livingmetal Pickaxe:
Livingmetal Spade:
Livingmetal Axe:
Livingmetal Hoe:
Livingmetal Shears:
[5]Soulweave Tailoring, Craft many Iron based weapons, armor and tools for special self repairing equipment.
[Amulets] Allow players to teleport back to their bed when used, however they require a filled Soulkeeper and each amulet has its dimension limit (no Ender Travel).
-Hold down Right-Click with an Amulet to start casting-
-Release Right-Click before casting is complete to the teleport-
Once the casting is complete players will be teleported to their bed and the SoulKeeper will be drained by the Amulets Soul cost. *Very small chance Amulet will break after successful cast*
If the bed is destroyed, the cast will fail. No souls will be used
Overworld Amulet: -Cost 5 Souls from SoulKeeper
Dimension Limit: Allows Only Overworld travel
Nether Amulet: -Cost 5 Souls from Soulkeeper
Dimension Limit: Allows Only Nether and Overworld travel
If player is in the Nether, casting this amulet will send them to the Nether Portal *Usable in Overworld too*
Ethereal Amulet: -Cost 10 Souls from Soulkeeper
Dimension Limit: Allows travel for any Dimension besides Ender.
Directly teleports player back to bed, not to portals.
[7] Resurrect: Allow the fallen to take your place, avoid death with the Talisman.
[Talisman] A special ward against Death itself. Requires a completely full Soulkeeper(20 souls). If a player will die from the next damaging attack, the Talisman will drain a soulkeeper and damage itself.
Durability: 1 use
[Ethereal Talisman] An upgrade version of the Talisman, able to restore 5 resurrections.
Durability: 5 uses
Upon Resurrection: Players health will be fully restored to max, hunger to max and complete avoid next damaging attack.
[8] Spectral Phase Generator and Glass: Soulsand blocks and glass crafted from Souls.
[Spectral Phase Generator] Powers Spectral glass and panes during the day
Used to power large areas with Spectral Glass and Panes during the Day.
*Spectral Phase generator needs power from Redstone and a Soulkeeper Installed to function.*
Spectral Phase Generator with out Soulkeeper Installed
Installing a Soulkeeper automatically adjusts how long the generator will run.
Soulkeeper Install: Right-Click Spectral Phase Generator with a Filled Soulkeeper in hand. Soulkeeper Uninstall: Right-Click again to retrieve Soulkeeper back from Spectral Phase Generator. Generator longevity: Full Soulkeeper (20 souls) installed allows generator to last about 8 – 10 days.
*Spectral Phase Generator only drains souls during Daytime, at night it powers down*
While Soulkeeper is installed and redstone power is on
After awhile, based on how full the installed Soulkeeper was, the generator will require a new install. Once all souls are consumed the generator will burn out its core.
Burned out Soulkeeper generator requires a new one
The total coverage the Spectral Phase Generator is a 30×30 cube.
*Coverage areas can merge with other Spectral Phase Generators in the area*
[9]Augments, Improve your weapons, armor and bows with unique abilities.
[Augments] Allow players to improve their equipment with helpful abilities based on the type of Item placed in the Soul Altar.
*Augment Ranks are randomly generated with each completed Augmentation*
*Augments can not be placed on already Enchanted equipment, however using the Anvil players may combine Augments with Enchantments and lower Augment Ranks for higher Ranks*
Melee Augment: Soulsteal
Soulsteal: allows souls to be harvested without a Scythe.
*Rare* Decapitate can be acquired on weapons
Ranks (3): 33/66/100% Chance on kill to harvest a soul from target upon death
Armor Augment: Vitality
Allows hunger bar as a second Health resource
Ranks (4): 5/10/15/20% Chance on Health damage to be converted to Hunger damage
Range Augment: Lich
Affects the target with Wither effect
Ranks (3): Applies Wither effect which lasts 5/10/15 seconds on target.
Asgard Shield Augment: Ward
Allows Vanguard to be more accessible
Ranks (3): 10/20/30% Chance on successful block while Guarding to gain an extra Vanguard Charge.
Axe Augment: Decapitate
Allows player to claim skulls off of slayed mobs
Ranks (3): 33/66/100% Chance on kill to slice off the skull from target upon death
Weapon Augment: Bloodletting
Bloodletting: causes bleed-able target to bleed when hit.
Ranks (3): 5/10/15% Chance on hit to heal wielder 1/2 heart of health.
