6th Century Addon (1.20, 1.19) includes many new types of dragons that will live in the open spaces of Minecraft Bedrock. In addition, several types of armor will appear so that the player can resist such powerful creatures. 6th Century is a Mod created by Kyuu Desperation to recreate a Classified File from the Britannia Government of the 7th World. Such information for him to access is unknown, but Yu stated that he uses Anticipation, and his Dreams (which is weird) to find pieces and clues for the Classified Information.

Features:

Anime Description

  • 6th Century is a Series where a long-dead Sceptre named Anthony Concord was assigned by the Lordships, Virtues, and Authorities to stop an “Unexplainable” Event and Mysterious Activities in the 6th Century AD. After his descent to 7645 years in the past, he must find the source of “The Event” and stop it. Little did he know, he must continue the rest of 100 years up until the beginning of the next Century. As “The Event” was only part of “The Catastrophe”. In which 4 Realities of Fantasy, Reality, Dreams, and The Divine will Merge into Chaos.

Scientific Class

  • A Class of Entities that were Originally from the World of Reality, they’re Scientific and follow the Rules of a RealityRealm Universe.
  • Such Entities usually can Adapt or become Extinct if on a Fantasy World.

Alchemy Class

  • A Class of Entities that were Originally from the World of Fantasy, they’re Magic based and follow the Rules of their FantasyRealm Universe.
  • Such Entities can Overpower a RealityRealm Universe or even get Affected by the Harsh Rules of the Real World.

Universal Class

  • A Class of Entities that can Exist in Both Realms, the World of Fantasy and Reality.
  • These Entities are Scientifically Accurate but also Magically Powerful, though some can get Affected by the Rules of Reality, they can still Adapt and use their skills if they return to Fantasy.

Mobs

Passive Entities (Scientific Class):

Black Rat

Show Spoiler

Experience:

  • 25 – Killed by Player.
  • Health: 4
  • Damage: 2

Lureable:

  • Cheese, Bread, Bucket of Milk, Sweet Berries, Glow Berries, Honey Bottles, Potions, Maize, and Teosinte.
  • Attackable Families:
  • Bird, Dodo, Rabbit, Baby Turtle, Endermite, Cephalopod, and Chicken.
  • Note: Will only Attack if Hungry and the Target isn’t in Water.
  • Hunger Cooldown: 5 Minutes

Avoids:

  • 8 Metre Distance – Players, Humans, and Villagers.
  • 24 Metre Distance – Anything with a Target.
  • 8 Metre Distance – Running Horse, Donkey, or Mule with Rider.

Baby:

  • Growth Time: 10 Minutes.
  • Has 30% Chance of Spawning Naturally.
  • Feedable:
  • Cheese, Bread, Sweet Berries, Glow Berries, Maize, and Teosinte.

Loot:

  • Raw Black Rats:
  • Cannot be duplicated via Enchantment.
  • Can be cooked via Fire Aspect.

Psittacosaurus

Neutral Entities (Alchemy Class):

Wolpertinger

Show Spoiler

Stats:

  • Experience:
  • Note: Adults Only.
  • Breeding: 1 to 7
  • Death: 1 to 3 killed by player.

Health:

  • Default: 10
  • Summoned: 20
  • Damage:
  • Note: Adults Only
  • Default: 3 with 10 seconds of Fatal Poison.
  • Summoned: 3 with 10 seconds of Poison.

Item Interactables:

Feedable & Lureable:

  • Golden Carrot, Carrot, and Dandelion.
  • Tameable:
  • Note: Adults Only.
  • Golden Carrot.

Breedable:

  • Golden Carrot, Carrot, and Dandelion.

Intelligence:

Raids:

  • They can raid your garden Crops that are carrots.

Breeding:

  • Allows Sitting.
  • Can breed with Normal Rabbits, which always will have the Wolpertinger as Dominant.

Damage Protection:

  • Default: Immune to Magic and Wither.
  • Summoned: Immune to Magic, Wither, Fire, Projectiles, and Entity Explosions.

Summoned Wolpertinger:

Following Owner:

  • Start Distance: 24.0
  • Stop Distance: 12.0
  • Cannot Teleport.
  • Limited Time: 30 seconds.
  • They will disappear after 30 seconds.

Melee Attacks:

  • After Killing their Target, they will Disappear.

Dracan

Show Spoiler

Stats:

Experience:

  • Infancy Stage - 5 to 10 Experience when Killed by Player.
  • Toddler Stage - 10 to 15 Experience when Killed by Player.
  • Childhood Stage - 15 to 20 Experience when Killed by Player.
  • Adolescence Stage - 20 to 25 Experience when Killed by Player.
  • Adulthood Stage - 25 to 30 Experience when Killed by Player.

Health:

  • Infancy Stage - 10 to 20
  • Toddler Stage - 30 to 40
  • Childhood Stage - 50 to 60
  • Adolescence Stage - 80 to 100
  • Adulthood Stage - 125 to 150

Damage:

  • Infancy Stage - 1
  • Toddler Stage - 2
  • Childhood Stage - 3
  • Adolescence Stage - 5 to 10
  • Adulthood Stage - 15 to 20

Knockback Resistance:

  • Infancy Stage: 10%
  • Toddler Stage: 20%
  • Childhood Stage: 30%
  • Adolescence Stage: 40% to 50%
  • Adulthood Stage: 60% to 75%
  • Priority Attackable Families:
  • List one: For Wild ones.
  • Max Distance: 24.0 - Adulthood | 16.0 - Adolescence.

