Arch-RPGMana Mod (1.20.1, 1.20) – Mana System For Spell Engine Spells
Arch-RPGMana Mod (1.20.1, 1.20) adds a mana system built around attributes such as maximum mana, mana regeneration, and mana cost, designed to work with the Spell Engine API. Mana is used to cast spells, scales through equipment, enchantments, and potions, and includes mechanics like mana debt and short-term damage scaling based on recent mana usage.
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Features:
- Adds mana-related attributes including maximum mana, mana regeneration, and mana cost
- Integrates with Spell Engine to consume mana when casting spells
- Sets a base mana regeneration of 4 and a minimum default mana cost of 20 for rune-based spells
- Allows mana to substitute runes when no runes are available, requiring mana-providing equipment
- Implements damage scaling based on mana spent in the previous 4 seconds
- Introduces a mana debt mechanic that blocks spell casting until recovered
- Adds treasure rings and awakened endgame variants that provide mana attributes
- Provides enchantments for mana scaling: Lucid, Resplendent, Inspired, Mana-Stabilized, and Manafused
Screenshots:















Requires:
How to install:
Click the following link to view details: How to Install Mods for Minecraft Java Edition on PC: A Beginner Guide
Arch-RPGMana Mod (1.20.1, 1.20) Download Links
For Minecraft 1.20.1, 1.20
Fabric version: Download from Server 1 – Download from Server 2
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