[10]Spectral Potions, Brew new throw-able potions for combat and personal use.
[Spectral Glass Bottle] Obscuring glass bottles made from Spectral Glass (Lunar/Solar)
Empty Bottle needing to be filled
-Right click either on water or flames to collect material-
[Spectral Water Bottle] Spectral glass bottle filled with water
Combat Usage: 1 Use
–Able to extinguish fires on both mobs and blocks (3x2x3) area
-Deals high damage to Blaze mobs
[Spectral Potion of Purifying] Spectral glass bottle filled with holy water
Combat Usage: 1 Use
-Able to dispel harmful potion effects and used as a weapon to remove helpful effects.
-Deals damage based on Rank to Undead mobs Personal Usage: 4 Uses
-Able to remove Dye from dyed Armor and Wool Blocks
*Rank lowers with every dye removal usage*
-Able to sprout Grass from Dirt Blocks
-Able to cleanse Poisonous Pototoes into Pototoes
[Spectral Flame Bottle] Spectral glass bottle filled with fire Combat Usage: 1 Use –Able to ignite blocks (3x2x3) area with fire
-Ignites all targets that stand in fire
[Spectral Potion of Affliction] Spectral glass bottle filled with defiled flames
Combat Usage: 1 Use –Affect all targets in the area with a random negative potion effect, additon effects based on Rank
-Effects last for 30sec
Personal Usage: 4 Uses
-Able to mold Mycelum onto Dirt Blocks
-Able to infect Potatoes into Poisonous Potatoes
[Spectral Potion Splash Residue]
Spectral Potions leave splash residue behind after being thrown, the amount depends on the rank of the potion. Each residue has a unique effect while Entity stands in it and dries up over time. Splash residue crafted directly from a Spectral Potion does not dry out, which is great to use for Combat zones, mob traps, and decoration.
*<– Defiled Flame — Water — Holy Water –>* [Water Splash Residue]
Effect while Standing:
-Take 20% less damage from Fire Sources
-Extinguish if on fire
-Blaze and Enderman type Mobs take 1 damage every 3 seconds Splash Behavior: Dilute/Override other Splash Residue
[Holy Water Splash Residue]
Effect while Standing:
-Take 20% less damage from All damage Sources
-Undead type Mobs take 1 damage every 3 seconds
Splash Behavior: Cancels out Defiled Flame Splash Residue
[Defiled Flame Splash Residue]
Effect while Standing:
-Take 20% more damage from All damage Sources
-Non-undead Mobs take 1 damage every seconds
Splash Behavior: Cancels out Holy Water Splash Residue
[11]Relics, Equip accessories which add a range of gameplay changing mechanics.
[Spectral Mirror] Obscuring glass mirror able to make the wielder unseen, crafted with Spectral Glass (Solar)
*With a Soulkeeper and a Spectral Mirror in inventory, hold sneak to activate* Soul Cost: 1 soul every 5secs drained from Soulkeeper while active
*Mirror shatters if player takes damage while this relic is active*
[Fanged Skull Goblet] Crafted from a Bat Skull, allows player to drink blood.
*With a Soulkeeper and a Fanged Skull Goblet in inventory, stand in blood to activate* Soul Cost: 1 soul every blood splatter absorbed. Heals player 1 heart of health.
[12]Spectral Dye, dye your leather and Soulweave armor to be invisible when worn.
During the New Moon, players can harvest rare Culled Souls at night.
*However be carefull! All mobs gain strength with the moons dark glow* [Lunar Dial] A handy item crafted from Spectral Glass (Lunar) to aid what phase the Moon is in.
The Lunar Dial allows players to see the next Moon Phase during the day ahead of time before night fall.
Installation:
Client
1. Be sure Minecraft Forge is installed in your Minecraft.jar and Meta folder is deleted.
2. Place HarkenScythe.zip in your .minecraft/mods Folder
3. After first game load, feel free to tweak Item.IDs in your HarkenScythe.CFG file as needed. (found in .minecraft/config folder)
Server
1. Be sure Minecraft Forge is installed in your Minecraft_Server.jar “DO NOT DELETE Meta Folder”
2. Place HarkenScythe.zip in your Minecraft_Server/mods Folder
3. After first game load, feel free to tweak Item.IDs in your HarkenScythe.CFG file as needed. (found in minecraft_Server/config folder) **Make sure Client and Server Configs are the same**