Priority: 2

  • Cow, Pig, Sheep, Goat, Rabbit, Chicken, Horse, Donkey, Mule, Cat, Ocelot, Wolf, Llama, Parrot, Archosaur, Dodo, Monster, and Arthropod.
  • Note: Target must not be Tamed or not have the family Inanimate.
  • List two: For Wild ones.
  • Max Distance: 24.0 - Adulthood | 16.0 - Adolescence.

Priority: 0

  • Dragon, Mythology Monster, and Demon.
  • Note: Target must not be underwater and not have the family Dracan and Soul Dracan.
  • List three: For Wild ones.
  • Max Distance: 16.0 - Adulthood | 8.0 - Adolescence.

Priority: 0

  • Players, Humans, and Villagers.
  • Note: Target must not be underwater.

Item Interactables:

Feedable:

  • Rotten Flesh - Growth: 0.001
  • Raw & Cooked Black Rat - Growth: 0.0025
  • Raw & Cooked Chicken - Growth: 0.005
  • Raw & Cooked Dodo - Growth: 0.0075
  • Raw & Cooked Rabbit - Growth: 0.0075
  • Raw & Cooked Porkchop - Growth: 0.01
  • Raw & Cooked Mutton - Growth: 0.02
  • Raw & Cooked Beef - Growth: 0.035
  • Raw & Cooked Draconia - Growth: 0.05
  • Raw & Cooked Dracan - Growth: 0.1
  • Fire Dragon Meat - Growth: 0.1
  • Ice Wyvern Meat - Growth: 0.1

Healable:

  • Rotten Flesh - 1
  • Raw & Cooked Black Rat - 1
  • Raw Chicken - 2
  • Cooked Chicken - 3
  • Raw Dodo - 3
  • Cooked Dodo - 4
  • Raw Rabbit - 4
  • Cooked Rabbit - 5
  • Raw Porkchop - 6
  • Cooked Porkchop - 7
  • Raw Mutton & Raw Hippogriff - 8
  • Cooked Mutton & Cooked Hippogriff - 9
  • Raw Beef - 10
  • Cooked Beef - 11
  • Raw Draconia - 12
  • Cooked Draconia - 13
  • Raw Dracan - 14
  • Cooked Dracan - 15
  • Fire Dragon Meat - 16
  • Ice Wyvern Meat - 17
  • Ancient Chinese Medicine - Regeneration IV: 4 seconds. Absorption IV: 10 seconds. Resistance IV: 40 seconds.
  • Phoenix Tear - Instant Health IX: 1 second.
  • Dragon Healing Potion - Instant Health IX: 1 second. Regeneration IX: 60 seconds. Fire Resistance I: 30 seconds.

Lureable & Tameable:

  • Infancy: Raw & Cooked Black Rats. - 50% success rate.
  • Toddler: Raw & Cooked Dodo, Raw & Cooked Chicken, and Raw & Cooked Rabbit. - 30% success rate.
  • Childhood: Raw & Cooked Porkchop, Raw & Cooked Mutton, Raw & Cooked Beef, Raw & Cooked Hippogriff, and Raw & Cooked Draconia. - 10% success rate.
  • Note: Tamed ones will be Lureable with all these and start making weird sounds.

Breedable:

  • Raw & Cooked Hippogriff, Raw & Cooked Draconia, and Raw & Cooked Dracan.

Intelligence:

  • Follow Range: 128.0
  • This is the Range on how far it can either track you down or how far it can see.
  • Regeneration: 150.0 seconds.
  • Upon Defeating the Opponent or Target, it'll get a Healing buff for 150 Seconds to replenish most of its lost Health.

Damage Protection:

  • Entity Attacks: 50% for Melee Attacks.
  • Projectiles & Fire Ticking has 25% Protection.
  • Fall Damage is Immune.
  • You cannot Damage your own Dracan if your riding it.

Infancy Stage:

  • Wild Infancy doesn't follow Parents and Tamed Infancy doesn't Follow Owners.

Toddler Stage:

  • Wild Toddlers will Panic if it's Hurt and Tamed Toddlers will still Panic if it's Hurt.
  • Wild Toddlers will now Follow Parents and Tamed Toddlers will follow their Owners.
  • Tamed Toddlers won't follow the Attacks of their Owners nor it'll Defend Owner from threats.

Childhood Stage:

  • Wild Childhoods and Tamed Childhoods will now Attack threats that hurt them, but will still Panic if hurt.
  • Childhood will now Follow Parents Attacks but only in 10 Metre Range.
  • Adolescence & Adulthood Stage:
  • They will Ignore Mob Damage but will still Panic if it's on Fire for Example.
  • Only Adulthoods can be Ridden, and only 1 can ride.
  • You need Draconia Saddle for it to be ridden, and any Draconia Armour can be equipped.
  • You can use Fireball Attack with a 4 second Cooldown.

Draconia

Show Spoiler

Stats:

Experience:

  • Infancy Stage – 5 to 10 Experience when Killed by Player.
  • Toddler Stage – 10 to 15 Experience when Killed by Player.
  • Childhood Stage – 15 to 20 Experience when Killed by Player.
  • Adolescence Stage – 20 to 25 Experience when Killed by Player.
  • Adulthood Stage – 25 to 30 Experience when Killed by Player.

Health:

  • Infancy Stage – 10 to 20
  • Toddler Stage – 30 to 40
  • Childhood Stage – 50 to 60
  • Adolescence Stage – 70 to 80
  • Adulthood Stage – 90 to 100

Damage:

  • Infancy Stage – 1
  • Toddler Stage – 2
  • Childhood Stage – 3
  • Adolescence Stage – 4
  • Adulthood Stage – 5
  • Knockback Resistance:
  • Infancy Stage: 10%
  • Toddler Stage: 20%
  • Childhood Stage: 30%
  • Adolescence Stage: 40%
  • Adulthood Stage: 50%

Priority Attackable Families:

  • List one: For Wild ones.
  • Max Distance: 24.0

Priority: 2

  • Cow, Pig, Sheep, Goat, Rabbit, Chicken, Horse, Donkey, Mule, Cat, Ocelot, Wolf, Llama, Parrot, Archosaur, Dodo, Monster, and Arthropod.
  • Note: Target must not be Tamed or not have the family Inanimate.
  • List two: For Wild ones.
  • Max Distance: 16.0
  • Reselects Targets: True.

Priority: 0

  • Players, Humans, and Villagers.
  • Note: Target must not be underwater.
  • List three: For variants.
  • Max Distance: 32.0 – Adulthood | 24.0 – Adolescence.

Priority: 1

  • All Stages of Forest and Shinobi variant if Attacker is Bronze or Egyptian variant.
  • All Stages of Bronze and Egyptian if Attacker is Forest or Shinobi variant.

Item Interactables:

Feedable:

  • Rotten Flesh – Growth: 0.001
  • Raw & Cooked Black Rat – Growth: 0.0025
  • Raw & Cooked Chicken – Growth: 0.005
  • Raw & Cooked Dodo – Growth: 0.0075
  • Raw & Cooked Rabbit – Growth: 0.0075
  • Raw & Cooked Porkchop – Growth: 0.01
  • Raw & Cooked Mutton – Growth: 0.02
  • Raw & Cooked Beef – Growth: 0.035
  • Raw & Cooked Draconia – Growth: 0.05
  • Raw & Cooked Dracan – Growth: 0.1
  • Fire Dragon Meat – Growth: 0.1
  • Ice Wyvern Meat – Growth: 0.1

Healable:

  • Rotten Flesh – 1
  • Raw & Cooked Black Rat – 1
  • Raw Chicken – 2
  • Cooked Chicken – 3
  • Raw Dodo – 3
  • Cooked Dodo – 4
  • Raw Rabbit – 4
  • Cooked Rabbit – 5
  • Raw Porkchop – 6
  • Cooked Porkchop – 7
  • Raw Mutton & Raw Hippogriff – 8
  • Cooked Mutton & Cooked Hippogriff – 9
  • Raw Beef – 10
  • Cooked Beef – 11
  • Raw Draconia – 12
  • Cooked Draconia – 13
  • Raw Dracan – 14
  • Cooked Dracan – 15
  • Fire Dragon Meat – 16
  • Ice Wyvern Meat – 17
  • Ancient Chinese Medicine – Regeneration IV: 4 seconds. Absorption IV: 10 seconds. Resistance IV: 40 seconds.
  • Phoenix Tear – Instant Health IX: 1 second.
  • Dragon Healing Potion – Instant Health IX: 1 second. Regeneration IX: 60 seconds. Fire Resistance I: 30 seconds.

Lureable & Tameable:

  • Infancy: Raw & Cooked Black Rats. – 50% success rate.
  • Toddler: Raw & Cooked Dodo, Raw & Cooked Chicken, and Raw & Cooked Rabbit. – 30% success rate.
  • Childhood: Raw & Cooked Porkchop, Raw & Cooked Mutton, Raw & Cooked Beef, Raw & Cooked Hippogriff, and Raw & Cooked Draconia. – 10% success rate
  • Note: Tamed ones will be Lureable with all these and starts making weird sounds.

Breedable:

  • Raw & Cooked Hippogriff, and Raw & Cooked Draconia.

Intelligence:

  • Follow Range: 64.0
  • This is the Range on how far it can either track you down or how far it can see.
  • Regeneration: 60.0 seconds.
  • Upon Defeating Opponent or Target, it’ll get a Healing buff for 60 Seconds to replenish most of its lost Health.
  • Damage Protection:
  • Entity Attacks: 25% for Melee Attacks.
  • Projectiles & Fire Ticking has little Protection.
  • Fall Damage is Immune.
  • You cannot Damage your own Dracon if you are riding it.

Infancy Stage:

  • Wild Infancy doesn’t follow Parents and Tamed Infancy doesn’t Follow Owners.

Toddler Stage:

  • Wild Toddlers will Panic if it’s Hurt and Tamed Toddlers will still Panic if it’s Hurt.
  • Wild Toddlers will now Follow Parents and Tamed Toddlers will follow their Owners.
  • Tamed Toddlers won’t follow Attacks of its Owners nor it’ll Defend Owner from threats.

Childhood Stage:

  • Wild Childhoods and Tamed Childhoods will now Attack threats that hurt them, but will still Panic if hurt.
  • Childhoods will now Follow Parents Attacks but only in 10 Metre Range.

Adolescence & Adulthood Stage:

  • They will Ignore Mob Damage but will still Panic if it’s on Fire for Example.
  • Only Adulthoods can be Ridden, and only 1 can ride.
  • You need Draconia Saddle for it to be ridden, and any Draconia Armour can be equipped.
  • You can use Spit Attack with a 2 second Cooldown.

Breeding:

  • You can Breed Draconia as long as they’re aren’t considered Babies.
  • The Egg will be the Same Race of the Dominant Parent.

Ticking:

  • Every 5 to 10 Seconds it can change its type of Attack or Defense if it needs to or not.
  • Note: Only Adolescence and Adulthood Stage Dracons will use this. Any Stage below Adolescence will only use their own Melee Mode.

Melee Mode:

  • This is the Main or First Attack most Draconia are known for, they have a Delayed Attack.

Melee Mode Target Nearby Sensor:

  • It can change Ticks if Target is either 2.5 Inside Metres away, 5 Outside Metres Away, or Lost Vision of Target in its Inside Range.

Melee Mode Shield Block Reactions:

  • This happens if the Player or Shield User Blocks their attacks with a Shield.

It’ll Choose these Options:

  • Won’t Change Attack – Weight 1
  • On Flight Mode – Weight 1
  • Change Ticking | Change Attack – Weight 2
  • Get Stunned – Weight 2
  • Knockback Strength: 5.0

Melee Mode Environment Sensing:

  • When is Underwater and isn’t ridden, it’ll Instantly Change to Flight Mode.

Flight Mode:

  • This is the Second Tick that is used Defense and Offense.
  • It’ll attack target every 1 or 2 seconds.

Flight Mode Target Nearby Sensor:

  • If Target is 32 Blocks Outside of Range, it’ll change to Spitting Mode.

Flight Mode Shield Block Reactions:

  • Knockback Strength: 5.0

It’ll Choose these Options when Target Blocked attack:

  • Won’t Change Attack – Weight 1
  • Change Ticking | Change Attack – Weight 1
  • Spitting Mode – Weight 2
  • Attempt Roar – Weight 2

Spitting Mode:

  • This Attack is the Third and has the Dracon use it’s Sniper Capabilities of a Toxic Chemical Compound that can Burn Flesh like Fire.

Attack Range: 32.0

  • Spitting Reload Time: 1 to 2 Seconds.
  • Minimum Range: 8.0 – this makes the Dracon flee Position if Target is closing in 8 Metres.

Spitting Mode Target Nearby Sensor:

  • If Target is 16 Blocks Outside Range, it’ll change to Flight Mode.

Spitting Mode Shield Block Reactions:

  • Knockback Strength: 5.0

It’ll Choose these Actions if Target blocked Attack:

  • Won’t Change Attack – Weight 1
  • Change Ticking | Change Attack – Weight 2
  • Attempt Roar – Weight 3

Spitting Mode Environment Sensing:

  • When is Underwater and isn’t ridden, it’ll Instantly Change to Flight Mode.

Station Flight Mode:

  • This is the Fourth and Hard Mode for the Target, as the Dracon will Fly and Attempt a Burst Range Attack cause it knows one projectile can guarantee a hit on the Target.
  • Attack Range: 64.0
  • Spitting Reload Time: almost after last Spit to 1 second.
  • Burst Interval: 0.1 seconds.
  • Burst Shots: 3 Projectiles.

Stunned Mode:

  • This mode occurs if the Dracon reacted to its Attack being Blocked by Shield.
  • Stunned Timer: 3 Seconds.
  • Attempts Roar after 3 Seconds.

Roar Mode:

  • This mode occurs if Dracon got stunned or attack was blocked.
  • Roar Duration: 2 Seconds.
  • Knockback Damage: 5.0
  • Knockback Height Cap: 1.5
  • Knockback Horizontal Strength: 4.0
  • Knockback Vertical Strength: 1.5
  • Knockback Range: 5.0
  • This Attack and Defense won’t effect the Families: Dragon.

Loot:

Infancy Stage:

  • Bone Meal.
  • Toddler Stage:
  • Raw Draconia – Can be Cooked.
  • Bone Meal: 1 to 2

Childhood Stage:

  • Raw Draconia: 0 to 1 – Can be Cooked.
  • (Their Race) Draconia Scutes: 0 to 1
  • Bone Meal: 3 to 4

Adolescence Stage:

  • Raw Draconia: 1 to 3 – Can be Cooked.
  • (Their Race) Draconia Scutes: 1 to 3
  • Bones: 2 to 4

Adulthood Stage:

  • Raw Draconia: 2 to 6 – Can be Cooked.
  • (Their Race) Draconia Scutes: 2 to 6
  • Bones: 4 to 7
  • (Their Race) Virgin Draconia Egg – Low Chance.

Biomes:

Bronze & Egyptian:

  • Spawns in Deserts.
  • Can also Spawn in Meadow.
  • Forest & Shinobi:
  • Spawns in Taigas.
  • Can also Spawn in Meadow.

Fire Dragon

Show Spoiler

Stats:

Experience:

Infancy Stage – 5 to 10 Experience when Killed by Player.

Toddler Stage – 10 to 15 Experience when Killed by Player.

Childhood Stage – 15 to 20 Experience when Killed by Player.

Adolescence Stage – 20 to 25 Experience when Killed by Player.

Adulthood Stage – 25 to 30 Experience when Killed by Player.

Middle Stage – 30 to 35 Experience when Killed by Player.

Senior Stage – 35 to 40 Experience when Killed by Player.

Ancient Stage – 40 to 50 Experience when Killed by Player.

Health:

Infancy Stage – 10 to 20

Toddler Stage – 30 to 40

Childhood Stage – 50 to 60

Adolescence Stage – 80 to 100

Adulthood Stage – 105 to 115

Middle Stage – 125 to 135

Senior Stage – 150 to 165

Ancient Stage – 180, 200, 226, 250, 276, 300, 326, 350, 376, and 400.

Damage:

Infancy Stage – 1 to 2

Toddler Stage – 3

Childhood Stage – 4 to 5

Adolescence Stage – 6 to 7

Adulthood Stage – 8 to 9

Middle Stage – 10 to 12

Senior Stage – 15 to 20

Ancient Stage – 20, 22, 25, 27, 30, 33, 35, 37, and 40

Knockback Resistance:

This part is a work in progress.

Gluhschwanz

Show Spoiler

Stats:

Experience: 250 to 500

Health: 100

Damage: 15 to 30

Knockback Resistance: 1.0

Fire Immune: True

Priority Attackable Families:

List one: When summoned by Magic.

Max Distance: 50.0

Priority: 0

Player.

Note: If the Player has Germanic Spiritual Staff in their hands.

List two: When summoned by Magic.

Max Distance: 50.0

Priority: 9

Player.

Note: If the Player doesn’t have Germanic Spiritual Staff in their hands.

List three: When summoned by Magic.

Max Distance: 50.0

Priority: 4

Glühschwanz.

Item Interactables:

Healable:

Bread – 3

Maize – 4

Teosinte – 1

Raw Dracan Meat – 4

Cooked Dracan Meat – 8

Fire Dragon Meat – 10

Ice Wyvern Meat – 10

Ancient Chinese Medicine – Regeneration IV: 4 seconds. Absorption IV: 10 seconds. Resistance IV: 40

Phoenix Tear – Instant Health IX: 1 second.

Dragon Healing Potion – Instant Health IX: 1 second. Regeneration IX: 60 seconds. Fire Resistance I: 30 seconds.

Lureable:

This is only for ones spawned by spawn eggs or commands.

Bread, Maize, Gold Ingots, Germanic Spiritual Staff, and Golden Draconia Statuette.

Tameable:

This is only for the ones spawned by spawn eggs or commands.

There is a 10% Chance of success.

Bread, Gold Ingots, and Maize.

Intelligence:

Follow Range: 64.0

This is the Range on how far it can either track you down or how far it can see.

Damage Protection:

Entity Attacks: 90% for Melee Attacks.

Projectiles: 97% for all Projectiles.

Entity Explosions: 97% for all Explosions caused by Entities.

Block Explosion: 95% for all Explosions caused by Blocks.

Thorns, Lightning, Temperature, and Fall Damage: Immune.

Owner of Glow Tail Dragon cannot damage it.

Summonable:

By Magic:

You must use the Germanic Spiritual Staff with the Golden Draconia Statuette in the offhand to summon the Glühschwanz, I recommend doing it at Night in a Big Open Space Terrain and have it be Summon above you or 45 Degrees Angle.

Sea Serpent

Show Spoiler

Stats:

Experience:

Infancy Stage – 5 to 10 Experience when Killed by Player.

Toddler Stage – 10 to 15 Experience when Killed by Player.

Childhood Stage – 15 to 20 Experience when Killed by Player.

Adolescence Stage – 20 to 25 Experience when Killed by Player.

Adulthood Stage – 25 to 30 Experience when Killed by Player.

Health:

Infancy Stage – 10 to 20

Toddler Stage – 20 to 40

Childhood Stage – 50 to 60

Adolescence Stage – 70 to 80

Adulthood Stage – 90 to 100

Damage:

Infancy Stage – 2

Toddler Stage – 5

Childhood Stage – 10

Adolescence Stage – 15

Adulthood Stage – 20

Knockback Resistance:

Infancy Stage: 10%

Toddler Stage: 20%

Childhood Stage: 30%

Adolescence Stage: 40%

Adulthood Stage: 50%

Breathable:

Seconds: 320.0

Breathes Air.

Cannot Breathe Underwater.

Priority Attackable Families:

Default options:

Reselects Targets: False.

Set Persistent: True.

Must See: True.

Scan Interval: 10.0

Must See forget Duration: 20.0

Persist Time: 20.0

Target Search Height: 64.0

List one:

Max Distance: 24.0

Priority: 1

Squid, Fish, Axolotl, Dolphin, Drowned, and Ancient cephalopod.

Note: Target must be in water and attacker must be hungry.

List two:

Max Distance: 24.0

Priority: 2

Cow, Pig, Sheep, Goat, Rabbit, Chicken, Horse, Donkey, Mule, Cat, Ocelot, Wolf, Llama, Parrot and Fox.

Note: Target must be in water, attacker must be hungry or not be a baby.

List three:

Target Search Height: 320.0

Reselects Targets: True.

Max Distance: 64.0

Priority: 0

Player, Villager, and Human.

Note: target must not be inanimate, and is in water or is riding.

List four:

Target Search Height: 128.0

Reselects Targets: True.

Max Distance: 64.0

Priority: 1

Monster and Dragon.

Note: Target must not be Sea Serpent or Inanimate, and is in water.

List five:

Target Search Height: 320.0

Reselects Targets: True.

Max Distance: 24.0

Priority: 1

Mythology Monster and Dragon.

Note: Target must not be Sea Serpent or Inanimate, and is not in water.

Item Interactables:

Feedable:

Fish – Growth: 0.001

Salmon – Growth: 0.0025

Cooked Fish – Growth: 0.0025

Cooked Salmon – Growth: 0.005

Tropical Fish – Growth: 0.005

Raw & Cooked Dunkleosteus – Growth: 0.0075

All Raw & Cooked Ammonites – Growth: 0.0075

Raw & Cooked Baculites – Growth: 0.0075

Living Dunkleosteus Baby – Growth: 0.01

All Stages and kinds of Living Ammonites – Growth: 0.01

All Stages of Living Baculites – Growth: 0.01

Rotten Flesh – Growth: 0.001

Raw & Cooked Black Rats – Growth: 0.0025

Raw & Cooked Chicken – Growth: 0.005

Raw & Cooked Dodo – Growth: 0.0075

Raw & Cooked Rabbit – Growth: 0.0075

Raw & Cooked Porkchop – Growth: 0.01

Raw & Cooked Mutton – Growth: 0.02

Raw & Cooked Beef – Growth: 0.035

Raw & Cooked Draconia – Growth: 0.05

Raw & Cooked Dracan – Growth: 0.1

Fire Dragon Meat – Growth: 0.1

Ice Wyvern Meat – Growth: 0.1

Tameable:

N/A.

Intelligence:

Follow Range: 128.0

This is the Range on how far it can either track you down or how far it can see.

Regeneration: 25.0 seconds.

Upon Defeating Opponent or Target, it’ll get a Healing buff for 25 Seconds to replenish most of its lost Health.

Damage Protection:

Entity Attacks: 30% for Melee Attacks.

Projectiles: 20% for all kinds of Projectiles.

Drowning: 20% Protection.

You cannot Damage your own Sea if your riding it.

Damage Conditions:

In Lava: 10 Damage.

In Nether: 10 Damage.

Underwater Behaviours:

Movement: Swaying.

Can look at Players as far as 16 Metres.

Can Occasionally Breach the Water in interval of 150 seconds and a Cooldown of 30 seconds.

Dry Surface Behaviours:

Movement: Amphibious.

Moves to Water:

Search Range: 24.0

Search Height: 8.0

Wet Surface Behaviours:

Movement: Amphibious.

Moves to Water as top Priority.

Underwater Ambush Attacks:

This Attack is used when Sea Serpent is underwater.

Max Sneaking Range: 48.0

Max Distance: 24.0

Max Sprinting Range: 24.0

Reach Range: 2.5

Default Speed: 100%

Sneaking Speed: 100%

Sprinting Speed: 200%

Surface Melee Attacks:

This Attack is used when Sea Serpent is above water or not in water.

Cooldown Time: 1.0

Speed: 150%

Reach Range: 2.5

Special Attacks:

This Attacks is used when the target is 67° to 90° above the Sea Serpent and can use Underwater or Surface Attacks alongside.

Jumping.

If target is flying above water. Sea serpent can jump from the water straight to the flying target.

Max Jumping Height: 20.0 Metres.

Blocks

Alchemy Table

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Alchemy Table is a Setup of 3 Different Blocks.

The Alchemy Desk, Alchemy Books, and Alchemy Book Table.

Placement Conditions:

One each is needed and 2 of each aren’t allowed.

The main Block is the Desk, where half of the Magic Equipment is crafted.

You need to place the one Book Table at the side of it and it’s facing the same axis as the Desk should.

For example: If you placed the Desk facing 0 (or south) you must place the Book Table on its side which is either the Desk’s Left or Right. It must also be facing 0 (or south).

The Book Table also needs Alchemy Decorations or Alchemy Books, simply place the Accessory above the Book Table and it also doesn’t need any Faces.

Ender Lantern

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Description:

Ender Lantern is a Light Source that is Primarily Lit by a Pearl filled with Stone Magic.

It can be Placed in All Directions and all Faces.

Crafting Recipe:

6 Steel Rods, 1 Lapis Lazuli, 1 Pearl, and 1 Redstone.

Located in: Crafting Table.

Items

7th Wrld Ermanaric

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Description:

Currently cannot be obtained in survival. (Work In Progress)

Health: 100

Speed: 0.1

Speed is actually a little faster than Draconia.

Collision Box:

Width: 1.8

Height: 3.0

Hit Box:

Width: 1.5

Height: 2.0

Pivot: 0.0, 1 5, 0.0

Sounds:

Emits High pitched ring, followed by Rotor Sounds when helicopter is readying flight.

Warden can detect vibrations and sounds of a helicopter but does not get agitated (for some reason).

Basic Facts:

This Helicopter is similar to your world’s Mosquito Helicopters, though some parts are noticeably different.

One example of the difference is Seat Capacity, most of your world’s Mosquito Helicopters have only 1 Seat which is for the Pilot.

Ermanaric A1 has 2 seats cause instead of having its purpose being just a Personal Helicopter (which fun fact you can get in America for the minimum of $2K), it is also used by the Germanics (Imperial Germans) as a Scout Helicopter to use whilst Trench Warfare was still manageable in the 2nd Great War.

Operating System:

Starting Helicopter:

A helicopter can be started or Stopped if the Rider is riding it and the Helicopter is on the ground.

You can only stop its engine and the whole helicopter itself on the ground as this avoids the sudden death of falling from the sky.

When Aboard the Helicopter, you can turn on its power and engine to start. But it can take a maximum of 25 Seconds until you can fly.

Flight Controls:

You can change the helicopter’s Altitude by looking up or down.

You can also make the helicopter stay on its current Altitude by wearing a special type of head equipment.

Head Item Controller: 7th World Helicopter Pilot Helmet.

This Flight Altitude Stabilizer is only available for Machines and the Flying Animal, Hippogriff.

Recommended:

It is recommended that only the Pilot shall wear the Item controller.

Visual Animations:

Main Rotors:

Main Rotors when helicopter is going up has its Main Rotors tilt 30+ degrees.

Main Rotors will return to 0 degrees if helicopter is going down.

Lights:

Lights will start blinking on the Tail Boom, cockpit, and Cabin.

Tail Rotors:

It spins faster than the main Rotors.

Cyclic:

Cyclic moves forward, and sideways, just like how real helicopters are operated.

All Rotors:

All Rotors Spin so fast that you can visually see it is spinning in the Opposite Direction.

Whole Helicopter:

It Tilts a little when it goes Forward, or sideways movements.

Cockpit:

Buttons for certain Actions can light up to darken, and some lights show the Engine, Fuel, Health, and States of the Helicopter.

Dracan Eggs

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The normal and virgin ones are the same.

Eggs are Stackable but they’re also Easily Breakable.

Damage breaks egg:

This list shows kinds of damage that can break the Egg into Bone Meal.

Anvil, Block Explosions, Charging, Fall, Fire, Fire Tick, Fireworks, Fly into Wall, Override, Projectile, Stalactites, Stalagmites, Suicide, and Thorns.

Damage drops egg:

This list shows kinds of damage that’ll make the egg drop itself.

Contact, Entity Attack, Falling Block, Freezing, Lava, Lightning, Magma, Starve, Suffocation, Temperature, Void, and Wither.

Damage immune:

This list shows kinds of damage that’ll do no damage or effect, or doesn’t do anything at all life fully Immune.

Drowning, Magic, None, Piston, Sweet Berry Bush.

Egg Conditions:

Hatching Eggs:

Dracan eggs must be on Ground with the Light Level of 11+ needed. They take 5 minutes to hatch in total.

Putting it underwater won’t make it start hatching.

If it’s in Water, not on the ground, or the light level is below 11, the egg will not hatch and the Time will reset.

Virgin Eggs:

These Eggs are found on Dracans that you killed, as they have carried eggs inside them.

But they don’t have a mate right? Indeed they don’t, as the mother created these Virgin Eggs had undergone Parthenogenesis.

Draconia Eggs

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All Draconia Eggs are the same but their Colour comes from the Dominant Parent representing their Race.

Eggs are Stackable but they’re also Easily Breakable.

Damage breaks egg:

This list shows kinds of damage that can break the Egg into Bone Meal.

Anvil, Block Explosions, Charging, Fall, Fire, Fire Tick, Fireworks, Fly into Wall, Override, Projectile, Stalactites, Stalagmites, Suicide, and Thorns.

Damage drops egg:

This list shows kinds of damage that’ll make the egg drop itself.

Contact, Entity Attack, Falling Block, Freezing, Lava, Lightning, Magma, Starve, Suffocation, Temperature, Void, and Wither.

Damage immune:

This list shows kinds of damage that’ll do no damage or effect, or doesn’t do anything at all life fully Immune.

Drowning, Magic, None, Piston, Sweet Berry Bush.

Egg Conditions:

Hatching Eggs

Draconia eggs must be on Ground with the Light Level of 7+ needed. They take 2 minutes to hatch in total.

Putting it underwater won’t make it start hatching.

If it’s in Water, not on the ground, or the light level is below 7, the egg will not hatch and the Time will reset.

Virgin Eggs

These Eggs are found on Dracons that you killed, as they have carried eggs inside them.

But they don’t have a mate right? Indeed they don’t, as the mother created these Virgin Eggs had undergone Parthenogenesis.

Fire Dragon Eggs

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All Fire Dragon Eggs are different and their Colour comes from the Dominant Parent.

Eggs are Stackable but they’re also Breakable.

Currently the information is being worked on. To hatch the Egg put in in Fire for 10 Minutes.

Maus

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Description:

Currently cannot be built in Survival.

Work in Progress.

Lore:

Since World War II never Existed, this tank was not built and designed by Porsche.

Instead this Maus Tank was built and designed for the sole purpose of Scaring the enemy that has never seen such Monster.

One instance of a sighting of the Maus before the 2nd Great War of 2039 to 2045 was in Die Goldene Herrenhaus, a Mansion that’s deeply Protected and Forbidden Public Tours by the Britainnia Government. In which a popular secret detective named Evelyn Depression manages to visit the Mansion of which her Older Sister that worked there allowed her to stay in the Mansion, as the following event that happened to their home on September 21, 2034 was Arson Attacked and their house Burned Down Claiming the Lives of 2 individuals which was their Parents. Sadly the suspect was not found and only his appearance was identified by witnesses.

Health: 3000

Projectile Damage: 490 to 630

Speed: 0.1 or (0.067 if not ridden by player)

Max Crew: 6

Max Shell Capacity: 68 Rounds.

Elevation: 24

Depression: 12

Collision Box:

Width: 4.0

Height: 4.0

Hit Box:

Width: 4.0

Height: 5.2 (4.0 if not ridden by player)

Information:

Firing:

You need at least one Round Ready in the Maus.

When Interacting with Maus if it’s loaded and your riding it, it takes a second to load Shell in the gun before Firing after a second.

It’ll take some time after firing.

It takes 3 Hits to Kill an Adult Fire Dragon by firing at it. 4 if you missed once and hit nearby.

Operation:

It is recommended that this Tank is NOT used in the front lines, but rather use this Tank as far away as possible to the Enemy, especially if the enemy is Fast and Dangerous.

This Tank is not suitable for most operations as its Slow Speed, Slow Aim & Fire, and Big Structure could make it a Target to the Enemy that knows the pros and cons.

Pros:

Tremendous Damage that can 3 hit an adult Fire Dragon.

Enormous HP.

Cons:

Slow Speed.

Slow Load and Reload.

Big Structure.

Cost of Resources.

Bigger isn’t Better.

MG42

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Currently Unobtainable in survival.

MG42 is a gun used by Imperial Germans in the 2nd Great War of 2039 to 2045.

Shooting Capabilities:

This weapon can shoot 25 rounds per second.

It can shoot very far but will be more inaccurate the farther the target is.

Round Capacity: 250

It can take MG42 Ammunition Box.

It uses Mauser 7.92×57mm Rounds.

Reload Time: 3.0 seconds.

To reload you must need to equip the Ammunition Box onto your offhand, if you have an Ammunition Box in your inventory it’ll Choose to use that first and the offhand as last.

Oak Wyvern Eggs

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Word Placeholder.

Currently the information is being worked on, to hatch the Egg. Put it in any Hydrangea Bush for a minute or two.

Winchester 1895

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Currently Unobtainable in survival.

Winchester 1895 is a gun used by the Britainnia Soldiers and Imperial Germans in the 2nd Great War of 2039 to 2045.

Shooting Capabilities:

This weapon can shoot 1 round per second.

It can shoot very far away.

Round Capacity: 5.0

It can take .Winchester 405 Clips.

It uses .Winchester 405 Rounds.

Reload time: 2.0 seconds.

To reload you must need to equip the Clip onto your offhand, if you have an Clip in your inventory it’ll Choose to use that first and the offhand as last.

Structures

Mage Towers

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Generation:

Mage Towers can be found in Meadows.

They have 2 different Chests and the Structure Spawns with 2 Mob Spawner of Witches.

This can also be a Home for anyone who wants it.

Secrets:

There’s 1 Secret Loot in this Structure.

Screenshots:

Installation Note:

  • Turn on the following Experimentals.
  • Vanilla Experimentals (If this is deleted in newer versions then it doesn't affect anything).
  • Turn on KeepInventory below, as it is needed unless you like Hardcore Challenges.

How to install:

How To Install Mod / Addon on Minecraft PE

How To Install Texture Packs on Minecraft PE

How To Install Map on Minecraft PE

6th Century Addon (1.20, 1.19) Download Links

For Minecraft PE/Bedrock 1.19

6th Century (mcaddon): Download from Server 1

6th Century (Zip): Download from Server 1

American Alligator (mcaddon): Download from Server 1 - Download from Server 2

American Alligator (Zip): Download from Server 1 - Download from Server 2

For Minecraft PE/Bedrock 1.20

mcaddon: Download from Server 1 - Download from Server 2

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